Professional Documents
Culture Documents
2 Vectors and Scalar
2 Vectors and Scalar
of South Alabama 1
Vectors
Some quantities require just a number to describe them.
Volume: This is a one liter coke...
Temperature: It is 93 outside...
o
j j
~
A
Vector Addition
Triangle Method
Two vectors may be added.
This operation is dened dierently than the addition of two scalars.
We must add the vectors in a way that adds the lengths (i.e.) the
magnitudes..
~.
Draw vector B
The resultant vector (R ~ ) is determined by drawing a vector from
the tail of A~ to the head of B~.
c C. M. Jenkins, Dept of Physics, U. of South Alabama 4
Vector Addition
Parallelogram Method
The second method is the parallelogram method.
This method gives the same result as the triangle method...
~
R = A~ + B
~
~.
Draw vector B
Make copies of A~ and B
~.
Displace the copy of A~ until its tail is touching the head of the
~.
copy of B
The resultant vector R~ is drawn along the diagonal from the tails
of vectors A~ and B
~ to the heads of A
~ and B~.
c C. M. Jenkins, Dept of Physics, U. of South Alabama 5
Inverse of a Vector
Scalar Inverse
Numbers have an additive inverse or inverse:
For the number a, there exist an additive inverse: -a.
A number a added to its additive inverse -a gives the identity
(zero) as a result.
a + (-a) = 0.
Note this is how the operation of subtractionis dened. (i.e.
just remove the parenthesis in the above example).
Vector Inverse
The inverse of a vector is constructed by taking the vector and chang-
ing its direction by 180 without changing its length.
o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 7
Vector Subtraction
We use the inverse vector and vec-
tor addition to dene vector sub-
traction.
Suppose we wish to subtract B ~
from A~ to get the resultant vec-
~:
tor R
~
R = A~ ~
B
~ ).
Draw vector (-B
The resultant vector (R ~ ) is determined by drawing a vector from
the tail of A~ to the head of B~.
c C. M. Jenkins, Dept of Physics, U. of South Alabama 8
Or construct a parallelogram:
~
R = A~ + B
~
Coordinate Systems
Consider a world consisting of a plane.
We want to describe the location of points in this plane.
Coordinate Systems for that world needs:
A single point to measure all
other points from: origin.
Two dierent directions to mea-
sure along.
In our case two mutually per-
pendicular directions.
Lets call the \horizontal" di-
rection (or axis) the \X" axis, the
\vertical" direction the \Y" axis.
A rule to tell use the order that
the directions position is commu-
nicated.
In our case (X, Y).
The location of (5,3) is indi-
cated in the Figure....
This is called a Cartesian coordinate system.
c C. M. Jenkins, Dept of Physics, U. of South Alabama 10
Components of Vectors
~ that has
Let's consider a vector A
a magnitude of 7.0 with an angle
of 50 with respect to the X axis.
o
and A~ .
Y
A cos(50 )^i. o
A sin(50 )^
j . o
to the X axis.
Find the components of this vec-
tor and write the the vector A~ in
component form.
The X component of the vector is:
Ax = 7:0 cos(50 ) = 7:0(0:6427) = 4:500
o
How do we nd the direction (i.e. the angle with respect to the X axis)
of the vector?
Use the tangent of the angle with respect to the X axis: =
T an ( x )
1 yA
Note that the angle with respect to the X axis becomes tricky if the
vector is not located in Quadrant I.
First Quadrant
A~ = 4^i + 5^
j
Use the Pythagorean theorem to
determine the magnitude:
p
jAj = 42 + 52 = 6:403
~
4
c C. M. Jenkins, Dept of Physics, U. of South Alabama 14
4
Use the tangent of the angle with
respect to the X axis: = 180 51:34 = 128:66
o o o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 15
4
Use the tangent of the angle with
respect to the X axis: = 180 + 51:34 = 231:34
o o o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 16
4
Use the tangent of the angle with
respect to the X axis: = 360 51:34 = 308:66
o o o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 17
Addition of Vectors
We want a numerical method to add two or more vectors.
The rule for addition of vectors is simple:
To add vectors: algebraicly add the components (i.e.
add the X components together, then add the Y com-
ponents together).
Remember the result is a vector, which requires at least two
numbers to describe it.
These two numbers are:
A magnitude and direction.
Or an X component and Y component.
Suppose we want to add two vectors C~ =
~+B
A ~:
~
A= A ^i + A ^j
x y
~
B= B ^i + B ^j
x y
~
B = B ^i x+ B ^j y
~ = (A + B )^i + (A + B )^
C x x j y y
Addition of Vectors
Example: Vector Addition
Find the resultant from the sum of A~ and B
~ , where:
~
A = (7^i + 5^j ) m
~
B = ( 17^i + 9^j ) m
Just add the components....
~
A = (7^i + 5^j ) m
+ ~
B = ( 17^i + 9^j ) m
~
C = ( 10^i + 14^j ) m
Find the magnitude and direction of the resultant vector (C~ ).
Magnitude:
p
C = ( 10)2 + 142 = 17:20m
10
Since the resultant vector is in quadrant II, the angle is: = 180 o
54:46 = 125:54 .
o o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 19
~
A = A ^i + A ^j
x y
~
B = B ^i + B ^j
x y
~
(B = B ^i +
x B ^
j) y
~
C = (A B )^i + (A B )^j
x x y y
c C. M. Jenkins, Dept of Physics, U. of South Alabama 20
24
Since the resultant vector is in quadrant IV, the angle is: = 360 o
9:46 = 350:53 .
o o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 21
~:
Solving for the components of D
~
R = ( 29:99^i + 129:66^j) m
( ~
A = (0^i + 60^j ) m )
( ~
B = (130^i + 0^j ) m )
( ~
C = ( 40^i + 69:28^j ) m )
~
D = ( 119:99^x 0:38^j ) m
So the vector describing the fourth leg is:
~ = ( 119:99 x
D ^ 0:38 ^j) m
The length of D~ (i.e. the distance) is:
p
jD~ j = ( 119:99)2 + ( 0:38)2 = 119:99 m
The heading is:
0:38
= tan 1( ) = 0:181
o
119:99
Both the \X" and \Y" compo-
nents are negative.
So this vector is in the third quad-
rant.
Or 0.181 South of West.
o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 23
~B
A ~ = j ~ jjB
A ~ j cos( )
Where is the angle between the two vectors.
^i ^i = j^ijj^ij cos(0)
^i ^i = 1
Note the dot product between two dierent unit vectors is:
^i ^j = j^ijj^j j cos(90)
^i ^j = 0
This gives us the general rule for a dot product of:
c C. M. Jenkins, Dept of Physics, U. of South Alabama 24
^i ^i = 1 ^j ^j = 1
^ k^ = 1
k
^i ^j = 0 ^i k^ = 0
^j k^ = 0
Geometrically, the dot product is the projection of on vector onto the
other.
~ B
A ~ = A ^i + A ^j + A k^
x y z B ^i + B ^
x
^
j+B k y z
A B ^j ^i + A B ^
y x j ^ j+A B ^
y y jk ^+ y z
A B k^ ^i + A B k^ ^j + A B k^ k^
z x z y z z
Now apply the rules for the dot product between two unit vectors:
A
~ B
~ = A B ^i %
x
^i 1 + A B ^i %
x ^j 0 + A B ^i %k^ 0 +
x y x z
A B ^j%
y ^i 0 + A B ^j %
x ^j 1 + A B ^j %k^ 0 +
y y y z
A B k^%
z ^i 0 + A B k^ %
x ^j 0 + A B k^ %k^ 1
z y z z
c C. M. Jenkins, Dept of Physics, U. of South Alabama 25
Note any vector \dotted" into itself gives the square of the magnitude
of that vector:
~ A
A ~ =A A +A A +A A
x x y y z z
A
~ A
~ = A2 + A2 + A2
j j
x y z
~ ~
A A= A ~ 2
c C. M. Jenkins, Dept of Physics, U. of South Alabama 26
A
~ B
~ = (3:00)(6:00) + (4:00)(2:00)
A
~ B
~ = 26:00
Find the angle between vectors A~ and B
~.
~ B
A ~ = jA~ jjB
~ j cos()
First, vector A: q
j j=
~
A A2x + A2y
p
jA~ j = (3:00)2 + (4:00)2
jA~ j = 5:00
Next, vector B: q
j j=
~
B Bx2 + By2
p
jB~ j = (6:00)2 + (2:00)2
p
jB~ j = 40:00
c C. M. Jenkins, Dept of Physics, U. of South Alabama 27
p
26:00 = (5:00) 40:00 cos()
p:00
26
= cos()
5:00 40:00
= cos 1 (0:8222)
= 34:47 o
c C. M. Jenkins, Dept of Physics, U. of South Alabama 28
~
C = A~ B
~
j~B
A ~j = j ~ jjB
A ~ j sin( )
The magnitude of the cross product between the same unit vector is:
B ^
y j+B k ^
z
B
~
C ~
= A ~
~
A ~
B = A i+A j +A k B i+B j +B k
^ ^x
^ ^ ^
y
^ z x y z
A B ^j ^i + A B ^
y x j ^ j+A B ^ jk
y
^+y y z
A B k^ ^i + A B k^ ^j + A B k^ k^
z x z y z z
Apply the rules for taking the cross product between unit vectors
~
A B~ = A B ^i %^i 0 + A B ^i %^j k + A B ^i %k^ j +
x x
^
x y
^
x z
j %^i k + A B ^ j % ^j 0 + A B ^j %k^ ^i +
^
A B ^ y x y y y z
The cross product between these two vectors are more easily calculated
by using the determinant of a 3 3 matrix:
^i ^j ^
k [A B
y Az By ] ^i+
z
~
A B~ = Det Ax Ay Az = [AxBz Az Bx] ( ^j )+
Bx By Bz [AxBy Ay Bx] k^
c C. M. Jenkins, Dept of Physics, U. of South Alabama 31
^i ^j ^
k [(4:00)(0:00) (0:00)(2:00)]^i+
~ B
A ~ = Det 3:00 4:00 0:00 = [(3:00)(0:00) (0:00)(3:00)] ( ^ j )+
6:00 2:00 0:00 [(3:00)(2:00) (4:00)(6:00)] k^
So:
~
A B~ = 0:00^i + 0:00^j
18:00k^
B) Next nd the angles between the two vectors:
jA~ B~ j = jA~ jjB~ j sin()
So rst nd the magnitudes of vectors A~ and B
~.
First, vector A: q
j j=
~
A A2x + A2y
p
jA~ j = (3:00)2 + (4:00)2
jA~ j = 5:00
Next, vector B: q
j j=
~
B Bx2 + By2
p
jB~ j = (6:00)2 + (2:00)2
p
jB~ j =
40:00
Using the denition of the dot product:
c C. M. Jenkins, Dept of Physics, U. of South Alabama 32
p:00
18
= sin()
5:00 40:00
= sin 1 (0:5692)
= 34:47 o