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SCHOOL OF HEALTH SCIENCES

LESSON PLAN HLTH 2203


Lesson 2 (6 in the matrix)

LESSON ORGANISATION (based on Australian Curriculum: Health & Physical Education)


Year Level: 5/6 Time: 10:00am Date: 4/5 Students’ Prior Knowledge:

Students have undertaken 5 weeks of touch rugby classes


Learning Area: Health & Physical Education They understand and can demonstrate all the key skills of
touch rugby, the tactics of touch rugby and understand the
rules of touch rugby.
They know how to attack and defend
They know how to score a try and prevent scoring a try

Strand: Movement and Physical Activity Focus Area:

Gameplay
Sub-strand: Moving our Body

Content Descriptor: Teacher’s Prior Preparation/Organisation:


Form the students into 5 teams that are even in ability:
Practise specialised movement skills and apply them in 3 teams of 6
a variety of movement sequences and 2 teams of 7
situations (ACPMP061)
Propose and apply movement concepts and
strategies with and without equipment (ACPMP063)
Participate positively in groups and teams by
encouraging others and negotiating roles and Equipment List
responsibilities (ACPMP067) 32 x Cones
Demonstrate ethical behaviour and fair play that aligns 2 x Balls
with rules when participating in a range of physical 2 x Whistles for referees
activities (ACPMP069 )

General Capabilities (that may potentially be covered in the lesson)


Literacy Numeracy ICT Competence Critical and Ethical Personal and Social Intercultural
creative thinking behaviour competence understanding

Cross-curriculum priorities (may be addressed in the lesson)

Aboriginal and Torres Strait Islander Asia and Australia’s engagement with Asia Sustainability
histories and cultures

Lesson Objectives (i.e. anticipated outcomes of this lesson, in point form beginning with an action verb)

As a result of this lesson, students will be able to:

• Execute the ability to display multiple offensive strategies to score multiple tries in a simulated game of touch
rugby
• Perform multiple defensive strategies that prevents the opposition team from scoring a try in a game of touch
rugby
LESSON EVALUATION
Assessment of Lesson Objectives and Suggestions for Improvement::

Teacher self-reflection and self-evaluation:

LESSON PROGRESSION
Motivation and Introduction:
Time

Student Organisation Lesson Content Class Organisation


(Individual task structure, differentiation) (Content & KTP) Resources/Equipment
(Position of teacher/students, setup/working area/grids for class,
transitions)

Bridging organization
10:00
Bring all the students in a central meeting point. Organise the students into 4 teams of 8. Set up the first V
am then select a few students to set up one opposite it, mirroring the first field.
Warmup: Flying V Passing KTP:
• Students stand on a Load out
cone, with one side
Step towards The teacher is in the middle of the two
versing the other
V’s monitoring and providing feedback
• The player at the end of Rotate
to both groups
the v each have a ball
Running with the ball:
• When told so, the ball is Example of how the class should be
passed along the line Two hands holding the ball organised:
• When the ball reaches Hands out in front
the end of the line, the
player with the ball runs
to the try line, touches
the ball on the zone
then runs to the starting
cone
• During that each student
is moving to the next
cone
• This is repeated until
everyone is in their
original spot
• First team to get back to
their original spot wins

Bridging organization
10:05
Gather all the students into one central meeting point in front of the teacher with all the equipment being
am brought in. Then get the students into teams 1-5 that has been prepared earlier. Instruct them they are
playing a round robin tournament. First up being team 1v4 and 2v5 with team 3 having the bye. Bye teams
officiate both games with one scorer, one on field referee and one touchline referee on each field. Get the
students with the teachers help to set up the first field. Then get students to set up the next field next to it
with a 5 m gap in between.
10:10 Round Robin Tournament This is how it should be setup, with the
cones being 5 metres apart to form a 10
am 5 teams, 6 a side. Teams with 7 KTP’s:
x 20m field
have one on the bench. Bye
Passing:
team is officiating the two The yellow represents the referees
games being played Load out
8min Step towards
Rotate
Round 1: Evading
1V4 Load up the inside foot then
drive away from the defender
2V5
Attackers are loading up the
3 Bye
inside foot to side step away
from the defender
Running with the Ball
Two hands on the ball
Hands out in front
Defence
Defenders back 5 m after
each touch
Roll Ball
Stop
Drop
Over

Bridging organization
10:18
Blow the whistle to end the games, get the students to stay where they are. Get the scorers to tell the
am teacher what the results were in each game and mark it down. Then instruct which teams are playing next
and on which field. Get the students to go to where there supposed to go
10:20
am Round 2: KTP’s:
1V2 Passing:
3V4 Load out
5 Bye Step towards
8min Rotate
Evading
Load up the inside foot then
drive away from the defender
Attackers are loading up the
inside foot to side step away
from the defender
Running with the Ball
Two hands on the ball
Hands out in front

Defence
Defenders back 5 m after
each touch
Roll Ball
Stop
Drop
Over
Bridging organization
10:28
Blow the whistle to end the games, get the students to stay where they are. Get the scorers to tell the
am teacher what the results were in each game and mark it down. Then instruct which teams are playing next
and on which field. Get the students to go to where there supposed to go
10:30
am Round 3: KTP’s:
1V3 Passing:
5V4 Load out
8min 2 Bye Step towards
Rotate
Evading
Load up the inside foot then
drive away from the defender
Attackers are loading up the
inside foot to side step away
from the defender
Running with the Ball
Two hands on the ball
Hands out in front

Defence
Defenders back 5 m after
each touch
Roll Ball
Stop
Drop
Over
Bridging organization
10:38 Blow the whistle to end the games, get the students to stay where they are. Get the scorers to tell the
am teacher what the results were in each game and mark it down. Then instruct which teams are playing next
and on which field. Get the students to go to where there supposed to go
10:40
Round 4:
am 5V3 KTP’s:
4V2
8 Passing:
1 Bye
mins
Load out
Step towards
Rotate
Evading
Load up the inside foot then
drive away from the defender
Attackers are loading up the
inside foot to side step away
from the defender
Running with the Ball
Two hands on the ball
Hands out in front
Defence
Defenders back 5 m after
each touch
Roll Ball
Stop
Drop
Over

Bridging organization Blow the whistle to end the games, get the students to stay where they are. Get the
10:48
scorers to tell the teacher what the results were in each game and mark it down. Then instruct which teams
am are playing next and on which field. Get the students to go to where there supposed to go

10:50
Round 5:
am 1V5 KTP’s:
2V3
8min 4 Bye Passing:
Load out
Step towards
Rotate
Evading
Load up the inside foot then
drive away from the defender
Attackers are loading up the
inside foot to side step away
from the defender
Running with the Ball
Two hands on the ball
Hands out in front
Defence
Defenders back 5 m after
each touch
Roll Ball
Stop
Drop
Over

Bridging organization
10:58 Blow the whistle to end the games, get the results from the scorers. Get all the students to gather at one
central point in front of the teacher. Select certain students to bring in all the equipment and have it placed
next to you. Once all the students are gathered, reveal the overall winner of the tournament.
11:00
am Lesson Ends
Dismiss the students

Lesson Closure: (Review lesson objectives with students)


• Ask students what are some of the offensive strategies that can be used (pick and pop, wrap
etc.)
• Ask students if those strategies were effective and how many times did those moves result in
tries

Transition: (What needs to happen prior to the next lesson?)


• End of the program

Assessment: (Were the lesson objectives met? How will these be judged?)
• Watch a monitor the students as they play the games
• Give feedback on skills if need be
• Correct any errors ins students during the game

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