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Mapeh (Arts) : Technology From Other Countries and Their Adaptation by Philippine Artists
Mapeh (Arts) : Technology From Other Countries and Their Adaptation by Philippine Artists
MAPEH (ARTS)
Quarter 2 – Module 3:
Technology from other
Countries and their
Adaptation by Philippine
Artists
MAPEH 10 - ARTS
Self-Instruction Material (SIM)
Quarter 2 – Module3: Technology from other Countries and their Adaptation by
Philippine Artists
First Edition, 2020
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Development Team
Writer: Vincel C. Vergara
Content Editors:
Language Editors:
Illustrator:
Layout Artist:
Cover Art Designer:
Reviewers:
Management Team:
Topic:
Technology from other Countries and their Adaptation by Philippine
Artists
Competency:
Identify artworks produced by technology from other countries and
their adaptation by Philippine artists
(A10EL-IIa-3)
Objectives:
At the end of the module, the pupils are expected to:
1) Recognize artworks produced by technology from other countries
2) Compares adaptation of technology based artworks and the artworks from other
countries
Number of Days: 3
The series of learning exercises are provided as aids for the mastery
of the lesson. Kindly answer the activity cards, assessment card, and
enrichment card properly by reading first the directions given in each
activity.
Write your answer in a separate sheet of paper.
2 GUIDE CARD
Guide Card 1
Guide Card 2
Digital Arts and artists in the Philippines
In the Philippines, Filipino artists were likewise influenced by the technology
trend in art. However, this was more in the commercial sphere. From the 1960s to
the 1990s, their computer generated works were primarily geared towards illustrating
for international comic books. In fact, Filipino illustrators earned quite a reputation for
their talents and were highly in demand in the field. They became eventually sought
after as animators for some of the major film production companies in the United
States, as well as animated television series produced in different countries.
Eventually, however, the concept of computer generated works as a means of
serious artistic expression gained among the younger generation of local artists.
Today, even the more established names in the field –artists and critics alike –have
come to accept and recognize digital works as fine art. To view works by Philippine
artists employing digital art techniques, you may visit the more progressive museums
and art organizations. Among these are:
The Center for Art and Thought—http://www.centerforartand thought.org/
Deviant Art-http://www.deviantart.com/browse/alldigitalart/
The Ateneo Art Gallery – http://www.ateneoartgallery.org/
Yuchengco Museum—http://yuchengcomuseum.org
Digital Filipino Artists
Dex Fernandez is a multi-media graffiti artist from Manila, Philippines.
Through wall murals, illustrated and embroidered photography, and animation videos
his work fully displays the vibrancy of current S.E. Asian contemporary art. He is an
illustrative maximalist. Using acrylic and thread, he alters digital photographs with a
hyperactive mix of comic book-like shapes, patterns, lines, and characters. In his
current show show, “310E44R822,” at Owen James Gallery in Greenpoint,
Fernandez, who lives and works in the Philippines, presents a new body of
psychedelic abstractions in a candy-colored palette reflective of his street-art roots.
However, rather than spreading his motifs across walls alone, he has taken to faces,
transforming anonymous portraits with fantastical designs.
Martha Atienza (1981-present)
Born to a Dutch mother and Filipino father, Atienza continues to live both in
the Philippines and Holland. After receiving her Bachelor in Fine Arts from the
Academy of Visual Arts and Design in the Netherlands, she accepted residency
grants from England, Australia, New York and Singapore. Her video art reflects
snapshots of reality and the environment drawn from her Filipino and Dutch roots.
She is currently interested in using contemporary art as an aid to bring about
social change. In 2017, she won the Baloise Art Prize at Art Basel International Fair
for her video installation Our Islands, 11°16`58.4” 123°45`07.0”E., which shows a
traditional Catholic procession from the Philippines under waters.
Ricky Nierva joined Pixar Animation Studios in May 1997. He began with the
animation team as a visual development artist and did additional storyboarding on
“Toy Story 2.” He was the lead character designer for “Monster's Inc.” and was
awarded an Annie Award as the character art director for the Academy Award®
winning feature “Finding Nemo.” Nierva was the production designer for another
Oscar® winner, and Best Picture nominee, “Up” and most recently worked as the
production designer “Monsters University.” He is currently working on an upcoming
project.
Nierva has illustrated a children's book published by Random House, titled “‘M’ is
for Monster,” and his artwork is also featured in the books, “The Art of Monster's,
Inc.,” “The Art of Finding Nemo,” and “The Art of Monsters University” by Chronicle
Books.
3 ACTIVITY CARD
ACTIVITY 1
Directions: Label the each of the artworks presented and the person to whom it is accounted.
1. 3.
2. 4.
5
ACTIVITY 2
Directions: List at least five Filipino digital artists and provide one of their respective
artwork/ specific digital art discipline.
4 ASSESSMENT CARD
. Directions: Research at least 10 features or tools of Adobe Photoshop and provide the
function of each tool or feature.
6 REFERENCE CARD
REFERENCES
Taylor, G.D. 2019. Curating the American Algorists. Accessed may 3, 2020.
www.bing.com/images/search?q=peter+beyls+artist&form=hdrsc2.
Taylor, G.D. (2019). Curating The American Algorists: Digital Art and National Identity. Arts 2019, 8,
106; doi:10.3390/arts8030106
https://www.bing.com/images/ search?q=peter+beyls+artist&FORM=HDRSC2
https://www.artsy.net/article/artsy-editorial-at-owen-james-gallery-dex-fernandez-expands-
portraiture-s-borders
https://www.ciit.edu.ph/filipino-digital-artists/
7 ANSWER KEY
Activities
Activity 1 1 and 3 are dependent Activity 2- Possible answers
1. the
upon Aladdin v2 nr1
scoring (2016)
of the by
instructor
Peterthe
considering Beyls
given rubric. Ronnie del Carmen-he did
2. Metagonal Galore, production design in the
Vanishing, 2017 by Jean- following films: ‘One Man
Pierre Hébert Band’’, Up’’, and
3. Blue Wavelets by Jean- "Ratatouille.",
Pierre Hébert
4. ARTIFICA II, traces- Ricky Nierva- character art
capturing the history of n- director for the Academy
dimensional rotations by
Manfred Mohr Award® winning feature
5. Polygon Drawings, 1965 by “Finding Nemo.”
Frieder Nake Martha Atienza, Our Islands,
11°16`58.4” 123°45`07.0”E.
Dex Fernandez, He is an
ASSESSMENT illustrative maximalist. Using
acrylic and thread, he alters
1. A digital photographs with a
2. C hyperactive mix of comic
book-like shapes, patterns,
3. A lines, and characters