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Gloom Stalker 4 Ally

CLASS & LEVEL BACKGROUND PLAYER NAME

Half Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +7 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum


● +1
Strength
DEXTERITY ●
+6
Dexterity

18 +2
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
+4 +3
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14


+6
Acrobatics (Dex) Total 4d10 SUCCESSES
+2 ●
+5
Animal Handling (Wis) FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

10

0

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Fighting Style: Archery
Longbow +8 1d8 + 4 P
0 ●
+5
Insight (Wis) Deft Explorer (Stealth)
0
Intimidation (Cha) Rapier +6 1d8 + 4 P Favored Foe (1d4)
WISDOM 0
Investigation (Int) Feat: Sharpshooter
+3
Medicine (Wis) Primal Awareness
16
0
Nature (Int) Hunter's Mark as a bonus Dread Ambusher
+3

+5
Perception (Wis) action (spell) to add 1d6 to all Umbral Sight
0
Performance (Cha) damage against one creature Dark Vision (90 ft)
CHARISMA 0
Persuasion (Cha) Fey Ancestry
0
Religion (Int)
10 ●
+6
Sleight of Hand (Dex)

+8
Stealth (Dex)
0 ●
+5
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

15 PASSIVE WISDOM (PERCEPTION)


CP

Tools: SP

Thieves' Tools
EP

Languages:
GP
Common, Elven, Primordial,
Celestial, Abyssal, Deep
PP
Speech

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Fighting Style (Archery):


NAME
You gain a +2 bonus to attack
rolls you make with ranged
weapons.

Deft Explorer, Canny (Stealth):


You can add twice your
proficiency bonus to Stealth
checks.

Fey Ancestry:
You have advantage on saving
throws against being charmed, SYMBOL

and magic can't put you to


sleep.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dread Ambusher:
READ BELOW
You can add your Wisdom to Initiative. At the start of your first
The basic way this build will approach a fight turn of each combat, your walking speed increases by 10 feet,
is that on your first turn you will point at
something you want to kill, cast Hunter's which lasts until the end of that turn. If you take the Attack action
Mark on it as a bonus action, and then Attack on that turn, you can make one additional weapon attack as part
it until it is dead. On the first turn you get an
extra attack for free that also does extra of that action. If that attack hits, the target takes an extra 1d8
damage. damage of the weapon's damage type.
If you're in darkness you will probably have
advantage (roll 2 dice and take the highest) Umbral Sight:
on attack rolls, which is a really good time to
use the Sharpshooter ability (-5 to an attack You are adept at evading creatures that rely on darkvision. While
roll, +10 to the damage roll) because the in darkness, you are invisible to any creature that relies on
advantage effectively cancels out the penalty
from Sharpshooter. Sharpshooter is almost darkvision to see you in that darkness.
always good to use against things that are
easy to hit (<13 AC). Above that, however,
you have to weigh the decision of having a Primal Awareness:
lower chance to hit but doing more damage if You can cast the spell 'Speak with Animals' once per day.
you do.
ADDITIONAL FEATURES & TRAITS
Hunter's Mark is the main spell you use, and
if you don't cast any of the others you'll be
fine. Ensnaring Strike wraps someone in Sharpshooter:
vines when you hit them, stopping them from
moving. Hail of Thorns makes your next
attack explode in an area around who you Attacking at long range doesn't impose disadvantage on your
hit. . It is important to remember that you ranged weapon attack rolls.
can only have one of these spells active at a
time, this is called Concentration.
Your ranged weapons ignore half cover and three-quarters cover.
The exception to this rule is Disguise Self,
which lets you make yourself look like
another person, clothes and all. Before you make a ranged attack with a ranged weapon with
You can just google the spells for specifics which you are proficient, you can choose to take a -5 penalty to
for all the spells on the next page. the attack roll. If you do so and the attack hits, it deals +10
damage.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Hunter's Mark

Speak with Animals


4
Ensnaring Strike

Hail of Thorns
SPELLS KNOWN

Disguise Self

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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