Professional Documents
Culture Documents
Meor Hisham Zulkifli, Zanariah Abdul Mutalib & Sophia Ahmad. (2012). Sistem
pendidikan perlu dirombak. Diperolehi dari
http://www.bharian.com.my/articles/Sistempendidikanperludirombak/Artikel/
Way, J (2011). Learning mathematics through games series. Diperolehi pada Julai 6,
Rutherford, K (2015). Why play math games? Diperolehi pada Julai 3, 2016
daripada http://www.nctm.org/publications/teaching-children-
mathematics/blog/why-play-math-games_/
kelima
Rujukan
Vijaya Kumaran K.K. Nair. (1996). Multimedia Dalam Pengajaran dan Pembelajaran Sains: Satu
Cabaran. Kertas Kerja di Seminar Kurikulum Sains Kebangsaan di Langkawi.
Noor Shuhada Ahmad. (2017). Interactive Quizzes Kahoot! As Multimedia Tools That Effect Students’
Interest, Engagement and Motivation in Engineering Mathematics 2 Course at Politeknik Seberang
Perai. Jurnal Kejuruteraan, Teknologi dan Sains Sosial. 1(1). 283-290
Setiawan, Adi & Soeharto. (2020). Kahoot-Based Learning Game to Improve Mathematics
Learning Motivation of Elementary School Students. Al-Jabar : Jurnal Pendidikan Matematika. 11. 39-
48. 10.24042/ajpm.v11i1.5833.
Marta Curto Prieto, Lara Orcos Palma, Pedro Jesús Blázquez Tobías & Francisco Javier Molina León.
(2019). Student Assessment of the Use of Kahoot in the Learning Process of Science and
Mathematics. Educ. Sci. 9(55). 1-13.
Nashrah, Hasimah & Aida (2015). Matematik Dan Kemahiran Abad Ke-21: Perspektif Pelajar. Jurnal
Pendidikan Matematik, 3 (1), 24-36 (2015) ISSN: 2231-9425
Wardyawaty Rajikal, Mohd Isa Hamzah. (2020). kajian sistematik pengajaran abad ke-21 (pak21)
dalam kalangan guru pendidikan islam (gpi). - attarbawiy: malaysian online journal of education.
103-113.
Zazkis, R., E. Dubinsky, and J. Dautermann. 1996. Coordinating Visual And Analytical Strategies: A
Study OfStudents’ Understanding Of The Group D4. Journal of Research for Mathematics Education.
27(4). 433 -- 457.
Parker, L.L. 2008. Technology-mediated learning environments for young English language
learners: connections in and out of schools. New york: Lawrence Erlbaum Associates.
Kanagambal (1997). Kertas kerja projek KSPK: Keberkesanan PPBK dalam matematik.Intitut
Perguruan Darulaman. Kedah.
Jonassen, D. H. 2003. Using cognitive tools to represent problems. Journal of Research inTechnology
Education. 35(3): 365-381.
berbantukan komputer bagi mata pelajaran dalam operasi asas matematik murid-murid
Rio Sumarni Sharifuddin (1997). Pengajaran dan Pembelajaran sains berbantukan komputer. Jurnal
Pendidikan UTM. Jilid 3. Bil 1. April 1995: hal 1-5.
Alessi & Trolip. 2001. Multimedia for learning. 3rd ed. USA: Pearson Education.
Othman Mohamed (2001). Penulisan Tesis dalam Bidang Sains Sosial Terapan.
Serdang: Penerbit Universiti Putra Malaysia.
Sabitha Marican. 2006. Penyelidikan Sains Sosial Pendekatan Pragmatik. Batu Caves:
Penerbit Edusystem Sdn. Bhd.
Mohd. Najib Abdul Ghafar. 2003. Reka Bentuk Tinjauan Soal Selidik Pendidikan. Universiti
teknologi Malaysia Skudai.