Professional Documents
Culture Documents
HDR For Independent Films & Docs - CC
HDR For Independent Films & Docs - CC
HDR For Independent Films & Docs - CC
Robbie Carman
Colorist & Educator
@robbie.carman
@dc.color
v Your questions!
Why HDR Makes Sense For Docs & Indie Films
Leveraging High Dynamic Range Workflows
Why HDR?
v I invested heavily in HDR starting in 2016. Why?
HDR Is Here…NOW!
v OTT platforms like Netflix, Apple TV+, Disney+, HULU, Amazon and others
support HDR (PQ) and Dolby Vision
v Many (most) new TVs sold have support for HDR10 and or Dolby Vision
7
v Especially in smaller markets, HDR capabilities can give you a competitive advantage
v HDR can also give clients a competitive advantage in selling their project
v Creative Advantages
v It’s not hyperbole – HDR more closely mimics how we see the world
v Business Advantages
v HDR services NOT just about HDR grading. Mastering, delivery and QC services can mean big $$$
8
v Professional HDR monitoring while still very expensive is becoming more widespread
v HDR television and home mastering is currently done between 0-4000 NITs
v That vastly expanded dynamic range allows for life like scene brightness –
HDR can be 13 stops or more
v HDR displays are also being paired with wide color gamuts like P3 and BT.2020
❖ Peak luminance:
Choosing A Display
v Consumer HDR TV Or Professional HDR Monitor?
v Affordable
v SDI Connectivity
Quality Of Footage
v Indie films and docs are often ‘blessed’ with footage from
everywhere! Varied acquired footage, stock, archival
v 10bit+
v Raw data
v Wide gamut
v Log encoding
v Water
v Windows/Lighting
Yet…
v While many projects don’t have immediate outlets for HDR content, that
will continue to change as more outlets require HDR deliverables
v Make it easy for them to see their own content in HDR – Frame.io,
DEE, mobile devices
25
v Feature narrative/doc
v Shorts
v Commercials
v Music Videos
v Ability to quickly take a project from SDR > HDR or deliver to different
output gamma/gamuts
29
v Some don’t like the potential lack of control in creating derived SDR
v HDR Grading is done at a chosen mastering level 1000, 3000, 4000 nits common
v P3D65, P3D65 limited in a BT. 2020 container, or BT. 2020 most common gamuts
v After HDR grade is finished, footage is analyzed creating Dolby Vision L1 metadata
v After initial analysis colorist can optionally ‘trim’ downstream derived HDR versions and
SDR to match the creative intent of the master HDR version. This creates L2 metadata (DV
version 2.9) or Level 8 metadata (DV version 4.0 and later)
31
https://professional.dolby.com/content-creation/tutorial-series/
32
HDR Grading
v HDR color grading can free one (mostly) from limitations of less
dynamic range, and smaller gamuts
HDR Mastering
v In addition to HDR grading, HDR mastering steps can be required
v Dolby Vision, HDR 10+ can use dynamic metadata i.e. shot by shot
HDR Delivery
v HDR delivery is evolving but usually includes:
v IMF packages
v Mezzanine file(s)
v QC Reporting
v Multiple standards
30
25
20
15 31
10
22
14
5 11
5 6
0
Stylized Images Super Bright Video More Saturated 4k Higher Bit Depth High Frame Rate
Responses From Live Event Survey
39
v Color volume
v Bit depth
v HDR Video
v While peak white is key component, it is contrast & dynamic range that makes HDR video so appealing
v While many displays can get very bright, if the overall dynamic range doesn’t increase, the display is not HDR
45
v P3D65 & BT 2020 are the most used target wide gamuts for HDR Displays
46
v More color volume means that more colors are reproducible across a
broader range of luminance values
HDR Research
v In early 1990s real-time HDR acquisition by merging images championed by
Georges Comuéjols and Hymatom
v Brightside Technologies played a key role in HDR display tech (DR37-P) &
HDR research
cd/m 2
or
Nits Human
Real World
Vision Future TV Current TV Cinema
1.6 Billion
100 Million
1 Million
10,000
100
1
?
TV Standard Cinema Standard
.01
100 Nits 48 Nits
.0001
.000001
Visual
Absolute ‘Adaptation’
Black
Image courtesy of Dolby
LUMINANCE LEVELS
cd/m 2 Current TV
or
Nits Human
Real World Highlights 20,000 Nits
Vision Dolby Cinema
1.6 Billion Research
100 Million Display
1 Million
10,000
100
TV Standard
.01
100 Nits
.0001
.000001
Visual
Absolute ‘Adaptation’ Blacks .004 Nits
Black
Image courtesy of Dolby
LUMINANCE DYNAMIC RANGE PREFERENCE 51
.01 10,000
Nits Nits
v HDR pipelines are all about capturing & presenting the most
information possible
v The closer we get or even beyond the human eye the better
v Dynamic Range
v Color
v Gradation
v Resolution
v Active Picture = Can mean area of screen with actual image pixels or in
HDR often used to determine how much screen area can achieve peak
luminance of a monitor
56
Tone Mapping
v Tone mapping dynamically maps the luminance and color volume of one
display/standard to the luminance and color volume of another
display/standard
v Tone mapping plays a big role in HDR because of HDR displays with
varying capabilities
5 Things To Focus On
v A robust color management pipeline
v Image segmentation – complete control over various parts of the tonal range
v Dynamic range not just high APL or super bright (shadows are fun!)
v Turn it to 11! Just because you can doesn’t mean you should
v Very high APL that makes derived versions much harder to trim, triggers ABL issues
v Apply too much focus to specular highlights and the brightest portions of shots- there are less code values up there!