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Barbarian - Lvl.

1 (eventually Wild Magic)


Knight Dino
CLASS & LEVEL BACKGROUND PLAYER NAME
Kylandor
Ifrit (gonna run as a Fire Genasi) CG -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

- INSPIRATION
- absolute baby
STRENGTH
15
- hyper confident and vain as a cover of his insecurity and fear of not being accepted

16 ARMOR
CLASS
+1 30 - tends to look out for others he believes are good people
- no regards for authority if they're bad in his view
- hotheaded, passionate and stereotypically efreeti
- overly attached to his dad
- is not a fun person to be around when pissed, to say the least

+2 PROFICIENCY BONUS INITIATIVE SPEED


- can get into trouble REALLY easily

+3 PERSONALITY TRAITS

Hit Point Maximum 16


● +5
Strength My father used to be a great paladin in his days! I wanna honor him and fight for
what I think it's right, even if some important peeps don't think the same!
DEXTERITY

16
(He also wants to be accepted by others, but we don't touch that)
+1
Dexterity

13 ● +6
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 +1
Wisdom
I'm lucky to have the realm's best
+4
Charisma father! We're very different but he's
CONSTITUTION SAVING THROWS teached me everything
TEMPORARY HIT POINTS BONDS

18

+1
Acrobatics (Dex) Total 1d12 SUCCESSES
I can get pretty damn out of hand if I loose my temper and uh.. I don't remember
much from when I was younger, not that I want to- Anyway, let's talk about
something else please (CHILDHOOD TRAUMA GO BRRRRRR)
+4
+1
Animal Handling (Wis) 1d12 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

9

+4

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. You can see in dim light within 60 feet of you as
if it were bright light, and in darkness as if it were dim light.
Greataxe +5 1d12+3 Your ties to the Elemental Plane of Fire make your
-1 +1
Insight (Wis) darkvision unusual: everything you see in darkness is in a
shade of red.

+6
Intimidation (Cha)
Fire Resistance. You have resistance to fire damage.
WISDOM -1
Investigation (Int)
Reach to the Blaze. You know the Produce Flame cantrip.
+1
Medicine (Wis)
12
-1
Nature (Int) GREATAXE BABY
Once you reach 3rd level, you can cast the Burning Hands
spell once with this trait as a 1st-level spell, and you regain
the ability to cast it this way when you finish a long rest.
Constitution is your spellcasting ability for these spells.
+1

+3
Perception (Wis)
Rage. In battle, you fight with primal ferocity. On your turn,
+4
Performance (Cha) you can enter a rage as a bonus action.

CHARISMA +4
Persuasion (Cha) While raging, you gain the following benefits if you aren't
wearing heavy armor:

+1
Religion (Int)
18 +1
Sleight of Hand (Dex)
You have advantage on Strength checks and Strength
saving throws.
When you make a melee weapon attack using Strength, you
+1
Stealth (Dex) gain a +2 bonus to the damage roll. This bonus increases as
+4 you level.
+1
Survival (Wis) You have resistance to bludgeoning, piercing, and slashing
damage.
SKILLS ATTACKS & SPELLCASTING If you are able to cast spells, you can't cast them or
concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked
13 PASSIVE WISDOM (PERCEPTION)
- Greataxe (30gp) unconscious or if your turn ends and you haven't attacked a
hostile creature since your last turn or taken damage since
CP
then. You can also end your rage on your turn as a bonus
- Explorer's Pack action.

Languages: Common and a bit of SP


(10gp) Once you have raged the maximum number of times for
your barbarian level, you must finish a long rest before you
Primordial can rage again. You may rage 2 times at 1st level, 3 at 3rd,
4 at 6th, 5 at 12th, and 6 at 17th.
EP Yeah that's it lmfao
Unarmored Defense. While you are not wearing any armor,
Armor: Light, Medium, Shields (but your Armor Class equals 10 + your Dexterity modifier + your
fuck that shit we got Unarmored Constitution modifier. You can use a shield and still gain this

Defense lmao)
GP 10 benefit.

Weapons: Simple, Martial Weapons PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20smth 205 cm 130kg
AGE HEIGHT WEIGHT
Kylandor
Glowing cyan Ash/warmer dark gray Glowing orange
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
lmao no
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Produce Flame (Racial feature)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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