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- INSPIRATION
- absolute baby
STRENGTH
15
- hyper confident and vain as a cover of his insecurity and fear of not being accepted
16 ARMOR
CLASS
+1 30 - tends to look out for others he believes are good people
- no regards for authority if they're bad in his view
- hotheaded, passionate and stereotypically efreeti
- overly attached to his dad
- is not a fun person to be around when pissed, to say the least
+3 PERSONALITY TRAITS
16
(He also wants to be accepted by others, but we don't touch that)
+1
Dexterity
13 ● +6
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 +1
Wisdom
I'm lucky to have the realm's best
+4
Charisma father! We're very different but he's
CONSTITUTION SAVING THROWS teached me everything
TEMPORARY HIT POINTS BONDS
18
+1
Acrobatics (Dex) Total 1d12 SUCCESSES
I can get pretty damn out of hand if I loose my temper and uh.. I don't remember
much from when I was younger, not that I want to- Anyway, let's talk about
something else please (CHILDHOOD TRAUMA GO BRRRRRR)
+4
+1
Animal Handling (Wis) 1d12 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)
9
+4
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. You can see in dim light within 60 feet of you as
if it were bright light, and in darkness as if it were dim light.
Greataxe +5 1d12+3 Your ties to the Elemental Plane of Fire make your
-1 +1
Insight (Wis) darkvision unusual: everything you see in darkness is in a
shade of red.
●
+6
Intimidation (Cha)
Fire Resistance. You have resistance to fire damage.
WISDOM -1
Investigation (Int)
Reach to the Blaze. You know the Produce Flame cantrip.
+1
Medicine (Wis)
12
-1
Nature (Int) GREATAXE BABY
Once you reach 3rd level, you can cast the Burning Hands
spell once with this trait as a 1st-level spell, and you regain
the ability to cast it this way when you finish a long rest.
Constitution is your spellcasting ability for these spells.
+1
●
+3
Perception (Wis)
Rage. In battle, you fight with primal ferocity. On your turn,
+4
Performance (Cha) you can enter a rage as a bonus action.
CHARISMA +4
Persuasion (Cha) While raging, you gain the following benefits if you aren't
wearing heavy armor:
●
+1
Religion (Int)
18 +1
Sleight of Hand (Dex)
You have advantage on Strength checks and Strength
saving throws.
When you make a melee weapon attack using Strength, you
+1
Stealth (Dex) gain a +2 bonus to the damage roll. This bonus increases as
+4 you level.
+1
Survival (Wis) You have resistance to bludgeoning, piercing, and slashing
damage.
SKILLS ATTACKS & SPELLCASTING If you are able to cast spells, you can't cast them or
concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked
13 PASSIVE WISDOM (PERCEPTION)
- Greataxe (30gp) unconscious or if your turn ends and you haven't attacked a
hostile creature since your last turn or taken damage since
CP
then. You can also end your rage on your turn as a bonus
- Explorer's Pack action.
Defense lmao)
GP 10 benefit.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20smth 205 cm 130kg
AGE HEIGHT WEIGHT
Kylandor
Glowing cyan Ash/warmer dark gray Glowing orange
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
lmao no
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Produce Flame (Racial feature)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.