You are on page 1of 3

Monk 3 Sailor - Pirate Kingsley

CLASS & LEVEL BACKGROUND PLAYER NAME


Laird "Finn" Finnegan
Tiefling - Dispater Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Weakness - Reputation precedes
15 +3 40 me, often people assume the worst
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
in me because I've not been the
nicest person in the past.
+0 PERSONALITY TRAITS

Hit Point Maximum 20


● Strength
DEXTERITY
Quirk - Pretty reasonable most of the
● Dexterity time but become uncontrollably
16 Constitution
Intelligence
CURRENT HIT POINTS
angry and violent when drunk.
IDEALS

+3 Wisdom
Strength - Generally pretty friendly,
Charisma willing to help most people in need
CONSTITUTION SAVING THROWS for no real reason.
TEMPORARY HIT POINTS BONDS

13
● +5 Acrobatics (Dex) Total 3d8 SUCCESSES Goal - To feel normal again and get my
+1 anger under control, maybe get enough
+2 Animal Handling (Wis) FAILURES money for my wife to get healed.
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

8 +2

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision - 60ft.
fist +5 1d4+3b
-1 +2 Insight (Wis) Legacy of Phlegathos - Cast the friends
+2 Intimidation (Cha) dart +5 20/60, 1d4+3p cantrip, Charm Person 1/rest. Charisma
Casting
WISDOM -1 Investigation (Int)
dagger +5 20/60, 1d4+3p Hellish Resistance - Resist Fire
+2 Medicine (Wis)
14 -1 Nature (Int) club +5 1d4+3b Bad Reputation - Get away with minor crimes
● +4 Perception (Wis) due to people not reporting you to
+2 authorities, people generally fear you.
● +4 Performance (Cha)
+2 Persuasion (Cha) Feat: Mage Slayer
CHARISMA - react attack caster in 5ft.
-1 Religion (Int) - impose disadv. on con saves for spells
14 +3 Sleight of Hand (Dex) - adv. saving throws within 5ft of cast.
● +5 Stealth (Dex) Unarmored Defense - AC = 10+dex+wis
+2 +2 Survival (Wis)
Martial Arts - Can use fists and monk
SKILLS ATTACKS & SPELLCASTING weapons, use dex for hit and damage, 1d4
damage if it would be lower. can BA for
second unarmed strike
14 PASSIVE WISDOM (PERCEPTION)
dagger, Ki - 3pts
CP
dungeoneer's pack, - Flurry of blows, 2 unarmed strikes as BA
- Patient Defense, dodge as BA
10 darts, club, 50ft of - Step of Wind, Dash/Disengage BA, double
Common, Infernal SP
rope, lucky charm, Jump.

EP Unarmored Movement - +10ft movement


simple weapons,
shortswords, carpenter's Way of the Drunken Master
GP - prof w/ performance, brewer's supplies
tools, brewer's supplies, - flurry of blows gives disengage + 10ft
navigator's tools, vehicles movement
PP
(water), Deflect Missiles - React to reduce ranged
damage by 1d10+dex+monk lvl, if reduced to
0, 1 ki to return attack as monk attack.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tiefling
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Friends

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

Charm Person - 1/Day

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like