Professional Documents
Culture Documents
● Go game has one distinct selected demographic group and does not appeal to the larger
community in Canada.
● Go Game was relatively late addition to a Canadian child’s extra curricular activity options.
● Certain financial issues needs to be addressed i.e. who would fund the program and also
there has been certain changes to Ontario’s education funding which could add as a
hindrance.
● Another important challenge can be to find effective instructors when the program scales up.
(Q2.b)Sun Quan Education ‘Blue Ocean Strategy’
Blue ocean strategy is the simultaneous pursuit of differentiation and low cost to open up a new
market space and create new demand.
● By this definition, Sun Quan Education’s market expansion of WE ‘GO club’ providing education
and training on the game in Canada can be considered a Blue Ocean as there seems to no other
company/club in Canada as such offering this product and the required training.
● By organising We-GO competitions, Sun Quan Inc’s We-GO club is opening up new market
space by targeting the huge base of asian immigrants in Canada.
(Q3.) Break-even Analysis
For running a local tournament like in January 2018,,
Net operating expense will be $1500
Aim - to find the number of paid visits generated by the tournament to cover the operating cost of
$1500.
= 385 individuals
We need 385 individuals to break even the cost of conducting the tournament.
Assumptions:
Calculations are based on the assumption that people join the club meetings as an
individual.
Currency is Canadaian Dollars.
(Q4.) (1.)
Segmentation:
a)Demographic: Age Bracket- 5 to 45 Years, Mostly the Customer Base- Youth in the Schools of
Southern Ontario, Canada and Parents in China.
b)Geographic: Chinese, Japanese,Korean and European Immigrants i.e. East Asians.
c) Behavioral: Online and Offline based Tutorials and Service Seekers
d) Psychographic: Interested and influenced by deep rooted Asian Culture, Intellectual Approach.
Target Audience-
● Youths of Schools of varied Age group.
● Amateur players - Parents seeks early education option for children’s Intellectual development.
● Parents are willing to pay for education and training.
● Healthy growth in enrollment for the admission and Enrollment.
● A sense of connectivity among players.
(Q4.) (2.)
Positioning:
Sun Quan Education Inc- “WE GO for the GAME Together, The Cultural Gaming Institute where
we Learn to Be Professionals, not by Books but By Play. ”
Product
Price Place Promotion
.Articles in sports
magazine of
schools and colleges.
Oldest board game in the .facebook ads(location
Individual- $60
world. Played between This product will be targeting)
Family(upto 3)- $100
two players. This game sold to family, .extra goodies who gives
Person giving 3
demands great strategy, individual, schools and reference
reference- free Yearly
skills and mental clubs .pamphlets insertion in
subscription- 30%
alertness yet it is so newspaper in nearby
discount
simple that even children area
can play. .distributing free board in
company canteen.