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Operative 3 Saboteur NG

Class(es) & Level Alignment


Human ( Corellia) Mercenary
Species Background
Gage
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH 2 PROFICIENCY BONUS 3 INITIATIVE


8 -1 Saving Throw
____
Medium Armor Master (feat):
-1 -1 Athletics
____
15 ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
26
Bonus DEX

DEXTERITY
17 26
● 5 Saving Throw
____

3 3 Acrobatics
____ CURRENT HIT POINTS
● 5 Sleight of Hand
____
● 5 Stealth *
____ ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
12 1 Saving Throw TEMPORARY HIT POINTS
____

HIT DICE MAXIMUM __________


INTELLIGENCE
16 5 Saving Throw
● ____
HIT DICE SPENT
3 ● ◆ 7 Investigation
____
● ◆ 7 Lore
____ Successes Failed
3 Nature
____ ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

● 5 Piloting
____
● 5 Technology
____ Weapon Attack Damage/Type Range Weight
Blaster Pistol +5 1d6 40/160
WISDOM
10 reload 16 Power cell 10
0 Saving Throw
____
0 Animal Handling
____ Vibro Rapier +5 1d8 -
0
0 Insight
____
0 Medicine
____
0 Perception
____
0 Survival
____

CHARISMA
12
1 Saving Throw
____

1 ● 3 Deception
____
1 Intimidation
____
1 Performance
____
Power Cell
● 3 Persuasion
____
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

PASSIVE WISDOM (PERCEPTION)

INSPIRATION

VISION

SPEED
base hour day

30
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Tool Demolition Security Place of Birth

Gaming Pazzak
Armor Light medium
Weapon Vibroblade Simple blasters, simple vibroweapons, Age Gender
blaster pistol, hidden blade, techblade, vibrorapier Height Weight
astrotech’s implements. Size Hair
Eyes Skin
Appearance
PROFICIENCIES

Basic
Personality traits
Cat
Hut

Ideals
LANGUAGES

Bonds

Flaws

Background Feature
Defiant when you or a creature you can see that can see and understand you makes an ability check,
attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required).
Mercenary Life- can get information from other mercenaries
Ace Pilot Whenever you make an Intelligence (Investigation) or Wisdom (Perception)
check related to vehicles or ships, you are considered to have expertise in the Investigation or Perception skill.

Sneak Attack 2d6


Cunning Action as a bonus Dash, Disengage, or Hide action
When you roll for initiative, you can move up to your speed
Guerrilla’s Exploit 4 hours sleep advantage on saving throws against exhaustion.
Explosives Style Grenade as a Bonus

CHARACTER DATA

FEATURES BACKSTORY
Item D B P
300
Mercenary Uniform ( Blue and Grey)
Code Cylinder of rank and registration
Pazzak deck
Wrist pad
Fiber armor
Blaster Pistol
Vibro Rapier
Weight: 50 pieces=1 lb.
Power cell 10
CREDITS
Commlink
Mine Frag 3
Grenade 10
demolition kit
Aquatic re breather
Smuggle backpack
feild rations 6
Bandolier
GEMS AND TREASURE
100ft rope
Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
5
TECH ATTACK MODIFIER: __________ 13
TECH SAVE DC: __________
5
TECH POINTS FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: __________ FORCE POINTS

LIGHT SIDE: __________ LIGHT SIDE: __________


DARK SIDE: __________ DARK SIDE: __________
POINTS USED POINTS USED
UNIVERSAL: __________ UNIVERSAL: __________

Flash
Smoke cloud
Tracer Bolt

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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