Professional Documents
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CHAPTER 1
INTRODUCTION
“Honor your father and your mother, that your days may be long in the
land that the Lord your God is giving you.” ( Exodus 20:12 New American
Standard Bible) with this bible verse readers and future researchers can reflect
that we do not use our parents against each other, but speak respectfully about
them. It means showing willingness towards the parents to do things for them, to
early ages. When the computer was invented, games were designed to check its
performance. Similarly, when the Internet came into existence, games were used
to examine the execution. From baby games to adult games, shooting games to
dress up games, online gaming has covered a massive range of game types to
attract a variety of audience. The online world is very much a part of the modern
world, but it is still separate in some ways from close relationships .That have
become a social and economic necessity that permeates every part of our life.
The potential dangers of digital games for the development of game addiction
Research so far has identified several potential risk factors among social
settings, traits, and playing motives. The present study provides first insights into
groups has to be taken into account to guide the development of prevention and
intervention programs.
Based on their findings, Kneer et al. (2014) argue that the experiences
of both the counselor and videogame playing groups should be taken into
into consideration. The experiences of friends, family, and parents may give a
words, a parent can have insights that can add to the efficacy of a child's
rates reported in South- East Asian countries. In addition to this, there is good
reason to think that the lower acceptance of excessive gaming in a culture, the
more distress (not less) gamers experience in engaging in the activity, potentially
South korea has one of the biggest gaming industries in asia and it is hard
ly a surprise that the country also has astronomical rates of gaming addictions.St
udies estimate that more than 600,000 children aged between 10 years and 18 y
ears are addicted to video gaming.The same study estimated that the average so
uth korean child spends around 20 hours a week on video games.The popularity
of internet gaming in south korea has led to the rise of PC bangs which basically
means PC rooms.Internet gamers are able To come to these rooms and for a sm
all fee, can play against other people in the room or beyond.Because of the way t
hey are set up, enforcing government regulations in these PC bangs is not easy
and they provide an easy way for youngsters to circumvent any measures that th
eir parents may put in place to prevent them from excessive online gaming.If a p
arent or guardian has put parental controls on the gadgets at home, a teenager c
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
an easily access the same games simply by visiting these PC bangs and paying t
he cheap fee.In 2011, the government of south korea passed the cinderella laws
which Prohibit children below the age of 16 from participating in online games bet
ween 10 pm and 6am.Any minors going online to play video games are required t
o log in with theirNational identity numbers so that what they are doing online can
be tracked.There are also programs by the government designed to help young p
eople overcome internet gaming addiction by giving them alternative things to do
such as outdoor activities.
( Source https://www.theedgerehab.com/blog/asian-countries-recognising-
internet-gaming-disorder-as-a-medical-condition/?
fbclid=IwAR0dYZCkIkYozOadnhR6pTIzGY2OT1EWDeH4O9Mius1qoD9CAPt7K
vmKRzo)
Playing online games can adversely affect a young person who uses it, it
is difficult to deny especially and it is just around the corner, it is fun and we can
forget the world of our worries, it has a bad effect like addiction . As studies by
Bryan Mags, 2011 In the Philippines online games are one of the games played
by young people today and because they play too much, more and more of them
are absent from class and this is worrying for parents and school. According to
AMA, they are discussing whether Video Gaming Addiction is an illness of young
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
people. In other parts of the Philippines such as Davao, playing Online games is
part of the lives of young people, Students are also always absent to play online
games.
80% of the total usage of Internet in the Philippines. In 2007, complaints have
been received from schools all over Manila, Philippines’ capital city regarding
students getting more and more addicted to online computer gaming. This is in
spite of the fact that the government’s Department of Education (DepEd) values
how online computer gaming also helps sharpen the young generation into highly
recognizes that internet and computer shops cater to the research needs of
viewed that computer gaming is a shift from the usual vices of young students
today, such as drinking and smoking. Apparently, computer game critics are
clamoring that many internet and computer shop owners could not care less
since it meant more income for the business. The effects of computer games on
disadvantageous Students have a vital role to play in the family. They need to
understand the benefits and disadvantages of playing online games in their lives.
was conducted to educate students about the effects of online games on their
communication with their families. Each second is worth the time spent with the
family.
communications that some people don’t notice it. Study shows that extreme
playing of online games or using gadgets in general can lead to no good results.
Gadgets are made to connect to those people who are away from us but now,
gadgets takes you away from the one close to you or sitting next to you.
( Source :https://ir.library.osaka-u.ac.jp/repo/ouka/all/24497/osipp_030_075.pdf)
gamingAdditionally, Liu et al. (2015) found that multifamily group therapy was
games such as Mobile Legends, COD as well as playing computer games. And
because of this the students' learning was affected. Because most students no
longer attend just to play online or video games. And because of their addiction
they can no longer focus on learning so they can no longer fulfill their
games and video games. And because of the addiction to playing online games
also affects their health such as frequent waking and eating at the wrong time
that can lower their immune system that they can get sick. And addiction to
online games can also affect a student's behavior such as being naughty and
irresponsible to parents.
Theoretical Framework
Flow Theory
game playing among Highschool Students and to identify behavior that led to
an altered sense of time. The game should reflect the right balance between
challenge and ability to keep players inside the Flow Zone, and the game
https://www.sciencedirect.com/science/article/pii/S2452315118301516#bib51)
People with game addiction tended to obsess on playing the game and
could not quit it even when it was starting to affect daily living schooling, health,
and relationships. They were more likely to omit their favorite activity so they
could play the game instead anything else seems unimportant (Wu et al., 2013).
Junior high school students spending too much time on online games every
week tend to suffer from worsened learning ability, concentration problems, poor
addiction, they define game addiction on the basis of the definition used by the
Center for Addiction and Mental Health based in the US. The center defines
Many cases have been reported in which users play online games
academia, socializing with family and friends, or sports. Out-game life should
spent times on academia, communicate with family members and sport etc. But
game players see the in-game life as more important than out-game life. This
means they spent almost all the time to play online game. Ahn and Randall
(2008) discovered that MMOGs affected both social and academic lifestyles of
Furthermore the addiction interferes with their relationships, in which most of the
addicts are reported to be involved in arguments with both friends and teachers.
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
addicted students. This statistics corresponds with the amount of playing time of
Family systems theory explains that a family is more than the summation
of its individual members, and a change in one member of the system can have
an impact on the other members of the system (Nichols, 2007). This is to suggest
that decisions made by the adolescent will have an effect on the rest of his or her
family. For example, if the adolescent chooses to spend more time online, such
as in the example described in the preceding paragraph, this could alter the way
in which family members interact with each other. If the adolescent is no longer
the success he or she has had in finding friends online, then the overall
interaction of the family may suffer. As such, this study seeks to contribute to the
understanding of the effects of video games by examining how the use of video
games by adolescents has affected the ways in which family members interact
games disconnect one from their family that might cause vulnerable problem
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
or interaction. Seeing that One might feel Loneliness around family and can
Conceptual framework
quality,suicidal ideation (Rehbein, Kleiman & Mössle, 2010), low sociability and
self-efficacy and lower satisfaction with life (Festl, Scharkow & Quandt, Incertain
2013). cases, digital game playing was allowed to act as a coping strategy for
exposureto digital game was associated with physical health problems such
high school students across Australia taking the2012 Program for International
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
Communication, said: “The analysis shows that those students who play online
video games obtain higher scores on Pisa tests, all otherthings being equal.
( source :https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4712762/).
study. It manifests the input, the process and the output. The first box shows the
following respondents’ profile such as sex, age and grade level. And the second
box, What effect does online games on grade 9 and 10 students of St. Johns
The middle box explained the process of that the gathered data will be
Profile of the
respondent in terms Educate all grade 9
of; and 10 students
Sex;
Analysis of the on the effects of
Age; and
Grade Level data gathered online games on
through family
survey communication.
2. What Effect does
online games have
towards the questionnaire.
respondents family
in time in terms of : .
2.1 Quality Time
2.2 courtesy
2.3 openness
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
2. What Effect does online games have towards the respondents family in time
in terms of :
2.1 Quality Time
2.2 courtesy
2.3 openness
Assumption
School.
The analysis will have 12 students from the first sections, and 8 students
School. The data will be collected by survey questionnaires to decide how online
games impact communication between families.
SJCS in year 2020-2021 regarding the effects of online games in their family
communication
Students
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
games and how it can affect family communication. It will also give us the
realization that playing online games can destroy our mind and maybe take us
Teachers.
The given datas would guide the teachers on what to do to the students
who are always absent on the classes due to hanging out in the computer shop
all day. The teachers would be able to understand on why some student prefer to
The School.
This study would help the school to strict the students when it comes to
The Parents.
They will profit from this study, since the parents will be aware of
the problems of their children . It will help them to speak for their children and
Readers.
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
Future researchers.
It would help the future researchers that are interested in this study. It will
Definition of Terms
The following terms are defined operationally within the context for the
primarily played through the Internet or any other computer network available.
use of video games, in a way that causes problems in other areas of the person's
life.
others.
open-mindedness.
Sex. Either of the two main categories (male and female) into which
humans and most other living things are divided on the basis of their reproductive
functions.
CHAPTER II
This chapter presents the related literatures and studies, which have direct
bearing or relation to the present study. From this information, relevant data were
Related Literature
communications that some people don’t notice it. Our study seek to know the
effects of online games anong grade 9 and 10 students in St. Johns Cathedral
School.
Griffiths 2014 Since the early 2000s there has been a significant increase in the
video game addiction exists and/or whether the term “addiction” is the most
“problematic” to denote the harmful use of video games. Terminology for what
video game playing, problematic online game use, video game addiction, online
gaming addiction, internet gaming addiction, and compulsive internet use. This
entry uses the term “gaming addiction” to describe the phenomenon of excessive
behavior can include all the core components of addiction including salience,
Families that play together stay together: Investigating family bonding through
video games .Video games have been a major form of people’s entertainment,
and they have entered people’s family life. However, what we know about the
effects of video games on family relationships is still rare. The results showed
that the more frequently family members play video games together, the better
family satisfaction and family closeness they have. Families with poor family
communication benefit more from co-playing than those with effective family
game co-playing and family closeness. Game features that facilitate family
typically enjoyed playing video games with family members, and social benefits
marital and socioeconomic status, may affect the likelihood that an adolescent
becomes a problem gamer. The authors suggested that family functioning may
be protective against problem gaming because more diligent family members are
likely to direct the adolescent’s attention away from games and toward other
reported that less engagement with family activities was associated with
problematic gaming. It is often unclear from these studies and others whether
family and gaming variables are in fact causally related. Excessive gaming may
displace opportunities for family interaction, or poor family relationships may lead
affect children’s brains by Rafael Castillo 2016 Parents must be conscious about
children. It is not totally remote that these children would reach an addiction level
when they would prefer playing their video games than engaging in more age-
These children who engage in excessive playing of video games are likely to
have socializing problems, substance abuse, depression and failure to cope later
on in life. This might well be one reason why we have an increasing incidence of
Related Studies
In the year 2011 ,Lujiaozi Lujiaozi Wang Siyu studied about Online
Game Addiction Among University Students .This thesis is about the effects of
basis of the research the results we got are that; most of the students we
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
interviewed are having problems with health and studies because of online
gaming; and some of them are having bad relationships with friends and families,
available on a popular Chinese social networking site. The findings of this study
suggest that online games provide common conversational topics among local
family members and enrich family time. Online games with well-designed shared
virtual spaces can also help enhance remote families’ awareness of each other’s
design that requires minimal effort, has a ‘healthy’ theme, and provides features,
such as an activity log and message board, which help maintain game based
family communications.
Stockdale Randal Ph.D In their study Game On… Girls: Associations Between
.Video game use has been associated with several behavioral and health
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
outcomes for adolescents. This is the first study to show positive associations for
co-playing video games between girls and their parents.The aim of the current
study was to assess the relationship between parental co-play of video games
entertains hundreds of millions of players around the world on daily basis. Along
with the popularity of online gaming, phenomenon of toxic behavior has also
taken root in those games. Toxic behavior is strongly present in current day
online games and very few people are spared from it nowadays. The purpose of
this study was to take a closer look into the toxic behavior and how it affects
LOCAL
Allowance, gender, peer group and year level positively affect student’s decision
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
to play while time spent on studying, year level, previous grade, number of books
and time spent playing computer games are found to be significant in affecting
student’s performance.
given the student has more than four siblings, a previous grade of at most 84,
lesser teachers, lesser hours on studying, living near a computer shop, and
spends more hours playing computer games. Moreover, 60% of the students’
Time Spent in Online Games among Filipino Females . This research determined
which among the risk factors is associated with the time spent playing online
games among the respondents, and which among the associated risk factors
predicts time spent online gaming the most. The respondents that participated in
this study are female, plays online games for the last 6 months, and lives in BF
The results showed that the respondents have low levels of aggression
and narcissism and average levels of self-esteem and life-satisfaction. Of all the
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
four risk factors, narcissism is the only risk factor that significantly associates with
time spent playing online games among the respondents, having a moderate
strength of association, and it is the risk factor that significantly predicts time
spent playing online games among the respondents the most. This study implied
that narcissism is a risk factor among the respondents that can affect their time
Mark Van M Buladaco SocArXiv, 2020 States that MOBA Games has been the
trend of the society nowadays. This has become the best recreational activity of
the youth. This trend make the researchers to be focused on its impact to the
Francisco, Panabo City. Eighty-three (83) MOBA Games players had been
selected to participate the interviews which was being answered by the survey
Games impact and influences to the members of a family. This has been
the siblings and playmate. The study shows that family members does not
manifest excessive MOBA games usage and does not greatly manifest Family
relationship between the level of MOBA games usage and in the level of family
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
interaction. The study recommended that families should learn how to value and
between family members and should build strong connection among its family
implementing house rules in order to minimize the high level of MOBA games
SYNTHESIS
The studies synthesized are relevant to our research idea.In the year
2011 ,Lujiaozi Lujiaozi Wang Siyu studied about Online Game Addiction Among
University Students is similar to the researchers’ study because they also want to
find out the effects of online games especially on health , academic and family
friends and families, however, some of them have a good relationship with their
parents.On the study entitled study Online Games and Family Ties: Influences of
relations to their study. The researchers can also find out and determine in their
research shows how online games changes the behavior of a player especially
the way they speak ,the gestures and the way they respond to their parents.
researchers’ study because they also want to find out and determine take a
closer look into the toxic behavior and how it affects those who actively play
online games especially in their behavior inside their home. In their study shows
the different toxic behavior that a player can adopt from the game, co players
and languages. Study shows that extreme playing of online games or using
CHAPTER III
METHODOLOGY
This chapter presents the methods and procedures, wherein the research
instrumentation and data collection and tools for analysis will be tackled.
Research Design
and data resulting in a plausible outcome. Muhammad Yousaf (2019) stated that,
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
it should follow a strategic methodology, in line with the type of research chosen.
This design will serve as the “backbone” of the study in which the components
and plans for conducting the study will be provided for a successful study. A
research design basically means the plan or technique of shaping the research.
attained. It therefore provides a solid base for the whole research (Hakim, 1987).
simplified words, descriptive research describes the situation of the study and the
Sources of Data
Aside from that, this school is one of Dagupan City's oldest Catholic schools. It
was established in 1957 by Jesus J. Sison, the late Bishop. This school was
originally for male students, but in the later years it opened its enrollment to
The St. John's Cathedral School offers elementary and secondary level
programs known for the tradition of liberal arts. The number of elementary
primary and secondary levels of the study. Also, they offer a senior high school
program, 755 JHS students, and 227 SHS students. It was built in the Heart of
the city next to the old cathedral of St john evangelist on Zamora street.
Population Sampling
The respondents will be coming from all the sections of Grade 9 and 10
level in Junior High School . The total students for Grade 9 is 190 and for Grade
YEAR NO. OF
SECTIONS
LEVEL RESPONDENTS
The main data gathering tool in this study are the following:
the profile of the respondents and the impact of budgeting and proper
Problem No. 1
and grade level of the respondents, the researchers used frequency and
% = f x 100 Where:
n % = percentage of the respondents
f = frequency of the respondents
n = total number of respondents
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
Problems No. 2
n = ∑fx Where:
∑x n = Average Mean
f = measurement or value of the subject
x = number of measurement
Problems No. 3
n = ∑fx Where:
∑x n = Average Mean
f = measurement or value of the subject
x = number of measurement
The overall average indicates how aware the respondents are when it
comes to the effects of online games on family Communication. The average for
each subscale, shows in which area in the effects of online games on Family
Communication are the respondents more knowledgeable on. A low score in any
of these areas indicates that there is still a need to educate the students more in
APPENDIX A
_______________________________
Rev. Msgr. Manuel S. Bravo Jr.
School Director
St. John’s Cathedral School
Dear Sir:
Pax Christi!
In line with this, may we humbly ask your permission for us to float
questionnaires among the Grade 10 and Grade 11 students of St. John’s
Cathedral School.
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines
Thank you very much for your unwavering support. May God bless you
and the SJCS a thousand-fold!
Noted by:
APPENDIX B
SURVEY - QUESTIONNAIRE FOR JUNIOR HIGH SCHOOL STUDENTS
Dear respondents,
The researchers are currently in the process of completing their study,
“THE EFFECTS OF ONLINE GAMES ON FAMILY FAMILY COMMUNICATION
AMONG GRADE 9 AND 10 STUDENTS IN ST. JOHN’S CATHEDRAL
SCHOOL.” The purpose of this study is to determine To Determine How Online
Games Affect Family Communication Among Grade 9 Andd 10 Students In St.
John’s Cathedral School.
With regards to this, may we humbly request you to honestly and
completely accomplish this survey - questionnaire. This will be a great help as
we, the researchers embark on this study. All your answers will be strictly
confidential.
Archdiocese of Lingayen – Dagupan Catholic School
ST. JOHN’S CATHEDRAL SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Dagupan City, Philippines