Professional Documents
Culture Documents
Being time efficient while still having fun with your opponent
Efficient play does not require you to be rude or unengaging with your opponent. Nor
should it discourage banter and enjoying the narrative of the game as it unfolds.
Warhammer is a social game, even at the highest competitive levels.
Consider an analogy with golf. In golf, the premise is that you take the time you
need to take your shot, but you move efficiently at all other times so you don’t hold
up play. You don’t stand on the green to mark your card, you do it while walking to
the next tee or waiting to tee-off. While your opponent is taking their shot, you might
be moving into position for yours in anticipation etc.
At the list writing stage, think about how your army plays. If you are running the
Kunnin Ruk from Bonesplitters, and have 500 shots a turn, come prepared with
enough dice, or perhaps don’t bring the list at all if you don’t think you can get
through a game in time.
Practice, practice, practice – know your army
Deployment
Try not to deploy your units from foam – get the units out onto a side table (or the
middle of the game table) before the game even starts.
Movement
Consider using movement trays for early turns. Many players also use movement
trays for packing models in and out of their box. When removing casualties during
the game it is easy to put them back into the tray and into your box, ready to move to
the next table.
There is no need to agonise over positioning when charging, for example, when you
get to make a 3″ pile in during the combat phase.
Also in relation to movement, and depending on your opponent’s view, you may want
to agree that you don’t need to measure for every model, move one first and keep
the rest in line. You may also want to combine destruction or other hero phase based
moves and runs in one go for standard units. It is normally not a good idea to do this
for wizards, heroes or buffing characters where range (and their board position in a
particular phase) matters.
Dice etiquette
Use markers and tokens – scenery dice, buffs, wounds etc. It can’t be stressed
enough on how much you need tokens. There will be so many synergies, rules and
abilities in play affecting different units that you will want to keep track of them
somehow.
Save time looking up rules by having a one-pager that contains all your rules in one
place. Or a prompter to remind you of what you need to do each phase.
Final points
Think in their turns! Put your phone down and prepare that you might win the roll-off
in advance.
Leave breaks for after the game, bathroom breaks, drinks, smoke (or if you must, do
it in the opponent’s movement phase).
If running short of time, discuss, even out turns, or could extrapolate out last turns.