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Statement of the Problem

1. What is the socio-demographic profile of the respondents in

terms of their age, sex, grade level, and strand?

Age
Frequency Percent
Valid 15-16 years old 9 15.0
17-18 years old 42 70.0
19-20 years old 9 15.0
Total 60 100.0
There are more respondents ages from 17-18 years

old than other ages. It has 42 respondents which is 70.0 percent

of total respondents.

Sex
Frequency Percent
Valid Male 37 61.7
Female 23 38.3
Total 60 100.0

T h e r e a r

37 respondents which is 61.7 percent of total respondents.

Grade Level
Frequency Percent
Valid Grade 11 28 46.7
Grade 12 32 53.3
Total 60 100.0
There are more Grade 12 respondents than Grade 11

respondents. It has 32 respondents which is 53.3 percent of the

total respondents.

Strand
Frequency Percent
Valid STEM 10 16.7
HUMMSS 9 15.0
ABM 10 16.7
GAS 10 16.7
TVL-HE 15 25.0
TVL-EIM 6 10.0
Total 60 100.0

There are more TVL-HE respondents than other

strands respondents. It has 15 respondents which is 25.0 percent

of the total respondents.

2. What is the number of hours spend in playing mobile legends?

Number of Hours Spend in Playing

Frequency Percent
Valid 1.00 16 26.7
2.00 24 40.0
3.00 13 21.7
4.00 5 8.3
5.00 2 3.3
Total 60 100.0
Most students from Grade 11 and 12 plays more than

2 hours. It has 24 respondents which is 40.0 percent of total

respondents.

3. What are the level effects of playing mobile legends towards

the academic performance of the respondents?


Mean Std. Deviation
1. Playing mobile legends
reduces my time mingling 2.9500 1.11119
with my classmates
2. I tend to lose concentration
in school activities because
2.6500 1.31259
I’m obsessed playing mobile
legends
3. I easily get distracted to
things that need utmost 3.0000 1.17891
concentration
4. I easily get distracted to
things that need utmost 2.6833 1.43198
concentration
5. I find it hard in the morning
to attend my first class
2.7167 1.34154
because I’m sleepy due to
playing mobile legends
6. I become more irritable even
2.8667 1.15666
on petty problems
7. I become out of control on
2.7500 1.15897
spending my time
8. I spend large sums of money
for the sake of ranking 2.5833 1.23908
purposes
9. I lose my productivity during
2.7500 1.32288
class participation
10. I prefer playing mobile
legends rather than 2.1667 1.27780
attending classes
11. I get low grades in some of
my subject because of 2.3667 1.32725
playing mobile legends
12. My social interaction
2.8500 1.13234
becomes limited
13. I fail in some of my quizzes
because I prefer playing
2.7333 1.28705
instead of studying my
lessons
14. I am supposed to research
for my assignment but I am
2.8000 1.19036
tempted to play mobile
legends
15. I prioritize checking my rank
in legends rather than
2.7667 1.51116
checking my school works
that need to be done
16. I experience blurry vision
when I am playing mobile
3.1167 1.26346
legends for a long period of
Have to go back to chapter 2 in the scoring

interval to know the meaning of means in each no. to interpret

the data.

4. Is there significant difference in the effects of mobile

legends to the Academic Performance as the respondents?

ANOVA

Average

Sum of Mean
Squares df Square F Sig.

Between 478.600 31 15.439 .662 .868


Groups

Within Groups 653.000 28 23.321

Total 1131.600 59

5. Is there significant relationship between the level of

playing mobile legends and academic performance?

Correlations

average mean of ml statements

average Pearson 1 -.442**


Correlation

Sig. (2-tailed) .000

N 60 60

mean of ml Pearson -.442** 1


statements Correlation

Sig. (2-tailed) .000

N 60 60

**. Correlation is significant at the 0.01 level (2-tailed).

(Two asterisk means the significant is strong.)

Thus, the null hypothesis stating that there is significant

relationship between the level of playing mobile legends and

academic performance is rejected.

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