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Most kobolds revere chromatic dragons. Relatively to be caught in a breath weapon attack that will allow
few kobolds get along with or serve metallic dragons, it to use channel lishtraing. Otherwise, it uses electrify
but those that do are often a cut above the rabble to guard its master's flanks or enters melee if it has
that sides with the chromatics. Such kobolds are not nothing else to do.
common fodder, monsters that run when an ally falls
in combat. They are encountered along with metallic Dragonkin Zealot Level 5 Writer
dragon masters or powerful servitors of those mas- Small n LIP iSi 111.1111allOid. knhold ire tile) XP 200
ters. When they team up with other kobolds, they Initiative +10 Senses Perception 4 8, darkvision
usually lead their inferiors. HP 49; Bloodied 24
AC 20; Fortitude 16. Reflex 19. Will 16
Resist 5 lightning
DRAGONKIN KOBOLD Speed 6
A DRAGON KIN KOBOLD BINDS itself to the service of a (.-D Dagger (standard; at-will)
+11 vs. AC: 2d4 + 4 damage.
dragon, sealing its allegiance by grafting one of its
Qr Shuriken (standard; at-will)
master's discarded scales into the flesh of its chest. It
Ranged 6112; 1 . 10 vs. AC; 1d6 + 6 damage.
gains powers tied to its master's elemental energy. but Run Away and Hide (Immediate reaction, when the dragonkin
surrenders its individuality and free will. zealot takes damage: recharges when the zealot uses electric
Dragonkin kobolds were introduced in Draconomi- zeal)
con: Chromatic Dragons. The kobolds presented here The dragonkin zealot shifts its speed. If it reaches a square
are suitable for an iron or bronze dragon. You can where it has cover or concealment, it can make a Stealth check
to become hidden.
customize dragonkin kobolds by changing the energy
Electric Zeal (minor: recharges when the zealot uses run away and
they wield to match the breath weapon of the dragon
hide) + Lightning
they serve. The dragonkin zealot deals 3d6 extra lightning damage on
melee attacks until the start of its next turn.
Dragonkin Channeler Level 5 Controller Shifty (minor: at-will)
Small natural humanoid. kobold (re.tile) XP 200 The kobold shifts 1 square.
Initiative +5 Senses Perception +4; darkvision Trap Sense
HP 61; Bloodied 30 A kobold gains a 4 2 bonus to all defenses against traps.
AC 19; Fortitude 16, Reflex 18, Will 17 Alignment Unaligned Languages Common, Draconic
Resist 5 lightning Skills Stealth +11
Speed 6 Sir 10 (+2) Des 19 (+6) Wis 13 (+3)
1+ Shocking Staff (standard: at-will) + Lightning r.,-. 111...11 Inc 31 r411 ri.ft in r_a -n
+9 vs. Reflex; 1d6 + 3 lightning damage, and the target is dazed Equipment leather armor, dagger, S shuriken
until the end of the knhold's next turn.
Pr Channel Lightning (immediate reaction, when attacked with a
lightning power; at-will) Lightning
DRAGONKIN ZEALOT TACTICS
The zealot spies on intruders in a dragon's territory,
The channeler uses the lightning around it to charge its shocking
staff and make an attack: ranged 10; -F9 vs. Reflex; 3d6 1 3 trailing them in secret until it is time for an assault.
lightning damage. The dragonkin zealot enters battle near cover or
.-g• Electrify (standard; recharge II ) + Lightning, Zone concealment so it can use electric zeal to empower its
Area burst 2 within 10; +9 vs. Reflex; 1d6 + 3 lightning damage, attack before dashing away and hiding.
and the target is dazed (save ends). Effect: The area becomes a
zone of difficult terrain until the start of the channeler's next
Dragonkin Champion Level 7 Brute
turn. Each creature that enters the zone takes 5 lightning
Small natural humanoid. kobold (re tile) till'
damage.
Initiative 16 Senses Perception +5: darkvision
Shifty (minor; at-will)
HP 94; Bloodied 47
The kobold shifts 1 square.
AC 18; Fortitude 19. Reflex 18. Will 17
Trap Sense
Resist 5 lightning
A kobold gains a +2 bonus to all defenses against traps .
Speed 6
Alignment Unaligned Languages Common, Draconk
G.) Spear (standard; at-will) + Weapon
Str 10 (42) Des 17 •5) Wis 15 i441
+10 vs. AC; 2r16 1 6 damage.
Con 13 (+3) lot 10 (*2) Cha 14 (+4)
Equipment leather armor. staff
4 Shocking Spear (standard; recharges when the kobold's dra rani
master uses breath weapon) + Lightning. Wearion
The kobold makes two attacks: reach 2:110 vs, AC; 3d6 -i 6
DRAGONKIN CHANNELER TACTICS lightning damage .
A channeler wields its draconic master's elemental Draconic inspiration
energy through a mystic connection. In battle, the A kobold deals 1d6 extra lightning damage against any creature
adjacent to one of the kobold's dragon allies.
dragonkin stays near its master's enemies, hoping
WYRMGUARD KOSOLD
BRAVE AND TRUSTWORTHY (by kobold standards),
wyrmguard kobolds guard their dragon masters
zealously. Wyrmguards single out one creature or
object—usually a dragon. one of the dragon's lieu-
tenants. or one of its prized possessions—to protect,
forcing enemies to take care of them before harming
those they guard.
Wyrmguard kobolds wear armor decorated with
runes of warding. Their gear is a combination of mun-
dane items and magic tools—all wyrmguards practice
some amount of magic.