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PRE – ASSESSMENT 4
CONTENT DEVELOPMENT 4
Problem Solving
Problem Solving is a systematic approach which defines a problematic situation and
identifies the problem as an opportunity for which a resolution or solution is needed to be
implemented by an individual or group, which will lead to the introduction of new concepts and
extend previously learned knowledge.
Polya’s 4 Steps
George Polya is a Hungarian mathematician who immigrated in the United States in
1940. He wrote a book entitled: How to Solve It: A New Aspect of Mathematical Method. In here,
he introduced the 4 Steps in Problem Solving:
1. Understand the Problem - What is unknown? What are the data? What is the
condition?
2. Devise a Plan - How will you solve the unknown? What tools shall you use?
3. Carry out the Plan - Do the steps to solve the unknown by implementing your plan.
4. Look Back - Examine the solution obtained. Can you use the result or the method for
some other problem?
Reasoning
It is one of the best forms of controlled thinking consciously towards the solution. There
are two kinds of reasoning:
1. Inductive Reasoning - is the process of reaching a general conclusion by examining
specific examples.
2. Deductive Reasoning - is the process of reaching a conclusion by applying general
assumptions, procedures, or principles.
Problem Solving with Patterns
The Fibonacci Sequence
As learned in the previous learning task, a Fibonacci Sequence is a special type of
sequence since it has a consistent series of numbers: 1, 1, 2, 3, 5, 8,13, 21 and so on. Each
term is obtained by adding the first two preceding terms before it.
Example:
Find the 11th term of the Fibonacci sequence.
n 1 2 3 4 5 6 7 8 9 10 11
X 1 1 2 3 5 8 13 21 34 55 89
Thus, the 11 term is 89.
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KenKen Puzzle
KenKen is an arithmetic - based logic puzzle that was invented by the Japanese
mathematics teacher named Tetsuya Miyamoto in 2004. KenKen etymologically means
Knowledge and Awareness as synonyms. KenKen is Ken2 or knowledge squared or awarenedd
squared.
Example: Since it is a 3 x 3 Square Grid, the only numbers that we
can put are 1, 2, and 3 by which in each row and column,
there will be no repetition of numbers.
3 1 2
Sudoku
It is an easy to learn logic - based number placement puzzle. Sudoku is short for Su - ji
wa dokushin ni kagiru which means the numbers must be single.
The sudoku puzzle rooted from Switzerland. Leonhard Euler created carre latin in the
18 century which is similar to Sudoku puzzle but without additional constraint on the contents
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of individual regions. The first real sudoku puzzle was published in 1979 and was invented by
Howard Garns, an American architect.
The real worldwide popularity started in Japan in 1986 after it was published and given
the name Sudoku by Nikoli.
There are 6, 670, 903, 752, 021, 072, 936, 960 possible Sudoku puzzles.
Math Riddles
This are logic and analysis - based activity that shall be answered promptly and correctly.
Examples are:
1. I am a number with a couple of friends, quarter a dozen and you’ll find me
again. What am I?
2. I am an odd number; take away an alphabet and I become even. What number
am I?
3. I’m there once in a minute, twice in a moment but never in a thousand years.
Who am I?
Now that you already learned Lesson 4, you are ready to face the challenges
set in the Post Assessment 4 in order to test your learning about Problem Solving
and Reasoning. Good luck!
POST – ASSESSMENT 4
ENRICHMENT ACTIVITY 4
Name: ________________________________________ Course and Section: ___________
I Am A Journalist
Directions: Write down your learning today most especially on the methods and strategies that
you observed in this module. The enrichment journal activity will serve as your compilation of
learning as you go on with this module, not only mathematical concepts but also on teaching
techniques and lessons in life.
The mathematical concept that I appreciate the most is
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In this learning task, the value/moral that I learned about myself and in life is
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I promise to use these learning by
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