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Narrative Report
“If you like Sudoku, there’s a good chance you’ll love KenKen.
If you hate Sudoku, there’s a good chance you’ll love KenKen.”
BSACC 1-2
Bautista, Zien Johann Jabon, Kenneth
Castanares, Catherine Madrigal, Angeli Kate
Estacion, Shelly Mae Nicolas, Uzzielle
Garcia, Matt Daniel
HISTORY
“It is a bare-handed method, using no
tools,” Miyamoto, 59, said in a recent
interview in his arithmetic classroom
located in Tokyo’s Chiyoda Ward.
KenKen, which Tetsuya Miyamoto
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invented in 2004 as an instruction-free
method to help his third-grade students
“I thought of a improve their math skills, now appears in
more than 150 newspapers worldwide,
NARRATIVE REPORT
style of teaching including The Times, The New York
arithmetic to Times, Spiegel Online and the Yomiuri
Shimbun. He began teaching his first
students where you
puzzles to third-graders in 1995 and
‘win without currently teaches primary school students
fighting.’ Without from first to sixth grade. “At the time there
were puzzles for addition, puzzles for
pushing, you get
multiplication, but there were no puzzles
children to think, that mixed all of it — subtraction, addition,
to become multiplication, division,” he said. KenKen
puzzles that use only addition are the
smarter.” easiest, but the puzzles get quite
--Tetsuya challenging when other operations such as
Miyamoto subtraction, multiplication and division are
included in one puzzle.
RULES
1. Fill in each square cell in the
puzzle with a number between 1
and the size of the grid. For 1
example, in a 4×4 grid, use the
numbers 1, 2, 3, & 4.
2. Use each number exactly once in each row and each column.
3. The numbers in each “Cage” (indicated by the heavy lines) must
combine — in any order — to produce the cage’s target number using
the indicated math operation. Numbers may be repeated within a cage as
long as rule 2 isn’t violated.
4. No guessing is required. Each puzzle can be solved completely using only
logical deduction. Harder puzzles require more complex deductions.
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SOLVING TECHNIQUES
Here’s a sample puzzle that we’ll use to illustrate solving techniques:
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puzzle, before we knew the two values in the 7+ cage,
we didn’t know if the 4× cage contained the numbers
1, 1, & 4 or 1, 2, & 2. Now that we know about the 2,
we can immediately finish the 4× cage because we
know the second 2 must be in the third row:
Now we can place the 2 and then the 1 in the top row:
4
Finally, we wrap up the puzzle by placing the last two
numbers in the fourth column:
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puzzle, there is more than one deductive path for
solving. With harder puzzles, this is not always the
case.
NARRATIVE REPORT