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Dino Land
Dino Land
h ps://scratch.mit.edu/projects/502365805
of the game is to click on as many dinosaurs as you can before time runs out.
control, and variables. Algorithms are specific instructions that tell us exactly
sure to create the algorithm so that it did exactly what I wanted it to. For
example, when you click on a dinosaur, I wanted the person to be able to earn
some points in the specific amount of time. Also, when you click on the
dinosaur, I want the dinosaur to make a sound. When I think of flow control I
click on the green flag the game will start. At the start of the game the T-Rex
will say “hello” and his size will be set to 90%. Every time the T-rex is clicked,
his size will decrease by 5%. When the Pterodactyl is clicked it will say “oh no!”
and make a squawking sound. Variables are place holders for missing
information. Within the design of my game, I have two different variables. One
is to keep score when the player clicks on the dinosaurs. When the player clicks
on the T-rex the score will increase by one point. When the player clicks on the
Pterodactyl the score will increase by five points. The other variable within my
game is time. The player will have thirty seconds to click on as many dinosaurs
as possible. I enjoyed creating this game to the point I believe that my students
use this program during ELA. I would have my students create a story using
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Programing Project 2 2