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MECHANICS:
Each group should choose 2 it. The first it will play the role
as tagger while the other one is the fixer. The remaining players
should make a circle while linking their hands to each other. The
tagger should tangle and knot each other in the most complicated
contortions. (The fixer shouldn’t see what the tagger is doing with
members). If the tagger is done knotting the members, the fixer
will come out and untangle the remaining players. without letting
go of their hands. There has a time limit in untangling the knot. If
the fixer lose at his job, he have to do consequence and if he
succeeds, the tagger is the one who will take the consequence.
ROCK, PAPER AND
SCISSORS WITH A TWIST
MECHANICS:
Make a circle. This game is easy. All you have to do is try and
step on the other’s feet. The Foot-Stepping Game will start out
easy, but as you and your friends practice, it may suddenly
become very challenging. This shows that you are almost ready
to become a master. These signs include being able to
successfully dodge other players’ attacks and not being stepped
on for quite some time. We had to play for months before we were
masters, but because it was so entertaining, it wasn’t hard to keep
at it.
STEALING BASES
MECHANICS:
There are two bases, each base has equal number of members.
There will be one person assigned to guard the base. The others may
leave the base to run and try to catch another members of the other team
or to try to steal the opponent's base. If you touch the base of your
opponent first, before members of that team tag you, you steal their base
and your team wins.
Another main goal is to catch as many of the opponents as your team can.
A captive opponent becomes a prisoner and stands on the captor’s base
until a member of his own team saves him by touching/tagging him. Once
he is tagged and “saved”, the prisoner is freed and goes back to his base.
The game can be as small-scale as teams just facing each other and trying
to tap the opponents to catch them or as large as team members hiding
and strategising whom to catch first – for example, the weakest links or the
slowest runners. If there are no more members at large, meaning all
opponents have been captured, all members of the stronger team will have
to try and get the base from the “guard” by tagging it. The one left must try
not to leave the base lest it be overtaken by the opponents. In this case,
the stronger team wins.
DO U LOVE YOUR NEIGHBOR?
MECHANICS: