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THE HUMAN KNOT

MECHANICS:

Each group should choose 2 it. The first it will play the role
as tagger while the other one is the fixer. The remaining players
should make a circle while linking their hands to each other. The
tagger should tangle and knot each other in the most complicated
contortions. (The fixer shouldn’t see what the tagger is doing with
members). If the tagger is done knotting the members, the fixer
will come out and untangle the remaining players. without letting
go of their hands. There has a time limit in untangling the knot. If
the fixer lose at his job, he have to do consequence and if he
succeeds, the tagger is the one who will take the consequence.
ROCK, PAPER AND
SCISSORS WITH A TWIST
MECHANICS:

There are two opponents. They will play rock, paper


and scissors. The one who will lose he/she will hold the
back of the winner and the winner will find new opponent.
Repeat the cycle. And if it’s only last 2 lines the one who
will lose will pass through the legs between of the winner.
THE LONGEST LINE
MECHANICS:

Each group will be given towels. The players will


attach the towels and they will lengthen it. The twist is, the
attach towels, they should untie it and the first group who
can untie it faster become the winner.
ICE ICE WATER
MECHANICS:

• Decide among your group who is the first ‘it’.


• The players station themselves and once the game
begins, the it person get to tag a person while
saying “ice!”
• When a person is ‘ice-d’, he/she must not move.
The goal of the game is for the it person to ice all
other players.
• To save a person who is ice-d, other moving players
can tag them and shout “water!”, then that ice-d
person can move again.
• Once the it person ice-d every player, he/she will
say “Viva ___” (any action. E.g. viva jump!)
• Last one to do the viva challenge becomes the next
‘it’.
JACK AND SPLIT
MECHANICS:

• Participants find a partner and line up toe to toe with


their partner with one foot. The other foot goes behind
and is heel to toe with their other foot.
• They play RPS (rock, paper, scissors).
• The winner of RPS moves their front foot back, the
loser moves their front foot forward. Always move
your FRONT foot.
• Keep playing until one of the participants loses their
balance.
• Have them reset their feet and keep playing, or
change partners.
STEPPING GAME
MECHANICS:

Make a circle. This game is easy. All you have to do is try and
step on the other’s feet. The Foot-Stepping Game will start out
easy, but as you and your friends practice, it may suddenly
become very challenging. This shows that you are almost ready
to become a master. These signs include being able to
successfully dodge other players’ attacks and not being stepped
on for quite some time. We had to play for months before we were
masters, but because it was so entertaining, it wasn’t hard to keep
at it.
STEALING BASES
MECHANICS:

There are two bases, each base has equal number of members.
There will be one person assigned to guard the base. The others may
leave the base to run and try to catch another members of the other team
or to try to steal the opponent's base. If you touch the base of your
opponent first, before members of that team tag you, you steal their base
and your team wins.
Another main goal is to catch as many of the opponents as your team can.
A captive opponent becomes a prisoner and stands on the captor’s base
until a member of his own team saves him by touching/tagging him. Once
he is tagged and “saved”, the prisoner is freed and goes back to his base.
The game can be as small-scale as teams just facing each other and trying
to tap the opponents to catch them or as large as team members hiding
and strategising whom to catch first – for example, the weakest links or the
slowest runners. If there are no more members at large, meaning all
opponents have been captured, all members of the stronger team will have
to try and get the base from the “guard” by tagging it. The one left must try
not to leave the base lest it be overtaken by the opponents. In this case,
the stronger team wins.
DO U LOVE YOUR NEIGHBOR?

MECHANICS:

• Arrange chairs in a circle; one chair per person


playing, minus one.
• One person stands in the middle of the circle and
approaches a person sitting in the circle and asks:
“Do you love your neighbor?”
• If that person answers: “Yes, I love my neighbor,” the
two people sitting on either side of him/her, quickly
tries to exchange seats before the person in the
middle sits in one of their chairs.
• If they answer “No,” they continue with, “But, I love
everyone who… __________” (i.e. …has brown
eyes). Everyone in the circle with brown eyes finds a
new chair.

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