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LRBT Death Guard
LRBT Death Guard
Battalion Detachment 0CP (Chaos - Death Guard) [98 PL, 5CP, 1,998pts]
Rules: Contagion Abilities, Plague Weapon
Configuration [12CP]
Plague Company
Selections: Mortarion's Anvil
Categories: C
Stratagems [-2CP]
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of
Resilient that attack (to a minimum of 1).
Lord of the Death While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that
Guard (Aura) unit makes an attack, re-roll a hit roll of 1.
Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER.
Miasma of
6 18" Until the start of your next Psychic phase, each time an attack is made against that unit,
Pestilence
subtract 1 from that attack's hit roll.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was
more than 10 the target suffers D6 mortal wounds instead.
Death Guard Daemon Prince 1 1 Smite and 1 power from the Contagion discipline -
Hellforged
Melee Melee +1 -3 3 -
sword
Malefic Each time this model fights, it makes 1 additional attack with this
Melee Melee User -1 2
talons weapon.
Plague Heavy Plague Weapon. Each time an attack is made with this weapon, that
12" 5 -1 1
spewer D6 attack automatically hits the target.
Lord of Contagion [7 PL, -1CP, 145pts]
Selections: Gloaming Bloat, Manreaper and orb of desiccation [5pts], Plaguechosen [-1CP], Virulent Fever [1 PL, 20pts], Warp
Insect Hive
Categories: HQ, C ,I ,T ,F :D G ,F :N ,F :H A ,
F :C ,L C ,B A ,L D G ,F :M ' A ,M '
A W
Rules: Contagions of Nurgle, Deadly Pathogens, Inexorable Advance
Abilities: Diseased Terminator Armour, Disgustingly Resilient, Gloaming Bloat (Contagion), Lord of the Death Guard (Aura), Teleport
Strike, Vector of Disease, Virulent Fever, Warp Insect Hive, Unit: Lord of Contagion, Weapon: Manreaper, Manreaper - Cleave,
Manreaper - Scythe, Orb of desiccation
Diseased
Terminator Models in this unit have a 4+ invulnerable save.
Armour
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Lord of the
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit
Death Guard
makes an attack, re-roll a hit roll of 1.
(Aura)
During deployment, if every model in this unit has this ability, then you can set up this unit in a
Teleport teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step
Strike of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9"
away from any enemy models.
Vector of
Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12").
Disease
Virulent Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on
Fever the target in addition to any normal damage.
Warp Insect
Each time the bearer makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
Hive
Each time an attack is made with this weapon, select one of the profiles
Manreaper - - - - -
below to make that attack with.
Manreaper - Plague Weapon. Each time an attack is made with this weapon profile,
Melee Melee +3 -3 2
Cleave subtract 1 from that attack's hit roll.
Manreaper - Plague Weapon. Each time an attack is made with this weapon profile,
Melee Melee +1 -1 1
Scythe make 2 hit rolls instead of 1.
Orb of Grenade Blast. Plague Weapon. The bearer can only shoot with this weapon
6" 4 -1 2
desiccation 3D3 once per battle.
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does, select one
Plague Skull
enemy unit within 6" of the bearer and roll seven D6s; for each 4-5, that unit suffers 1 mortal wound; for
of Glothila
each 6, that unit suffers D3 mortal wounds.
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
Vectors of
A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3.
Death
Blight Grenade
6" 4 0 1 Plague Weapon. Blast.
grenade D6
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Daemonic
Melee Melee +1 -1 1 Plague weapon
plague blade
Flail of Plague Weapon. Each time an attack is made with this weapon,
Melee Melee +1 -2 2
corruption make 2 attack rolls instead of 1.
Great plague Plague Weapon. Each time an attack is made with this weapon, you
Melee Melee x2 -3 D6
cleaver must subtract 1 from the hit roll.
Krak Grenade
6" 6 -1 D3 -
grenades 1
Assault Each time an attack made with this weapon targets a unit within half
Meltagun 12" 8 -4 D6
1 range, that attack has a Damage characteristic of D6+2.
Each time an attack is made with this weapon, subtract 1 from that
Power fist Melee Melee x2 -3 2
attack’s hit roll.
Plague Marines [6 PL, 133pts]
Categories: F :N ,F :H A ,I ,F :C ,F :D G ,T ,P
M ,C ,B A ,F :M ' A
Rules: Contagions of Nurgle, Inexorable Advance, Objective Secured
Abilities: Disgustingly Resilient, Remorseless, Vectors of Death, Unit: Plague Marine
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of
Resilient that attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
Vectors of
A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3.
Death
Grenade
Blight grenade 6" 4 0 1 Plague Weapon. Blast.
D6
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Daemonic
Melee Melee +1 -1 1 Plague weapon
plague blade
Flail of Plague Weapon. Each time an attack is made with this weapon,
Melee Melee +1 -2 2
corruption make 2 attack rolls instead of 1.
Grenade
Krak grenades 6" 6 -1 D3 -
1
Mace of Plague Weapon. Each time an attack is made with this weapon,
Melee Melee +2 -1 3
Contagion you must subtract 1 from the hit roll.
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of
Resilient that attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
Vectors of
A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3.
Death
Grenade
Blight grenade 6" 4 0 1 Plague Weapon. Blast.
D6
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Daemonic
Melee Melee +1 -1 1 Plague weapon
plague blade
Grenade
Krak grenades 6" 6 -1 D3 -
1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
If any unmodified hit rolls of 1 are made for attacks with this
Plasma pistol,
12" Pistol 1 8 -3 2 weapon profile, the bearer is destroyed after shooting with this
Supercharge
weapon.
Diseased
Terminator Models in this unit have a 4+ invulnerable save.
Armour
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Model with balesword, daemonic plague blade, plague knife or power sword only. This Relic replaces the
Plaguebringer
bearer's balesword, daemonic plague blade, plague knife or power sword.
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
During deployment, if every model in this unit has this ability, then you can set up this unit in a
Teleport teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements
Strike step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more
than 9" away from any enemy models.
Blight Assault
24" 6 -2 2 Plague Weapon
launcher 2
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Rapid
Combi-bolter 24" 4 0 1 -
Fire 2
Flail of Plague Weapon. Each time an attack is made with this weapon, make 2
Melee Melee +1 -2 2
corruption attack rolls instead of 1.
Assault Each time an attack made with this weapon targets a unit within half
Meltagun 12" 8 -4 D6
1 range, that attack has a Damage characteristic of D6+2.
Plague Heavy Plague Weapon. Each time an attack is made with this weapon, that
12" 5 -1 1
spewer D6 attack automatically hits the target.
Reaper Heavy
36" 7 -2 1 -
autocannon 4
Chaos Leviathan Dreadnought [13 PL, -1CP, 250pts]
Selections: Cyclonic melta-lance [20pts], 2x Hellforged hunter-killer missile [10pts], Leviathan siege claw and meltagun
Categories: F :C ,D ,V ,E ,R ,S ,F :H A ,B A ,
F :N ,F :D G ,F :M ' A
Rules: Contagions of Nurgle, Hateful Assault, Inexorable Advance, Martial Legacy
Abilities: Explodes, Hellforged Atomantic Shielding, Relentless Hatred, Unit: Chaos Leviathan Dreadnought 1 (8+ wounds remaining),
Chaos Leviathan Dreadnought 2 (4-7 wounds remaining), Chaos Leviathan Dreadnought 3 (1-3 wounds remaining), Weapon: Cyclonic
melta-lance, Hellforged hunter-killer missile, Leviathan siege claw, Meltagun
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and
Explodes
each unit within 6" suffers D3 mortal wounds.
Hellforged
This model has a 5+ invulnerable save.
Atomantic Shielding
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that
Relentless Hatred
attack (to a minmum of 1)
Cyclonic melta- Heavy Blast. Each time an attack made with this weapon targets a unit
18" 9 -4 D6
lance D6 within half range, the attack has a Damage characteristic of D6+2.
Hellforged
Heavy The bearer can only shoot with each hellforged hunter-killer missile it
hunter-killer 48" 10 -2 D6
1 is equipped with once per battle.
missile
Leviathan siege Each time the bearer fights, it makes 1 additional attack with this
Melee Melee x2 -3 3
claw weapon.
Assault Each time an attack made with this weapon targets a unit within half
Meltagun 12" 8 -4 D6
1 range, that attack has a Damage characteristic of D6+2.
Bodyguard While a friendly <PLAGUE COMPANY> CHARACTER unit that has a Wounds characteristic of 9 or less is
(Aura) within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
Diseased
Terminator Models in this unit have a 4+ invulnerable save.
Armour
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
During deployment, if every model in this unit has this ability, then you can set up this unit in a
Teleport teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step
Strike of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9"
away from any enemy models.
Each time an attack is made with this weapon, select one of the profiles
Manreaper - - - - -
below to make that attack with.
Manreaper - Plague Weapon. Each time an attack is made with this weapon profile,
Melee Melee +3 -3 2
Cleave subtract 1 from that attack's hit roll.
Manreaper - Plague Weapon. Each time an attack is made with this weapon profile,
Melee Melee +1 -1 1
Scythe make 2 hit rolls instead of 1.
Plaguespurt Pistol Plague Weapon. Each time an attack is made with this weapon, that
12" 3 0 1
gauntlet D6 attack automatically hits the target.
Foul Blightspawn [4 PL, 75pts]
Selections: Blight grenades, Krak grenades, Plague sprayer, Revolting Stench-vats, Unholy death's head grenade
Categories: F :C ,C ,F :D G ,F :H A ,I ,F :N ,B
A ,E ,F V ,F B ,F :M ' A
Rules: Contagions of Nurgle, Inexorable Advance
Abilities: Disgustingly Resilient, Putrefying Stink, Revolting Stench (Aura), Unit: Foul Blightspawn, Weapon: Blight grenade, Krak
grenades, Plague sprayer, Unholy death's head grenade
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Putrefying At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not
Stink eligible to fight this phase until after all eligible units from your army have done so.
Revolting While an enemy unit is within 6" of the bearer, that unit cannot make use of any rules that allow it to fight
Stench first and never counts as having made a charge move this turn, irrespective of any abilities that unit may
(Aura) have.
Grenade
Blight grenade 6" 4 0 1 Plague Weapon. Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Assault Plague Weapon. Each time an attack is made with this weapon,
Plague sprayer 12" 7 -3 2
D6 that attack automatically hits the target.
Unholy death's Grenade Blast. Plague Weapon. The bearer can only shoot with this
6" 5 -1 1
head grenade 2D6 weapon once per battle.
Plague Surgeon [4 PL, -1CP, 75pts]
Selections: 4. Arch-Contaminator, Balesword, Blight grenades, Bolt pistol, Fugaris' Helm, Krak grenades, Plaguechosen [-1CP]
Categories: F :C ,C ,F :D G ,F :H A ,I ,F :N ,B
A ,E ,F V ,P S ,F :M ' A
Rules: Contagions of Nurgle, Inexorable Advance
Abilities: Arch-Contaminator (Aura), Disgustingly Resilient, Fugaris' Helm, Revitalising Malignancy, Tainted Narthecium (Aura), Unit:
Plague Surgeon, Weapon: Balesword, Blight grenade, Bolt pistol, Krak grenades
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this WARLORD:
Arch- - Each time a model in that unit makes a melee attack with a plague weapon, you can re-roll the wound
Contaminator roll.
(Aura) - Each time a model in that unit makes a ranged attack with a Plague Weapon that targets a unit within
12", you can re-roll the wound roll.
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
Fugaris' Helm Add 3" to the range of the bearer's aura abilities (to a maximum of 12").
At the end of your Movement phase, this model can heal one friendly BUBONIC ASTARTES INFANTRY
Revitalising
model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be
Malignancy
healed once per turn.
Tainted
While a friendly BUBONIC ASTARTES INFANTRY unit is within 3" of this model, each time a model in that
Narthecium
unit would lose a wound, roll one D6; on a 6, that wound is not lost.
(Aura)
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that
Resilient attack (to a minimum of 1).
In your Command phase, this model can tally for one friendly <PLAGUE COMPANY> CORE unit within 6" of
Malicious
it. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to
Calculation
that attack's hit roll. Each unit can only be tallied for once per turn.
The Seven- At the start of the Command phase, if this model is on the battlefield, roll 2D6, on a 7+ you gain 1
fold Chant Command point.
Tallyman 5" 3+ 3+ 4 5 4 4 8 3+
Grenade
Blight grenade 6" 4 0 1 Plague Weapon. Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol, If any unmodified hit rolls of 1 are made for attacks with this weapon
12" Pistol 1 8 -3 2
Supercharge profile, the bearer is destroyed after shooting with this weapon.
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of
Resilient that attack (to a minimum of 1).
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 6" suffers D3 mortal wounds.
Heavy
Entropy cannon 36" 8 -4 D3+3 Plague Weapon
1
Heavy
Heavy slugger 36" 5 -1 1 -
4
Plagueburst Heavy Blast. Plague Weapon. This weapon can target units that are not
48" 8 -2 2
Mortar D6 visible to the bearer.
When this model is destroyed, roll one D6 before removing it from play and before any embarked models
Explodes
disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Chaos This unit can transport 10 <PLAGUE COMPANY> BUBONIC ASTARTES INFANTRY. It cannot transport
Rhino TERMINATOR or DEATH GUARD POSSESSED models.
Force Rules
Contagion Abilities: Contagion abilities affect enemy models or units within Contagion Range - this changes with the battle round number, increasing
as the battle progresses, as shown in the table below. The effects of multiple, identically named Contagion abilities is not cumulative (i.e. if an enemy
unit is within range of two models with the same Contagion ability, that Contagion ability only applies to the enemy unit once). Note, that while similar
in many regards to Aura abilities, Contagion abilities are not affected by abilities that affect Aura abilities, and vice versa.
Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon.
()
Contagions of Nurgle: If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of
models in that unit. ()
Deadly Pathogens: Each time you give a model a Deadly Pathogen, select one plague weapon that model is equipped with to upgrade (this cannot be
a Grenade weapon or a Relic). In addition to the effects listed for that Deadly Pathogen, add1 to the Strength characteristic of that plague weapon.
The Power rating of that model's unit is increased by 1. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this
unit until the end of the turn. ()
Inexorable Advance: - This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within
Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. ()
Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP. ()
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there
are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar
ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer
40,000 Core Book p237)