Professional Documents
Culture Documents
Lesson 1: 2 Quarter-Worktext, Week 1 (4 Days)
Lesson 1: 2 Quarter-Worktext, Week 1 (4 Days)
INTRODUCTION:
This module was designed and written with you in mind. It gives you the
opportunity to explore and understand how rich media content is and how interactivity
and its principles, in the context of Web 2.0, affect and change the users’ experiences
in the delivery and consumption of ICT content. The lessons are arranged to follow the
standard of the course in helping you to assess the rich content based on your own
experience in using the interface.
The module mainly focuses on one lesson:
• Lesson 1 – Rich Content in the Online Environment and the User Experience,
Multimedia and Interactivity and Web 2.0, Web 3.0, and User Participation in the
Web.
Learning Competencies:
explore the principles of interactivity and rich content in the context of Web
2.0 and the participation of the user in the online experience.
CS_ICT11/12-ICTPT-IIk-14
Majority of the existing websites on the internet are interactive. The content
can be modified based on the preference of the users. It allows users to interact with
the site even to comment or create their own account. It also gives the user enough
space such as file storage and let them use the web browser instead of just using
their site. There are some instances that there are ads that will flash on the screen
of the website that encourage the users to use and subscribe on it. Those are the
promotional materials generated by the web host and it is an example of a Web 3.0.
Multimedia triggers the different senses to function well through the us[e of different
multimedia contents like texts, music, photos or images, interactive content,
animations, and videos.
These are the following Multimedia Contents that you can see on an interactive website:
1. Videos – is a digital moving visual image generated through video hosting
sites
(e.g., YouTube).
2. Sound, Music, or Audio – If you just want to listen in the plain speech, you can
always record a sound through your gadget and share it to the entire world.
(e.g., WavePad)
4. Online Tests – These are the online survey forms that automatically
tabulate and calculate the results when it’s done (e.g., Online IQ, and
Personality Test).
6. Podcasts – A series of a digital audio files that is available on the internet for
downloading to desktops or mobile devices. (e.g., TED Talks)
Entertainment – The special effects and animations that are being applied in all modern
movies are the products of multimedia content. For that reason, there have been a drastic
evolution on the world of online games, majority of the online games today that are highly
interactive.
Medicine – The field of medicine integrates multimedia content to analyze further their field
of study and to train future doctors and practitioners easily through visual presentation.