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Sequence of Events for Optional Rules v 1.

Pre-Match Sequence

Determine Stadium
1) Identify home stadium. If neither team is a stadium resident, skip to step 3.
a) If only one team is a stadium resident and they don't want play at home, skip to step 3. Otherwise go to
step 2.
b) If both teams have a home stadium each coach rolls a D6, re-roll ties until a winner is determined. This
will be the stadium resident.
c) If the stadium resident has already played their opponent once this season at their home stadium, skip to
step 3.
d) If the winner doesn't want to play at home, skip to step 3, otherwise go to step 2

2) The stadium resident rolls 2D6 on the Random Stadium table. On a result of 6-8, the coach may play at
home. For benefits see DZST! (Death Zone Season Two!) Page 36 for special rules. Otherwise consult the
Random Stadium table for your results. See Step 3 for more details.

3) Roll 2D6 and consult the Random Stadium table. DZST! Page 31
a) 2-3 Is a stadium with an unusual surface. Roll a D6 and consult the Unusual Playing Surface table on
DZST! Page 32
b) 4-5 Is a rough and ready stadium. Roll a D6 and consult the Rough & Ready table on DZST! Page 33
c) 6-8 Is a standard stadium. No special table or rules.
d) 9-10 is a luxury stadium. Roll a D6 and consult the Luxury Stadium table on DZST! Page 34
e) 11-12 is a peculiar fan base. Roll a D6 and consult the Local Crowd table on DZST! Page 35

Determine Referees
1) Roll 2D6 and consult the Famous Referees table on DZST! Page 38
a) 2-3 is the Trundlefoot Triplets, DZST! Page 38
b) 4-5 is Ranulf 'Red' Hokuli, DZST! Page 38
c) 6-8 is a regular referee, no special rules
d) 9-10 is Thoron Korensson, DZST! Page 39
e) 11-12 is Jorm the Ogre, DZST! Page 39

Prepare to Play!
1) Roll on the Weather Table, BBTOR (Blood Bowl The Official Rules) Page 28

2) Choose Inducements
• Bloodweiser Kegs 0-2, 50,000 gp each. DZSO! (Death Zone Season One!) Page 28
• Bribes 0-3, 100,000 gp each. DZSO! Page 28
• Wizard 0-1, 150,000 gp each. SJ01 (Spike! The Fantasy Football Journal), Page 30
• Extra Team Training 0-4, 100,000 gp each. DZSO! Page 28
• (In)Famous Coaching Staff 0-2, varies. DZST! Page 40
• Mercenaries Unlimited, varies. DZSO! Page 28
• Special Play Cards 0-5, 100,000. DZSO! Page 28
• Star Players 0-2, varies. DZSO! Page 28
• Wandering Apothecaries 0-2, 100,000 gp each. DZSO! Page 28
4) Draw Special Play Cards DZSO! Page 28

5) Flip a coin, the winner determines whether they want to kick or receive.

Match Start Sequence


1) Work out the Number of Fans and FAME, BBTOR Page 27

2) Kick Off, BBTOR Page 12


• Kick Off Results, BBTOR Page 26
• Special Ball Rules if Desired. WDPBB (White Dwarf Presents Blood Bowl),SJ01

3) Play the Game

Post Match
1) Improvement Rolls
a) Select MVP, DZSO! Page 21
b) Make Improvement Rolls for any players with enough SPPs to level, DZSO! Page 22

2) Update Team Stats, DZSO! Page 24


a) Add League Points, DZSO! Page 24
b) Add Touchdowns and Casualties that generated SPPs

3) Record Fortune and FAME


a) Generate Winnings, DZSO! Page 24
1. If Stadium is owned by team, adjust winnings, DZST! Page 37
b) Roll to see if Fan Factor has increased, DZSO! Page 24
c) Ongoing sponsor “satisfaction” check, DZST! Page 29
d) Petition for stadium residency if desired, DZST! Page 36
e) Attempt to find a Sponsor, DZST! Page 29

4) Hire and Fire, DZSO! Page 24


a) Check for losing Stadium residency, DZST! Page 36
b) Optional purchase of Home Stadium, DZST! Page 37
c) Partial stadium payment fund, DZST! Page 37
d) Sell stadium, DZST! Page 37
e) Remove any Dead Players from Roster
f) Buy new players, staff, rerolls with Treasury, or fire. DZSO! Page 24
g) Hire or Fire Journeymen DZSO! Page 24

5) Prepare for the next Match, DZSO! Page 24


a) Roll D6 on expensive mistakes table if treasury exceeds 100,000 gp. DZSO! Page 25
b) Add journeymen if the roster has 10 or fewer players.
c) Calculate Team Value, DZSO! Page 24

Season's End (DZSO! Pages 26-27)


1) Playoffs
2) Award Prizes
3) Last Game
4) Resolve Downtime
5) Raise Funds
6) Redrafting
7) New Season

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