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Battle Chasers: Nightwar 

is a turn-based role-playing video game developed by Airship Syndicate


and published by THQ Nordic. It was released in October 2017 for Microsoft
Windows, macOS, PlayStation 4 and Xbox One,[1] and in May 2018 for Nintendo Switch and Linux.[2]
[3]
 Based on the Battle Chasers fantasy comic book series by Joe Madureira, the game involves the
cast of that series being marooned on an island and being forced to stop the plans of an evil
sorceress in order to escape.
The game received positive reviews from critics, who cited the game's graphics and visual style as a
strong point, but criticized its difficulty balance and high level of grinding.

Contents

 1Plot
 2Gameplay
 3Development
 4Reception
 5References
 6External links

Plot[edit]
The main cast of characters include Garrison, a brooding swordsman, Calibretto, a kindhearted
war golem, Red Monika, a rogue, Knolan, an old wisecracking mage, and Gully, a young girl with a
pair of magical gauntlets who is searching for her father.[4] When the airship of the game's main
characters is shot down over a mysterious island, they are forced to contend with a large group of
ne'er-do-wells who are flocking there due to the discovery of a motherlode of mana. This includes
Destra, an evil sorceress.[5]

Gameplay[edit]
Players explore the game's overworld in linear fashion, fighting enemies at set instances, until they
enter a dungeon, where they explore in an isometric view that has been compared to Diablo. There,
they can fight enemies, and dodge traps using special abilities. During battle, the game features an
"overcharge" mechanic, where using non-magical attacks generates "overcharge" that can be used
in place of mana.[4] The player can set the difficulty of dungeons before entering, and completing
dungeons at higher difficulties results in receiving more experience points.[4]

Development[edit]
Battle Chasers: Nightwar was the first game developed by Airship Syndicate, a company formed of
former Vigil Games staff. Though Airship are based in the United States, the game is a
traditional Japanese role-playing game, with some additions such as procedurally
generated dungeons.[6][7] The game was part-funded through a Kickstarter crowdfunding campaign,
raising $856,354 towards its development in October 2015.[8]

Reception[edit]
Reception

Aggregate score
Aggregator Score
PC: 78/100[9]
PS4: 75/100[10]
Metacritic
XONE: 84/100[11]
NS: 80/100[12]
Review scores
Publication Score
CGM 8/10 [24]

Destructoid 8/10[15]
[22]
EGM
Game Informer 7.75/10[25]
6/10[19]
GameSpot
(NS) 8/10[20]
IGN 8/10[14]
[18]
Nintendo Life
Nintendo World Report 8.5/10[17]
PC Gamer (US) 81/100[16]
Polygon 8/10[13]
[21]
Push Square
[23]
RPGamer
RPGFan 95/100[26]

Battle Chasers: Nightwar received positive reviews, with an aggregate score of 78/100


on Metacritic for the Microsoft Windows version.[9]
Rich Meister of Destructoid rated the game 8/10, calling it "fun and visually striking", but criticized a
jump in difficulty that led to grinding as the player got deeper into the game.[4] Bryan Vitale of RPG
Site also rated it 8/10, calling the narrative and gameplay unoriginal but saying that it is more than
the sum of its parts due to its novel presentation.[27] TJ Hafer of IGN similarly rated the game 8/10,
saying that it is a "skillfully modernized" retro-style RPG, but criticizing the characters as "two-
dimensional", saying that character development was lacking and that they did not "grow, evolve, or
face personal adversity".[28]

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