Professional Documents
Culture Documents
PRSENTED BY
MARNENI DIVYA SREE
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Training games
Definition
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Gamut running game
■ Moves in these games are determined almost totally by chance. While the
subject of these games can be serious, their use is probably most appropriate
for entertainment, although with proper design this format can be a useful
training device.
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Allocation games
■ Players must make the choices necessary to allocate these limited resources
in the "best" manner.
■ The scarce resource depends on the subject of the game, but many games
center on allocation of personnel, use of space, production capacity, and
land.
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■ The Community Land Use Game, designed by Allan Feldt, is a manual
game which simulates the development of a city. In this game, players
have to allocate the scarce resource—land—in a way that encourages the
healthy growth of a city.
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Budget-Allocation Games
■ While the game style can differ, these games typically present a problem
situation to the players where their response can be, either totally or in
part.
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■ They represent competing.
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Group interaction games
■ Games that focus on group interaction.
■ The game is structured in that way that the players can explore their
feelings, respond the problem and their fellow players
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Communication Games
■ While there are only a few examples available, specifically designed to
facilitate communication between players and designers and among players.
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■ Another communication game uses visual display and data analysis
techniques to facilitate communication.
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Influence and power allocation games
■ In this decision-making situations are constructed in which groups have
different powers and influences.
■ These games require certain roles that make certain decisions to address the
issues which are the subject of the game.
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General-Systems Games
■ These games are the most complex and comprehensive. ” They attempt to
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■ General-systems games tend to be highly structured and are rarely
flexible enough for player-initiated redesign.
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Characteristics
■ Participants not only see the process in action but also have an opportunity to
participate in it and experience it.
■ To develop a system which can serve as a basis for discussing issues which
need clarification.
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■ Often the trainer is faced with a need to facilitate communication.
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Why training games
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■ Encourages transfer to real-life applications of these skills. Require the
players to make decisions and commit themselves to a course of action.
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■ Learners seem to develop empathy for real-life decision makers
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Role play
Ø There is no predetermined script or dialogue set before the actors (the content
will be self generated).
Ø The actors of a play are expected to behave as if it were a real life situation
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Ø Useful where learners share a somewhat similar experience.
Ø A structured experience; it means that learning takes place from re-
enactment of past experiences.
Ø A powerful training method if the focus of learning is to generate
awareness.
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Steps in enacting role play
1. Choose a problem which is consistent with the learning objective
2. Explain the topic and set the climate for role play
3. Describe the purpose and objective of the activity
4. Provide a brief introduction of the whole day
5. Ask the group to select different players to enact the play
6. The role areas and performance are to be made clear to the actors
7. Specify the role of observers in a play
8. Arrange the room and set the stage
9. Enact the role play in its real sense
10. Ask the participants to list out critical incidences in the role play
11. Carry out discussions to find out the views of all the observers
12. Develop a final understanding on the expected behavioural roles in real life situations
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Advantages and Disadvantages of Role-play Method
Advantages
Ø It is energizing.
Ø It is simple and low cost learning tool.
Ø It focuses on problems which are real.
Ø It presents complex issues simply and in a short while.
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Ø It does not need materials or advance preparation
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Ø Disadvantages
Ø Acting can become an end in itself and participants can overact or distort
the roles.
Ø If points for observations are not clear, it may dilute the focus of learning.
Ø Role play if not planned, organised and processed properly will be viewed
as a mere fun exercise
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