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Sorcerer 2 (Wild Magic) Izzet Engineer

CLASS & LEVEL BACKGROUND PLAYER NAME

Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +3 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 14


+0
Strength
DEXTERITY
+3
Dexterity

16 ● +4
Constitution
CURRENT HIT POINTS IDEALS
+1
Intelligence
+3 -1
Wisdom
● +4
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 2d6
+3
Acrobatics (Dex) Total SUCCESSES
+2
-1
Animal Handling (Wis) FAILURES

+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

12 ●
+4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) Size Small
Dagger +5 1d4 + 3 piercing
+1 -1
Insight (Wis)
+2
Intimidation (Cha) Light Crossbow +5 1d6 + 3 piercing Darkvision (60 feet)
WISDOM ●
+3
Investigation (Int)
Shocking Grasp +4 1d8 lightning + no reactions
Fury of the Small (when you
+1
Medicine (Wis)
8 +1
Nature (Int)
damage a creature with a spell or
attack and they're at least one size
-1 -1
Perception (Wis)
larger than you, you can deal 1
+2
Performance (Cha)
extra damage; can't use this again
CHARISMA

+4
Persuasion (Cha) until after a short or long rest)
+1
Religion (Int)
15 +3
Sleight of Hand (Dex) Nimble Escape (you can take the
+3
Stealth (Dex) Disengage or Hide action as a
+2 bonus action on each of your
-1
Survival (Wis)
turns)
SKILLS ATTACKS & SPELLCASTING

Spellcasting (PH pg. 101)


9 PASSIVE WISDOM (PERCEPTION)
Light crossbow, a quiver
CP
with 20 bolts, two Font of Magic (2 sorcery points;
daggers, an arcane PH pg. 101)
SP
Common, Draconic, Goblin focus, a dungeoneer's
pack, an Izzet insignia, Wild Magic Surge (PH pg. 103)
EP
Tinker's tools one set of artisan’s tools,
the charred and twisted Tides of Chaos (PH pg. 103)
GP 105 remains of a failed
experiment, a hammer, a Urban Infrastructure (basic
PP block and tackle, a set of knowledge of buildings and how
common clothes, and a they're built, can get blueprints to
belt pouch structures)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Spell: Chaos Bolt

1st-level evocation

Casting Time: 1 action


Range: 120 feet
Components: V, S
Duration: Instantaneous

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged
spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the
d8s. The number rolled on that die determines the attack’s damage type, as shown below.

d8 Damage Type

1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different
creature of your choice within 30 feet of it. Make a new attack roll against the new target, and
make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by this casting of the spell.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Mage Hand
Mending
Shocking Grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Chaos Bolt (see page 2)

Grease
4
Witch Bolt
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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