Professional Documents
Culture Documents
Submission By
Socio-economic Environment
Inception Escapism
Familial Influence & Income
Involvement
Physical Environment
Upgrade Excitement
Location & City Infrastructure
Market Setting
Zenith Social Connect Satisfaction
Government & Private Investment
Sport Standings
Regression Validation & Esteem
Player Skill level, International Performance
Affiliation
Personal Context
Termination Performance
Age, Exposure, Beliefs & Preferences
of personal biases.
4. Ranking & Quantification questions were Behavioural Impact
kept to a minimum as a trade-off might not Example: Did you ever consider giving up your fanhood? Do you follow all
be possible in real-life and such matches of the player/team or all high stake matches or none?
SPORT 2: Tennis
FAVOURITE PLAYER/ TEAM: Federer
When: Highlights:
10 for Cricket,
● Became a Cricket Fan early on while the 2nd favourite
22 for Tennis
sport developed only at the age of 22
● Love for Dhoni, translated into love from CSK and
SPORT 2: Tennis
When:
FAVOURITE PLAYER/ TEAM: Roger Federer
12 for
Highlights:
Football, 18
for Tennis
● The Fanhood for Specific Team/ Player for both the sports started
based on Performance
● Considers himself a Life-long Fan of Real Madrid How:
● Yet, the word associated with his favourite team is - “Success” : News &
Another, performance based parameter Friends
● Watches not many matches of the favourite players but a majority
of the matches of his favourite team - Inline with the Benefits
Theory Why:
Performance
● Surprisingly though, considered dropping fanhood when favourite & Personality
player left his favourite team
● Economically invested by buying merchandises and paying to
watch
Category: Devoted Fan
Outlier: Frequency of watching matches low but not indicative of his
commitment
FAN 3: Jayant Chauhan
SPORT 1: Football
FAVOURITE PLAYER/ TEAM: Barcelona, Messi
SPORT 2: F1
FAVOURITE PLAYER/ TEAM: Lando Norris
Highlights:
● Started playing football as early as at 12
● Sites visual attributes as the most notable attribute of his favourite
players
● Loyalty for single players high and so is his personal affiliation
with them
● Ready to pay 200-300% for products endorsed and customized
by his favourite player
Why: Playing
● Yet surprisingly the inclination to watch matches lower than Style &
When: Persona
normal 13 for
● Remembers brands endorsed by his favourite players too Football, 23
● As with other cases, love for the 2nd support as late as at 23
for F1 How:
School &
Hotstar
Category: Die-hard Fan
Outlier: Follows his 2nd favourite sport as diligently as the 1st!
SPORT 1: Football
When: How:
12 for Friends
FAVOURITE PLAYER/ TEAM: Chelsea F.C., Drogba Football, &
21 for F1 YouTube
SPORT 2: F1
FAVOURITE PLAYER/ TEAM: Lewis Hamilton
Highlights: Why:
Personality
• The only one in our interview group who highlights game
difficulty as a barrier to playing the sport in India FAN 4:
• Plays the primary Sport almost daily!
• Would be willing to pay 3 times to watch high stake matches of
Shourya
the team Maheshwari
• Merchandises as well through Jerseys and Games
• Never misses a high stake match and catches almost 90% of
regular matches of his favourite team as well
• Introduced to the second sport through a video game simulation
and loved it enough to start watching regularly.
• Up to date about both the sports
Highlights:
● Watches over 90% matches of his favourite league and
even the group stage matches of his favourite team.
● Became a fan as early as the age of 11!
When:
● The only interviewee to highlight a socially
11 for
Football unacceptable quality as attractive in his favourite player
– Aggression.
● Calls out management issues during a particular period
as a potential reason to drop fanhood.
How: ● Willing to pay upto 2000 Euros for a high stakes match
Self Interest of his favourite team – 10 times the average price!
● Indulges in merchandise shopping frequently
● One of the few interviewees who calls out Nationalism
Why: as a reason for fanhood
Performance
& Personality
Category: Devoted Fan
Outlier: Started watching football on his own, without any external influence
of family & friends
FAN 6: Aditya Gaggar
SPORT 1: Cricket
FAVOURITE PLAYER/ TEAM: Indian Cricket Team, M.S. Dhoni
Highlights:
● The one with Nationalism as the driving force behind fanhood
● Watches most matches of Indian Cricket Team and all during
world cup and other special series When:
● Unwavering support – Never considered dropping fanhood Age 11
● Would be willing to pay 4 times for high stake matches
● He could name the endorsed brand of players as well
● Trust and Loyalty are the attributes Aditya associates with his
How:
favourite team and player
Friends
● Been a supporter since the age of 13 when introduced to the
sport by his friends in school
● Devotion consolidated post 2007 WC
Why:
Performance
Highlights:
How: ● Considers the fame of cricket as the reason why he gt
Friends
introduced and addicted to it early on
● Never considered dropping fanhood in the 20 years of
fanhood
Why: ● Would pay 5 times to watch a high stake match live
Nationalism
● The Team Spirit and determination, according to him, make
the secret recipe behind Indian Cricket Team’s charm
● However, has not consider buying endorsed or custom
products
● Doesn’t watch his second favourite sport as much but still
keeps himself up-to-date with the trends and developments
Category: Die-hard Fan
Outlier: Too many favourite players to choose from! Anyone who
performs well for Team India
FAN 9: Rakesh Sharma
SPORT 1: Cricket
FAVOURITE PLAYER/ TEAM: Virat Kohli
SPORT 2: Badminton
FAVOURITE PLAYER/ TEAM: P.V. Sindhu
Highlights:
● Developed a liking for the second sport after
starting to play the same himself, first
● However, does not associate any premium in
When:
terms of merchandises or regular match tickets 15 for How:
of his favourite players Cricket, 20 Family
for
● Highlights accessibility are frequency of such Badminton
matches as the reason for this rationale
● Plays both the sport regularly – A true sports
Why:
enthusiast! Performance
● Highlights performance related attributes as
reason of fanhood
● Too young to have considered dropping Category: Temporary Fan
fanhood so far
Outlier: No Premium associated with his favourite players
but instead enjoys playing regularly himself
SPORT 1: ESport – Dota2
FAVOURITE PLAYER/ TEAM: Miracle/ Team Nigma
Highlights:
● Was a fan of Cricket but moved to Esports at the age of 18
● Watches every match of his favourite team and calls out
ease of catching web-streams as the reason for the same
● Reasons of fanhood : “Thriller Performances” for the team
but “Calm Demeanour” for the favourite player FAN 10:
● Never considered giving up fanhood even after sustained Ishan
poor showing
● Associates 3 times premium with watching high stake
When: Bhushan
12 for How:
matches live even though events web-streamed for free Cricket, Friends
18 for
● Calls out the atmosphere of the arena as the reason for
ESports
such premium-ness
● Merchandises heavily and follows game developments Why:
Performance &
extensively
Personality
● Still follows Cricket but stronger affiliation for the
ESport
Category: Die-Hard Fan
Outlier: Different, yet the same – Contrary to reservations about Esports,,
the same pattern of fanhood as physical sports observed
Key Insights (from IDIs)
When What How Why
● Tap them early : ● Myth Busters? Not this ● Value Alignment ● Current Awareness
Each one of our time : Cricket & Soccer, in-line Consistency: People Essential, indicating
interviewee claims to have with our understanding, emerged who didn’t enjoy playing Escapism: Instead of asking
been introduced to their as the most followed sports the sport physically what made them a fan, we
especially in Tier 2 cities. themselves, didn’t checked with the interviewees
primary favourite sport
consider performance as how they identify their fellow
early on with the latest one
at 17. ● Complexity & speed an important attribute and fans and by their current
went for more emotional awareness was the common
promotes fanhood: A sport if connect answer. This indicates a high
perceived as easy to play or too
● College, second complicated, loses its charm
degree of escapism that people
● Playing, not seek from sports.
window of significantly. E.g.– People who
thought Badminton is just important: Contrary to
opportunity: 9/10 “entertainment” never considered the popular belief, many ● Cognitive Dissonance:
interviewees got watching it. Similarly speed of people never played the When highlighting a negative
introduced to a 2nd sport the game is extremely important game themselves attribute of any favourite
between 18-22 years of for fans. Which is where game physically before player/team, 9/10 players
coverage becomes extremely becoming a fan. Hence it mention a positive twist to align
age – The usual UG
important. is not the first step to their beliefs indicating a need
college going age in India for societal acceptance
fanhood.
● Only 24% survey takers indicate a different age group ● We asked the respondents to indicate three words
of sport introduction and of becoming a fan. that they associate best with their favourite
● This indicates an immediate seeking of favourite player/team.
players and team, and hence a must for the overall ● The results clearly indicate an inclination towards
interest in the game. Emotional Affiliation based fanhood.
20
Straight to Devotee:
How: AIR (Acquaint > Involve > Rave) Why: Influence of Family & Admiration of Friends
● A majority of our respondents developed fanhood for a ● In-line with out understanding, Family & Friends form a
team/player after a specific performance: 46% while a dominant influence in the making of fans and even more
significant number chose gradual liking: 36% so at early ages – 80%
● A clear divide in emotional affiliation vs. performance ● In the middle ages however, Media also gains
importance with people also getting introduced to a
validation seeking by fans
sport due to repeat game broadcasts on TV
Behavioural highlights (from Survey)
Watching Behaviour Playing Behaviour
46% 40% 38%
50%
45% 29%
40% 30%
35%
30% 18%
25% 20% 15%
20% 15%
15% 11% 10% 10% 10%
8%
10%
5%
0% 0%
Go-Getter Hard Worker Hanger Sporty Soul
Based on our survey results, we have found an interesting correlation between the fan’s playing
behaviour and his/ her watching behaviour
E.g. 53% of Sporty souls were found to be know-it-alls based on their survey responses
RECOMMENDATIONS
Basis for recommendation
Tournament/
Relevant Category Sport Team/ Player
League
Correlated Fan
Segment (Playing Sporty Soul Go-Getter Hard Worker
behaviour)
Various Stages of
AIR for creating Acquaint Involve Rave
and nurturing fans
Acquaint - Familiarizing with the sport and teams, instill forget-
them-not characteristics at a young, impressionable age in
potential fans
• Club/league partnerships to organize
sports camps in affiliation with schools
• Club/league partnerships in sports
educational videos and other such
material for kids
• Increased normalized representation of
the female gender
• Community outreach programmes to
increase engagement with players
• Create hype by advertising before a
major tournament to draw attention
(#MeriDoosriCountry campaign on Sony)
• Commentary and match coverage in
regional languages (explanatory in
nature)
• Behind the scene docu-dramas such as
Drive to Survive, The Last Dance
• Simple mobile games that are easier to
play and help build interest in sport (Eg –
Score Hero)
• Exhibition matches with star players to
generate hype and put the best quality on
display
• Increased price-sensitive merchandise
options
Involve - Engaging
physically/virtually with
• Advent of Social Media – More engaging
and interactive content in the form of lives,
the sport,
polls, contests, discussion groups, etc. tournaments/leagues,
Making it easier to be updated about teams, players, etc.
important events. with the help of
• Advanced sports camps in association external influence and
with well-known sportspersons, coaches, building internal drive
etc. to identify and motivate young talent
• Fan parks and other community events to
make sports viewing a community affair
• Play and be involved with Fantasy league,
E-sports titles or mobile games
Rave - Engaging physically/virtually with the sport, tournaments/
leagues, teams, players, etc. completely fuelled by internal drives and a
sense of community and belonging
1.IDI Transcript
2.Survey Results
3.https://www.researchgate.net/publication/282657892_Measuring_sports_fans'_involvement_
The_Fan_Behavior_Questionnaire