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Luck Values:  

(-7) - 24

-Expenditure 1d4 Luck (Must have at least 1 positive Luck Point):  You may use Luck to
affect one event brought about by an action you take or one that directly affects you.
(Examples:  Hjalmar using Luck to make Admiral Blood fail a save against a spell HE
cast. Timbo using Luck to disarm Admiral Blood. Slayn using luck to make a save vs
Zone of Truth which he was affected by. Combat Rewind a la Rick vs. Pixies)

-Expenditure (1d4) x2 Luck (Must have at least 1 positive Luck Point):  You may use
luck to affect one event brought about by someone else's action which has no direct
impact on you.  (Examples:  Bob using luck to rewind Slayn's fireball thus saving 3/4s of
the party, but having no effect on him because of evasion. Using luck to make the Shin
ship's guns misfire. They were targeting the ship not one individual.)

-Every time you advance a level, roll luck as per the table below. ADD this to your
previous total up to the maximum defined below.  Hopefully this will prevent Luck dump
battles right before you advance.

Player Luck
Plyer Level Luck Roll Max Luck
1 1d4 4
2-3 1d6 10
4-7 2d4 16
8-15 3d6 20
16-20 4d6 24

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