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1. Transverse Waves
History of Acoustics Moving perpendicular to the displacement of the medium
Ancient Greece Displacement is up and down
Pythagoras (Greek Philosopher) who established mathematics in Greek Also known as S Waves
culture in the 6th century BCE studied vibrating strings and musical Water, light and radio waves are transverse
instruments
He discovered that dividing the length of a vibrating string into simple Crest of Peak – point of the medium that exhibits the maximum amount
ratios produced consonant musical intervals of positive or upward displacements from the rest position (equilibrium)
Vitruvius was the first to write about it in his monumental book, De Trough – point of the medium that exhibits the maximum amount of
Architektura (understanding and analysis of theater acoustics). It was the negative or downward displacement from the rest position (equilibrium)
beginning of architectural acoustics
Early acoustical investigation were closely tied to musical acoustics 2. Longitudinal Waves
Moving parallel to the direction the particles are moving
Architectural Acoustics A wave in which particles of the medium are displaced in a direction
Also known as Room Acoustics and Building Acoustics parallel to the direction of energy transport
Science and engineering of achieving a good sound within a building and Also known as P waves or Compression Waves
is a branch if Acoustical Engineering Sound is longitudinal waves
Design of spaces, structures and mechanical/ electrical systems to meet
hearing needs Compression – point on a medium which a longitudinal wave is travelling
at a maximum density
Sound and Vibration Theory Rarefaction – point on a medium which a longitudinal wave is travelling at
All acoustic situation have 3 common elements a minimum density
1. Source – could be loud or quiet
2. Transmission Path – can transmit more or less sound/vibrations 3 Major Characteristics of a Sound Wave
3. Receiver- reception of sound may be influenced 1. Frequency
Number of complete vibrations or pulses of sound source per a
Sound and Vibration given unit of time usually 1 second
What is sound? Number of times the cycle of compression and rarefactions of air
A physical wave of a mechanical vibration or simply a series of pressure makes in a given unit of time ( 1 second)
variations in an elastic mediums Hertz – unit of frequency, named after Heinrich Hertz
A vibration in an elastic medium such as air, water, building materials and Commonly called the Pitch of Tone of the Sound
earth 1 Hertz = 1 cycle/second or 1 period/second or
Vibrations that travel through air or another medium and can be heard 1 vibration/second
when they reach a person’s or animal’s ear. These continuous vibrations T = 1/f where: T = time
or pressure variations take the form of periodic compressions and 1 = cycle period
rarefactions that travel outward longitudinally from the source. It “bumps” F = frequency
adjacent particles and imparts most of its motion and energy to them
(Newton’s Third Law of Motion) Cycle – complete up and down oscillation of the wave
Oscillation – repetitive variation, back and forth movement in a regular
Propagation of Sound rhythm
Sound waves do not travel through a vacuum (space) but scientist argue
that you can still hear sound in space given certain conditions (particle Sound Frequencies
colliding) Sub-audible – below 20 Hz
For sound to propagate or travel, you need a media or medium Audible – 20 Hz to 20, 000 Hz (dependent on individuals and
possessing inertia and elasticity (these would affect wave speed) environmental factors)
Inertia is the resistance of any physical object to any change in its motion. Hearing sensitivity, esp. the upper frequency limit, diminishes with
Objects tendency to keep moving in a straight line at a constant linear increasing age even without adverse effects from the disease or noise.
velocity or to keep still. This condition is called Presbycusis
First Law of Motion – an object either is at rest or moves at a constant Human speaking voice has a range of approximately 100 Hz to 600 Hz.
velocity, unless acted upon by an external force. Male voice is around 85 Hz to 180 Hz and female voice at 165 Hz to 255
Elasticity – tendency of solid materials to return to their original shape Hz
after being deformed
Sound has its origins in vibrating bodies Pure Tones
Vibrations produced at a single frequency. This is achieved using a tuning
fork
Symphonic music consists of numerous tones at different frequencies and
Velocity of Propagation pressures
Sound travels at different velocities or speeds depending on the medium A tone is composed of a fundamental frequency with multiples of the
In air 20C at sea level, sound velocity is at 344 m/s or 1,130 fps. That is fundamental frequencies called harmonics
also approximately 1,236 kph (768 mph) or 1 kilometer in 3 seconds Musical sounds are composed of a fundamental frequency and integral
Sound speed also differs in different altitudes (altitude temperature). The multiples of fundamental frequency of harmonics
higher the altitude, the slower sound moves. Most common sounds are complex combinations of frequencies
Sound travels not only in air but also in other media
Sound travels faster in solids, than they do in liquids and gases (elasticity 2. Wavelength
factor has a greater influence on the speed) The distance a sound wave travels during one cycle of vibration
Sound may travel fast at 16,000 ft/s along steel pipes and duct walls. It is (from crest to crest, trough to trough)
therefore important to block or isolate paths where sound energy can Length of one complete cycle
travel through building materials (called structure-borne sound) Measured in m, cm, and others like any length
There is no special spot to measure a wavelength. Just make sure
you are back to the same height going in the same direction
In longitudinal waves, the wavelength is measured as the distance
between the middle of two compressions or the middles of two
rarefactions/expansions
Wavelength is designated as Lambda ( ) in formulas
The relationship between wavelength, frequency and speed of sound
is expressed as: where: IL = sound intensity level (dB)
= v/f I = sound intensity (W/m2)
where: = wavelength I0 = reference sound intensity, 10-12 (W/m2) which
v or c = velocity of the wave or sound (fps or m/s) is the threshold of audibility or equivalence to
- usually constant (air) 0 dB (constant)
f = frequency of sound (Hz) The human hearing range from the threshold of audibility at 0 dB to the
Sounds with wavelength ranging from 12mm to 15mm can be heard threshold of pain at 130 dB
by humans It is difficult to measure sound intensity directly. However sound intensity
is proportional to the square of sound pressure, which can be more easily
3. Amplitude be measured by Sound Level Meters
Measure of the amount of energy in a sound wave Sound Level Meters contain microphones which transform sound
Is a measure of how big the wave is pressure variations in air into corresponding electric signals
Measured as the height from the equilibrium point to a crest or the In air under normal atmospheric conditions, sound intensity level and
depth from the equilibrium point to a trough sound pressure level are nearly identical
It takes more energy to make a bigger amplitude of a wave. The
bigger the wave, the more electrical energy you need Common Sounds in Decibels
Amplitude is usually referred to as “intensity” or “loudness” Threshold of Feeling – a loud in which one ca hear and feel at the same
time
Threshold of Hearing/Audibilty – sound becomes just audible or
Inverse Square Law recognizable (20 uPa or 2x10-5 Pa)
Sound waves from a point source outdoors with no obstructions (called Threshold of Pain – is the sound pressure level beyond which sound
Free-Field conditions) are virtually spherical and expand from the source. becomes unbearable for a human listener. Threshold varies from 120 dB
A point source has physical dimensions of size that are far less than the (20Pa) to 140 dB (200Pa)
distance an observer is away from the source
Power is a basic quantity of energy flow. Although both acoustical and Noise Reduction with Distance
electric energies are measured in watts, they are both different forms of Outdoors in the open and away from the obstructions, sound energy
energy and cause different response. For instance, 10W of electric energy from the Point sources drops off by 6 dB for each doubling of the
at an incandescent lamp produces a very dim light, whereas 10W of distance from the distance
acoustical energy at a loud speaker can produce an extremely loud Sound energy from Line Sources (stream of automobiles or railroad cars)
sound. Peak power for musical instruments can range from 0.05W for a drops off by 3 dB for each doubling of distance. This is because Line
clarinet to 25W for a bass drum Sources consist of successive point of sources which reinforce each other.
The intensity from a point source outdoors at a distance d away is the Thus the spread of sound energy is cylindrical not spherical.
sound power of the source divided by the total spherical area 4d2 of the An Area Source, produce by several adjacent line sources (row of
sound wave at the distance of the interest, cheering spectators at sports events) or a large radiating surfaces of
I = W/A or I = W/4d2 mechanical equipment, has little reduction of sound energy with distance
where: I = sound intensity (W/m2) close to the source.
W or P =sound power (W) With distance of b/ to c/ where b is the short dimension and c the long
d = distance from the sound (m) dimension of an area source, source energy drops off by 3 dB for each
A = area doubling of distance. Beyond distances of c/ the drop off will be 6 dB
The Inverse Square Law for sound is: for each doubling of distance outdoors.
I1 (d2)2
I2 (d1)2
where: I = sound intensity (W/m2)
d = distance from the sound (ft or m)
If the distance measured is in feet, multiply the result by 10.76 because 1
m2 is equal to 10.76 ft2
Decibels
Unit to express the pressure or the intensity level of the sound energy.
Sound level is always measured in decibels (dB) by sound level meters
Ernst Weber and Gustav Fechner (19th century German scientists)
discovered that nearly all human sensations are proportional to the Exponents
logarithm of the intensity of the stimulus. 105 or 1 x 105
In acoustics, the “bel” unit (in honor of Alexander Graham Bell) was first to A positive exponents means we are multiplying at the base
relate the intensity of sound to an intensity level corresponding to the 54 = 1x5x5x5x5
human sensation. Sound intensity level in “bels” equals the logarithm of A negative exponent means we are dividing at the base
the intensity ratio I/I0 ; where I0 is the minimum sound intensity audible to 5-4 = 15555 or 1/54
the human ear at 1,000 Hz
Logarithms
Used to simplify the numbers since we deal with huge numbers. Always Example:
remember that log is an exponent, and by that, mathematical operations
involving them follow the same rules as those for exponents
The first step to find the logarithm of a number is to express it as a digit
from 1 to 9 multiplied by 10 to a power
Consists of two parts – the Characteristics, which is the power of 10 and
the Mantissa which is the decimal found in the log tables
Properties of Logarithm
1. log xy = log x + log y
2. log x / y = log x – log y
3. log xn = n log x
4. log 1 = 0n
Mantissa
Number Mantissa
1 0
2 0.3
3 0.48
4 0.6
5 0.7
6 0.78
7 0.85
8 0.9
9 0.95
In solving logarithms when decimal point is shifted to the left by “n”
places, the number is to be multiplied by 10 n , when the decimal is shifted
to the right by “n” places, the number is to be divided by 10n
Numbers ending with 0.5 and greater should be rounded up. If less, the
decimal should be drop
Changes in Sound Level
Sound intensity is not perceived directly at the ear; rather it is
transferred the complex hearing mechanism to the brain where
acoustical sensation can be interpreted as Loudness. This makes
hearing perception highly individualized.
Sensitivity to noise also depends on frequency content, time of
occurrence, duration of sound and psychological factors such as
emotional and expectations
The table is a reasonable guide to help explain increases or
decreases in sound levels for many architectural acoustics situation.
Human Ear
Can detect sounds over a wide range of loudness and frequency
Has the ability to detect individual sounds from within a complex
background of loud and unwanted sounds (in a noisy, crowded room
called the Cocktail Party Effect)
Perception of speech can be nearly impossible at noise levels above 80
dB
Reverberant Field
(250, 500, 1000 and 2000 Hz rounded to the nearest 5 %)
Indoors, sound energy drops off under free filed conditions only near the
source ( usually <5 ft for small room)
Room surfaces reflects sound, there will be little further noise reduction
Laboratory Test Mounting
with distance away from the source
Lab tests to determine SAC should be conducted according to the
Reflections from walls and other objects may be just as strong as the
current ASTM C 423 procedures
direct sound form the point of source
There are several types of mounting or installing methods for sound
The more reflections in a room, the less build up of sound energy in the
absorbing materials used in buildings
reverberant filed
Mounting used during tests should be indicated along with the SAC
Without identifying the mounting method, sound absorption data is
Effect of Adding Sound-Absorbing Treatment to Rooms
meaningless
The addition of sound absorbing treatments to the ceiling of a small
room (<500sq.ft) can reduce the reverberant sound levels by 10 dB
Example, a product is advertised to nave a SAC of 0.80 but SAC achieved
was only 0.40 because the actual installation did not duplicate the lab test
or the correct installation method
Sound Baffle
Any object designed to reduce airborne sound
Suspended Sound-Absorbing Panels and Units
Applications for Sound - Absorbing Materials
Suspended sound absorbing panels are also called “Baffles” or “Sound
1. Reverberation Control
Baffles”
Sound absorbing materials can be used to control reverberation so
These are commercially available for installation in a spaced regular
speech will not be garbled
pattern
The larger the room volume, the longer the reverberation time
When these panels or baffles are installed with all edges and sides
because sound waves will encounter room surfaces less often than in
exposed, they can provide extremely high absorption per square foot of
a small rooms
material because at least 6 surfaces will be exposed to sound waves
Each doubling of the total amount of absorption in a room reduces
Absorption data for spaced units are normally presented by the quantity
the reverberation time by one half
that can be installed at the recommended spacings
Sound absorption can make the sound seem to come directly from
Suspended spaced absorbers can be used where a uniform or continuous
the actual source rather than from everywhere in the room
application of conventional sound absorbing material is not feasible.
2. Noise Reduction in Rooms
(example: industrial plants with extremely high ceilings)
When correctly used, sound absorbing materials can be effective on
Baffles or suspended flat-panel and spaced sound absorbing units should
controlling noise build up within a room
be well braced to prevent motion from air circulation in rooms
However, they have a limited application for noise control and are
not the panacea for all noise problems
3. Echo Control
Sound absorbing materials can be used to control echoes
Echoes are long delayed, distinct reflections of sufficient sound level
to be clearly heard above the general reverberation as a repetition
of the original sound
Echo is a reflection of sound, arriving at the listener some time after
the direct sound
Echo (Greek) - Sound
A true echo is a single reflection of the sound source
If too many reflections and there is a build up of echoes - it is a
reverberation
Creep echo - useless sound reflections concentrated near and along
smooth concave surfaces
Flutter echo -an echo which can be heard as a “rattle” or “clicking”
from a hand clap may be present in a small room (narrow spaces
with parallel walls). It is a rapid succession of echoes caused by
reflection of sound back and forth between two parallel walls
REVERBERATION TIME
Reverberation time is defined as the time required for the sound pressure to
drop by 60 dB upon termination
Prof. Wallace C. Sabine (1869-1919) of Harvard University investigated
architectural acoustics scientifically, particularly with reference to reverberation
time. He deduced experimentally that the reverberation time is
1. Directly proportional to the volume of the hall (the bigger the volume
the longer the reverberation)
2. Inversely proportional to the effective absorbing surface area of the
walls and the materials inside the hall
T is directly proportional to V/aA
Long reverberation time degrade speech perception of hearing-impaired
persons far more than normal hearing persons
For hearing impaired and elderly listeners, reverberation time should be well
below most of the values in the graph
If there are different absorbing surfaces of area A1, A2, A3, A4, etc., having
absorption coefficients a1, a2, a3, a4, etc., then,
If the area is measured in square meters and the volume in cubic meters, then
Sabine’s formula can be written as:
Increasing the effective area of complete absorption like, changing the wall
materials or adding more furniture may decrease an excessive reverberation
time for a hall.
This also decreases the intensity of a steady tone.
Too much absorption will make the reverberation time too short and cause the
room to sound acoustically ‘dead’.
The optimum reverberation time is a compromise between clarity of sound
and its intensity