Professional Documents
Culture Documents
Inevitable
Imperative
Dynamic
Development
Change=Challenge
Changing People Expectations
Flatter organization
Internet of Things
“mechanization”
birth of factories
2nd Industrial Revolution
combustion engine
chemical synthesis
invention telegraph
3rd Industrial Revolution
“automation”
rise of electronics
“digitalization”
artificial intelligence
1-Unproductive Academic
3.4 3.4 3.4 4.5 3.8 3.8 3.3 3.1 3.1
Practical
4.1 4.1 4.1 3.8 3.7 3.7 5 4.8 4.8
Virtual
3.1 3.1 3.1 2.3 3 3 2.3 2.7 2.7
2-Somehow Productive Academic
3.6 3.8 3.8 3.9 3.9 4.1 3.1 3 3.2
Practical
3.8 3.8 3.8 4 4.2 4.1 3.5 3.9 4.7
Virtual
3.3 3.1 3.2 2.7 2.4 2.4 4 3.6 2.6
3-Moderately Productive Academic
3.6 3.6 4 3.9 4 4.5 2.5 4 3.5
Practical
4 3.8 3.7 3.9 4 3.5 5 4.5 3.5
Virtual
3 3.1 2.9 2.8 2.6 2.5 3 2 3.5
4-Productive Academic
4.2 3.9 3.7 4.3 4.5 2.8 3.5 3.5 2
Practical
3.1 3.5 3.8 3.8 3 4.5 4.5 3.5 3
Virtual
3.2 3.2 3.1 2.5 3 3.3 2.5 3.5 5.5
5- Highly Productive Academic
3.8 3.8 4.1 3.8 4 5.5 3.5 3.5 5.5
Practical
3.8 3.7 3 4.2 4.5 2.5 4.4 3.5 1.5
Virtual
3 3.2 3.5 2.6 2.5 2.5 2.6 3.5 3.5
The ASEAN Case
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
SEA Digital Economy has
EMERGED
Implications
ASEAN Digital Economy is rapidly growing.
Gen Z and Gen Y are the 2 generations that are very aggressive within the
digital economy.
Unlike the developed countries, SEA has a very high younger population,
next to Africa, and this generation is considered digital natives.
If we do not want to be left behind, we should not just try to catch up with
the fast pace, instead, we should look for a way to cut short and be the
first to everything.
With the total size of the digital economy expected to reach around $20.4 trillion 1 in 2013,
both low- and high- income countries are reexamining their skills development policies to
ensure that youth are fully equipped for employment in information technology (IT) sector
(Jayaram et al, 2013)
Recent research has shown that employers across many different regions and sectors,
including in the digital economy, increasingly value non- cognitive skills as much as
cognitive and technical ones (Burnett et al, 2012)
Thus, while skills such as basic computer skills, specialized capabilities, or programming
knowledge are necessary for employment in IT sector, these skills alone are insufficient for
lasting quality employment, and broader non-cognitive, or soft skills, are also needed.
How do we train?
Key Characteristics of
Promising Training Models
Demand-driven
Multi-stakeholder partnerships
Trend
Training is needed for the digital natives, such that despite the
internet of things, there still exists a physical world.
RECOMMENDATION
I-C-E
Integrate, Innovate, Invent