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Hire Workers Private Actions Hire Workers Private Actions
Hire Workers Private Actions Hire Workers Private Actions
ROUND SUMMARY
JEEPLE TOUR INCOME & CLEANUP STEPS JEEPLE TOUR INCOME & CLEANUP STEPS
When your Jeeple visits a tile, you may activate it: When your Jeeple visits a tile, you may activate it:
1 • Player Income: Reset Jeeple; gain bonuses; gain income; 1 • Player Income: Reset Jeeple; gain bonuses; gain income;
1 Place Workers set to 0; return workers to supply 1 Place Workers set to 0; return workers to supply
(Special Buildings/Attractions only) (Special Buildings/Attractions only)
2 • Evaluate Threat: Gain 1 per exceeding 2 • Evaluate Threat: Gain 1 per exceeding
2 Gain/Spend Excitement 2 Gain/Spend Excitement
3 • Cleanup Central Islands: Return DNA dice to bag; discard last 2 3 • Cleanup Central Islands: Return DNA dice to bag; discard last 2
3 Increase Boredom Paddocks; discard last 2 Special Buildings (3 in 2-player) 3 Increase Boredom Paddocks; discard last 2 Special Buildings (3 in 2-player)
4 • Cleanup Public Notice Board: Set turn order from least to most ; 4 • Cleanup Public Notice Board: Set turn order from least to most ;
4 Take Tile Action 4 Take Tile Action
(Special Buildings/Attractions only) advance Round Marker (Special Buildings/Attractions only) advance Round Marker
5 Danger Roll 5 • (Round 3 only) New Park Entrance: Flip Welcome Center and move at 5 Danger Roll 5 • (Round 3 only) New Park Entrance: Flip Welcome Center and move at
(Paddocks only) least 3 spaces away (Paddocks only) least 3 spaces away
ROUND SUMMARY
JEEPLE TOUR INCOME & CLEANUP STEPS JEEPLE TOUR INCOME & CLEANUP STEPS
When your Jeeple visits a tile, you may activate it: When your Jeeple visits a tile, you may activate it:
1 • Player Income: Reset Jeeple; gain bonuses; gain income; 1 • Player Income: Reset Jeeple; gain bonuses; gain income;
1 Place Workers set to 0; return workers to supply 1 Place Workers set to 0; return workers to supply
(Special Buildings/Attractions only) (Special Buildings/Attractions only)
2 • Evaluate Threat: Gain 1 per exceeding 2 • Evaluate Threat: Gain 1 per exceeding
2 Gain/Spend Excitement 2 Gain/Spend Excitement
3 • Cleanup Central Islands: Return DNA dice to bag; discard last 2 3 • Cleanup Central Islands: Return DNA dice to bag; discard last 2
3 Increase Boredom Paddocks; discard last 2 Special Buildings (3 in 2-player) 3 Increase Boredom Paddocks; discard last 2 Special Buildings (3 in 2-player)
4 • Cleanup Public Notice Board: Set turn order from least to most ; 4 • Cleanup Public Notice Board: Set turn order from least to most ;
4 Take Tile Action 4 Take Tile Action
(Special Buildings/Attractions only) advance Round Marker (Special Buildings/Attractions only) advance Round Marker
5 Danger Roll 5 • (Round 3 only) New Park Entrance: Flip Welcome Center and move at 5 Danger Roll 5 • (Round 3 only) New Park Entrance: Flip Welcome Center and move at
(Paddocks only) least 3 spaces away (Paddocks only) least 3 spaces away
BACK A | DO NOT SCALE - PRINT AT 100%
SCORING
PER » All others discard same number of . PER » All others discard same number of .
SCORING
SCORING
» Everyone who has left loses : » Everyone who has left loses :
(not cumulative) (not cumulative)
ENG GAME
ENG GAME
END GAME
END GAME
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
1 1 2 3 5 7 11 13 15 1 1 2 3 5 7 11 13 15
SCORING
PER » All others discard same number of . PER » All others discard same number of .
SCORING
SCORING
» Everyone who has left loses : » Everyone who has left loses :
(not cumulative) (not cumulative)
ENG GAME
ENG GAME
END GAME
END GAME
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
1 1 2 3 5 7 11 13 15 1 1 2 3 5 7 11 13 15
GAME SCORING
Gain DNA on 1 chosen die Gain DNA on 1 chosen die
1-3 number of workers you spend. 1-3 number of workers you spend.
NO WORKER Buy & place NO WORKER Buy & place
ENGACTIONS
ENGACTIONS
COST COST
1 Attraction. 1 Attraction.
Gain +1 / per . Gain +1 / per .
PUBLIC
PUBLIC
Build a Dino Paddock Build a Special Building Build a Dino Paddock Build a Special Building
2 2
Buy & place Buy & place
Buy & place 1 Dino Paddock. Buy & place 1 Dino Paddock.
1 Special Building. 1 Special Building.
GAME SCORING
Gain DNA on 1 chosen die Gain DNA on 1 chosen die
1-3 number of workers you spend. 1-3 number of workers you spend.
NO WORKER Buy & place NO WORKER Buy & place
ENGACTIONS
ENGACTIONS
COST COST
1 Attraction. 1 Attraction.
Gain +1 / per . Gain +1 / per .
PUBLIC
PUBLIC
Build a Dino Paddock Build a Special Building Build a Dino Paddock Build a Special Building
2 2
Buy & place Buy & place
Buy & place 1 Dino Paddock. Buy & place 1 Dino Paddock.
1 Special Building. 1 Special Building.
BACK B | DO NOT SCALE - PRINT AT 100%
GAME SCORING
Combine OR split DNA Combine OR split DNA
once, using a recipe shown. Spend DNA to make 1 Dinosaur. once, using a recipe shown. Spend DNA to make 1 Dinosaur.
ENG ACTIONS
ENG ACTIONS
Gain and . Gain and .
After refining, gain +1 . After refining, gain +1 .
PRIVATE
PRIVATE
Jeeple Garage Security VC Funding Jeeple Garage Security VC Funding
Pay to increase Pay to increase Pay to increase Pay to increase
Gain shown. Gain shown.
1 space. 1 space. 1 space. 1 space.
Pay less. Pay less. Gain + . Pay less. Pay less. Gain + .
GAME SCORING
Combine OR split DNA Combine OR split DNA
once, using a recipe shown. Spend DNA to make 1 Dinosaur. once, using a recipe shown. Spend DNA to make 1 Dinosaur.
ENG ACTIONS
ENG ACTIONS
Gain and . Gain and .
After refining, gain +1 . After refining, gain +1 .
PRIVATE
PRIVATE
Jeeple Garage Security VC Funding Jeeple Garage Security VC Funding
Pay to increase Pay to increase Pay to increase Pay to increase
Gain shown. Gain shown.
1 space. 1 space. 1 space. 1 space.
Pay less. Pay less. Gain + . Pay less. Pay less. Gain + .