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Mobile gaming in Latin America

MOBILE GAMING IN LATIN AMERICA

Table of Contents
Table of Contents

01 Overview
Mobile gaming revenue in Latin America 2017-2026 02
South America mobile gaming users 2017-2026 03
Latin America: smartphone penetration 2019-2025 04
Latin America: mobile internet penetration rate 2019-2025 05
Latin America: popularity of mobile gaming 2020, by age 06
Latin America: popularity of mobile gaming 2020, by gender 07
Latin America: time spent with mobile gaming 2020 08
Latin America: mobile gaming quality 2020, by country 09
Latin America: battle royale gaming quality 2020, by country 10

02 Argentina
Mobile gaming revenue in Argentina 2017-2026 12
Mobile game users in Argentina 2017-2026 13
Argentina: mobile internet user penetration 2017-2026 14
Table of Contents

Smartphone user penetration in Argentina 2015-2025 15


Argentina: popularity of mobile gaming 2020, by gender 16
Argentina: popularity of mobile gaming 2020, by age 17
Argentina: time spent with mobile gaming 2020 18
Argentina: most popular mobile games genres 2020 19

03 Brazil
Mobile gaming revenue in Brazil 2017-2026 21
Mobile game users in Brazil 2017-2026 22
Mobile internet penetration forecast in Brazil 2010-2025 23
Brazil: smartphone gaming revenue 2017-2022 24
Smartphone users as share of population in Brazil 2015-2025 25
Video game usage by device in Brazil 2021 26
Brazil: popularity of mobile gaming 2020, by age 27
Brazil: popularity of mobile gaming 2020, by gender 28
Table of Contents

Brazil: time spent with mobile gaming 2020 29


Brazil: smartphone gaming frequency 2020 30

04 Colombia
Mobile gaming revenue in Colombia 2017-2026 32
Mobile game users in Colombia 2017-2026 33
Mobile internet penetration forecast in Colombia 2010-2025 34
Smartphone penetration forecast in Colombia 2010-2025 35
Colombia: popularity of mobile gaming 2020, by gender 36
Colombia: popularity of mobile gaming 2020, by age 37
Colombia: time spent with mobile gaming 2020 38

05 Mexico
Mobile gaming revenue in Mexico 2017-2026 40
Mobile game user in Mexico 2017-2026 41
Table of Contents

Mexico: mobile internet user penetration 2016-2026 42


Mexico: smartphone users as share of population 2015-2025 43
Mexico: smartphone gaming penetration 2019 44
Mexico: leading devices used for gaming 2020 45
Mexico: popularity of mobile gaming 2020, by age 46
Mexico: popularity of mobile gaming 2020, by gender 47
Mexico: time spent with mobile gaming 2020 48
Mexico: favorite mobile game categories 2020 49
Mexico: smartphone in-game purchases 2019 50
Mexico: smartphone in-game spending 2019 51
MOBILE GAMING IN LATIN AMERICA

Overview
Mobile gaming revenue in Latin America from 2017 to 2026 (in billion U.S. dollars)
Mobile gaming revenue in Latin America 2017-2026

4.0

3.47
3.5
3.18

3.0 2.9
Revenue in billion U.S. dollars

2.57
2.5
2.24

1.91
2.0
1.61
1.5 1.34
1.15 1.21

1.0

0.5

0.0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): LAC
Further information regarding this statistic can be found on page 53.
2 Source(s): Statista Digital Market Outlook; Statista; ID 1187130 Overview
Mobile gaming users in South America from 2017 to 2026 (in millions)
South America mobile gaming users 2017-2026

160
143.2
138.1
140 133
127
120.4
120 113.3
106.4

100
Users in millions

87.2
82.6
79.3
80

60

40

20

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Central and South America


Further information regarding this statistic can be found on page 54.
3 Source(s): Statista Digital Market Outlook; ID 1187136 Overview
Smartphone penetration in Latin America from 2019 to 2025
Latin America: smartphone penetration 2019-2025

90%
81%
78%
80% 76%
74%
72% 72%
69%
70%

60%
Share of connections

50%

40%

30%

20%

10%

0%
2019 2020 2021* 2022* 2023* 2024* 2025*

Note(s): LAC; 2020


Further information regarding this statistic can be found on page 55.
4 Source(s): GSMA Intelligence; Statista; GSMA ; ID 218531 Overview
Mobile internet users as share of the total population in Latin America from 2019 to 2025
Latin America: mobile internet penetration rate 2019-2025

70%
64%
61% 62%
59%
60% 56% 57%
55%

50%
Penetration rate

40%

30%

20%

10%

0%
2019 2020* 2021* 2022* 2023* 2024* 2025*

Note(s): LAC; 2019


Further information regarding this statistic can be found on page 56.
5 Source(s): GSMA Intelligence; GSMA ; Statista; ID 873565 Overview
Popularity of mobile gaming in Latin America in 2020, by age
Latin America: popularity of mobile gaming 2020, by age

100%

88.91%
90% 86.73% 85.32%
82.35%
80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
18-24 25-34 35-44 45+

Note(s): Central and South America; as of August 2020; 18 years and older
Further information regarding this statistic can be found on page 57.
6 Source(s): AdColony; ID 1155187 Overview
Popularity of mobile gaming in Latin America in 2020, by gender
Latin America: popularity of mobile gaming 2020, by gender

100%

88.1% 87.23%
90%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
Male Female

Note(s): Central and South America; as of August 2020; 18 years and older
Further information regarding this statistic can be found on page 58.
7 Source(s): AdColony; ID 1155189 Overview
Daily time spent with mobile gaming in Latin America in 2020
Latin America: time spent with mobile gaming 2020

Less than 10 minutes 4%

10-20 minutes 17%


1 hour or more 41%

20-40 minutes 22%

40-60 minutes 16%

Note(s): Central and South America; as of August 2020; 18 years and older
Further information regarding this statistic can be found on page 59.
8 Source(s): AdColony; ID 1155190 Overview
Real-time multiplayer mobile gaming experience in selected countries in Latin America in 2020
(index score)
Latin America: mobile gaming quality 2020, by country

Score on a scale from 0 to 100


0 10 20 30 40 50 60 70 80

Uruguay 72.5

Brazil 65.4

Honduras 63.8

Dominican Republic 63.3

Mexico 60.2

Guatemala 57.9

Argentina 57.4

Costa Rica 56.9

Chile 54.9

El Salvador 54.3

Colombia 52.9

Panama 49.3

Bolivia 45.3

Paraguay 44.4

Ecuador 43.1

Note(s):October 10, 2019 to January 10, 2020; 4G and 5G users


Further information regarding this statistic can be found on page 60.
9 Source(s): OpenSignal; ID 1080429 Overview
Battle royale mobile gaming experience in selected countries in Latin America in 2020 (index score)
Latin America: battle royale gaming quality 2020, by country

Score on a scale from 0 to 100


0 10 20 30 40 50 60 70 80

Uruguay 73.8

Brazil 65.3

Honduras 63.2

Dominican Republic 63

Mexico 60.5

Argentina 57.8

Guatemala 56.7

Costa Rica 56.5

Chile 55

Colombia 52.3

El Salvador 50.8

Bolivia 45.8

Panama 45.5

Paraguay 43.4

Ecuador 42.8

Note(s):October 10, 2019 to January 10, 2020; 4G and 5G users


Further information regarding this statistic can be found on page 61.
10 Source(s): OpenSignal; ID 1094533 Overview
MOBILE GAMING IN LATIN AMERICA

Argentina
Mobile gaming revenue in Argentina from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Argentina 2017-2026

900

800
800
726
700 657
Revenue in million U.S. dollars

582
600
505
500
432

400 362

300 279 273


257

200

100

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Argentina
Further information regarding this statistic can be found on page 62.
12 Source(s): Statista Digital Market Outlook; Statista; ID 1186385 Argentina
Number of mobile games users in Argentina from 2017 to 2026 (in millions)
Mobile game users in Argentina 2017-2026

16
14.5
14.1
14 13.6
13.1
12.6
12
12 11.4

10 9.5
9.2
Users in millions

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Argentina
Further information regarding this statistic can be found on page 63.
13 Source(s): Statista Digital Market Outlook; Statista; ID 1186501 Argentina
Mobile internet user penetration in Argentina from 2017 to 2026
Argentina: mobile internet user penetration 2017-2026

100%

90% 85% 86.15%


82.36% 83.76%
80.8%
79%
80% 77.16%
75%
72.66%
69.5%
70%
Share of population

60%

50%

40%

30%

20%

10%

0%
2017 2018 2019 2020 2021 2022* 2023* 2024* 2025* 2026*

Note(s): Argentina; 2017 to 2021; mobile phone users of any age who access the internet via mobile phone (browser or app) at least once per month
Further information regarding this statistic can be found on page 64.
14 Source(s): Statista; ID 244986 Argentina
Smartphone users as share of the population in Argentina from 2015 to 2025
Smartphone user penetration in Argentina 2015-2025

80%
74% 74% 75%
72% 73% 73%
70%
70% 67%
62%
60% 57%

50%
Share of population

50%

40%

30%

20%

10%

0%
2015 2016 2017 2018 2019 2020* 2021* 2022* 2023* 2024* 2025*

Note(s): Argentina; 2015 to 2019; individuals of any age who own at least one smartphone and use the smartphone(s) at least once per month.
Further information regarding this statistic can be found on page 65.
15 Source(s): Statista Digital Market Outlook; Statista; ID 621034 Argentina
Popularity of mobile gaming in Argentina in 2020, by gender
Argentina: popularity of mobile gaming 2020, by gender

100%

87.8%
90%
82.98%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
Male Female

Note(s): Argentina; as of October 2019; 18 years and older


Further information regarding this statistic can be found on page 66.
16 Source(s): AdColony; ID 1166873 Argentina
Popularity of mobile gaming in Argentina in 2020, by age
Argentina: popularity of mobile gaming 2020, by age

100%
90.24%
90% 87.16%
82.74% 82.35%
80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
18-24 25-34 35-44 45+

Note(s): Argentina; as of October 2019; 18 years and older


Further information regarding this statistic can be found on page 67.
17 Source(s): AdColony; ID 1166846 Argentina
Daily time spent with mobile gaming in Argentina in 2020
Argentina: time spent with mobile gaming 2020

45%

40%
40%

35%

30%
Share of respondents

25% 23%

20%
17%
15%
15%

10%

5%
5%

0%
Less than 10 minutes 10-20 minutes 20-40 minutes 40-60 minutes 1 hour or more

Note(s): Argentina; as of October 2019; 18 years and older


Further information regarding this statistic can be found on page 68.
18 Source(s): AdColony; ID 1166876 Argentina
Leading mobile games genres in Argentina in 2020
Argentina: most popular mobile games genres 2020

Share of respondents
0% 10% 20% 30% 40% 50% 60%

Action/adventure 53.3%

Sports 48.7%

Racing 41.5%

Simulation 40.7%

Crosswords 39.2%

Strategy 29.8%

Card games 24%

Role playing games 22.9%

Note(s): Argentina; Q2 2020


Further information regarding this statistic can be found on page 69.
19 Source(s): AdColony; GlobalWebIndex; Adsmovil; ID 1169698 Argentina
MOBILE GAMING IN LATIN AMERICA

Brazil
Revenue of the mobile gaming market in Brazil from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Brazil 2017-2026

1,400

1,180
1,200
1,062
Revenue in million U.S. dollars

1,000 947

813
800
688

600 559
475
447
382 397
400

200

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Brazil
Further information regarding this statistic can be found on page 70.
21 Source(s): Statista Digital Market Outlook; Statista; ID 1186394 Brazil
Number of mobile games users in Brazil from 2017 to 2026 (in millions)
Mobile game users in Brazil 2017-2026

100

90 86.3
83.5
80.6
80 77.3
73.6
69.8
70 66.1
Users in millions

60 54.7
50.7 52.4
50

40

30

20

10

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Brazil
Further information regarding this statistic can be found on page 71.
22 Source(s): Statista Digital Market Outlook; Statista; ID 1186502 Brazil
Forecast of the mobile internet penetration in Brazil from 2010 to 2025
Mobile internet penetration forecast in Brazil 2010-2025

90
83
80 81
78
80 76
73
70
70 67
64
58
60 55
Share of population

51
50 47
43

40 36

30
24

20

10

0
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025

Note(s): Brazil; 2010-2019; All values are estimates.


Further information regarding this statistic can be found on page 72.
23 Source(s): Statista; ID 1138389 Brazil
Smartphone gaming revenue in Brazil from 2017 to 2022 (in million U.S. dollars)
Brazil: smartphone gaming revenue 2017-2022

1,000

878
900

800
719
Revenue in million U.S. dollars

700

589
600

483
500
395
400
324
300

200

100

0
2017 2018* 2019* 2020* 2021* 2022*

Note(s): Brazil; 2017


Further information regarding this statistic can be found on page 73.
24 Source(s): PwC; Statista; Oficina da Net; ID 1079094 Brazil
Share of population in Brazil that use a smartphone from 2015 to 2025
Smartphone users as share of population in Brazil 2015-2025

80%

71% 72%
69% 70%
70% 67% 68%
65%
62%
Smartphone users as share of population

60% 58%
53%

50% 46%

40%

30%

20%

10%

0%
2015 2016 2017 2018 2019 2020* 2021* 2022* 2023* 2024* 2025*

Note(s): Brazil; 2015 to 2019; individuals of any age who own at least one smartphone and use the smartphone(s) at least once per month
Further information regarding this statistic can be found on page 74.
25 Source(s): Statista Digital Market Outlook; Statista; ID 625406 Brazil
Which of these devices do you regularly use to play video games?
Video game usage by device in Brazil 2021

Share of respondents
0% 10% 20% 30% 40% 50% 60% 70%

Smartphone 65%

PC / laptop 42%

Game console (e.g. Xbox One) 31%

Smart TV 18%

Tablet 17%

Mobile game console (e.g. Nintendo DS) 12%

Streaming device (e.g. Apple TV, Chromecast) 5%

I don't play video games 16%

Other 2%

Note(s): Brazil; 1 Oct to 14 Dec 2021 and 5 Jul 2021 to 15 Sep 2021 and 8 Apr 2021 to 10 Jun 2021 and 11 Jan 2021 to 15 Mar 2021; 18-64 years; 2049 respondents
Further information regarding this statistic can be found on page 75.
26 Source(s): Statista Global Consumer Survey (GCS); ID 822795 Brazil
Popularity of mobile gaming in Brazil in 2020, by age
Brazil: popularity of mobile gaming 2020, by age

100%
89.35%
90% 84.67% 83.33%
78.95%
80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
18-24 25-34 35-44 45+

Note(s): Brazil; as of February 2020; 18 years and older


Further information regarding this statistic can be found on page 76.
27 Source(s): AdColony; ID 1167059 Brazil
Popularity of mobile gaming in Brazil in 2020, by gender
Brazil: popularity of mobile gaming 2020, by gender

100%

90% 87% 86.89%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
Male Female

Note(s): Brazil; as of February 2020; 18 years and older


Further information regarding this statistic can be found on page 77.
28 Source(s): AdColony; ID 1167058 Brazil
Daily time spent with mobile gaming in Brazil in 2020
Brazil: time spent with mobile gaming 2020

60%

53%

50%

40%
Share of respondents

30%

19%
20%
14%
12%

10%

2%

0%
Less than 10 minutes 10-20 minutes 20-40 minutes 40-60 minutes 1 hour or more

Note(s): Brazil; as of February 2020; 18 years and older


Further information regarding this statistic can be found on page 78.
29 Source(s): AdColony; ID 1167057 Brazil
Frequency of smartphone gaming in Brazil in 2020
Brazil: smartphone gaming frequency 2020

72%
70%

60%
Share of respondents

50%

40%

30%

20% 18%

10% 6%
3%
1%
0%
Every day Multiple times per week Once a week Multiple times per month Less than once a month

Note(s):as of February 2020; 18 years and older


Further information regarding this statistic can be found on page 79.
30 Source(s): AdColony; ID 940331 Brazil
MOBILE GAMING IN LATIN AMERICA

Colombia
Mobile gaming revenue in Colombia from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Colombia 2017-2026

600

505
500 475
445
410
Revenue in million U.S. dollars

400 368

323

300 274
233
220
192
200

100

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): North America, Colombia


Further information regarding this statistic can be found on page 80.
32 Source(s): Statista Digital Market Outlook; Statista; ID 1186375 Colombia
Number of mobile games users in Colombia from 2017 to 2026 (in millions)
Mobile game users in Colombia 2017-2026

16

13.9
14 13.3
12.7
11.9
12 11.1
10.2
10 9.2
Users in millions

8 7.4
6.7
6.2
6

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): North America, Colombia


Further information regarding this statistic can be found on page 81.
33 Source(s): Statista Digital Market Outlook; Statista; ID 1186493 Colombia
Forecast of the mobile internet penetration in Colombia from 2010 to 2025
Mobile internet penetration forecast in Colombia 2010-2025

80

70 71
68 69
70 66
63

60 57
Share of population

50 47

40

31
30

20 16

10 7
3
0 0 0 1
0
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025

Note(s): Colombia; 2010-2019; All values are estimates.


Further information regarding this statistic can be found on page 82.
34 Source(s): Statista; ID 1138484 Colombia
Forecast of the smartphone penetration in Colombia from 2010 to 2025
Smartphone penetration forecast in Colombia 2010-2025

80

70 71
68 69
70 67
65
61
60
55
Penetration rate in percent

50
42
40

30 26

20
13

10
5
1 2
0 0
0
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025

Note(s): Colombia; 2010-2019; All values are estimates.


Further information regarding this statistic can be found on page 83.
35 Source(s): Statista; ID 1143883 Colombia
Popularity of mobile gaming in Colombia in 2020, by gender
Colombia: popularity of mobile gaming 2020, by gender

100%

88.15% 89.67%
90%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
Male Female

Note(s): Colombia; as of July 2020; 18 years and older


Further information regarding this statistic can be found on page 84.
36 Source(s): AdColony; ID 1167072 Colombia
Popularity of mobile gaming in Colombia in 2020, by age
Colombia: popularity of mobile gaming 2020, by age

100%

88.82% 89.42%
90% 86.21% 87.1%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
18-24 25-34 35-44 45+

Note(s): Colombia; as of July 2020; 18 years and older


Further information regarding this statistic can be found on page 85.
37 Source(s): AdColony; ID 1167073 Colombia
Daily time spent with mobile gaming in Colombia in 2020
Colombia: time spent with mobile gaming 2020

40%
37%

35%

30%
Share of respondents

25%
21%
20%
20%
17%

15%

10%

5%
5%

0%
Less than 10 minutes 10-20 minutes 20-40 minutes 40-60 minutes 1 hour or more

Note(s): Colombia; as of July 2020; 18 years and older


Further information regarding this statistic can be found on page 86.
38 Source(s): AdColony; ID 1167071 Colombia
MOBILE GAMING IN LATIN AMERICA

Mexico
Mobile gaming revenue in Mexico from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Mexico 2017-2026

3,000

2,500 2,412
2,256
2,101
Revenue in million U.S. dollars

2,000 1,919
1,718
1,513
1,500
1,263
1,059
1,000 923
837

500

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Mexico
Further information regarding this statistic can be found on page 87.
40 Source(s): Statista Digital Market Outlook; Statista; ID 1186322 Mexico
Number of mobile games users in Mexico from 2017 to 2026 (in millions)
Mobile game user in Mexico 2017-2026

70

59.5
60 57.2
54.9
52.2
49.1
50
45.8
42.5
Users in millions

40
34.5
32.2
30.5
30

20

10

0
2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

Note(s): Mexico
Further information regarding this statistic can be found on page 88.
41 Source(s): Statista Digital Market Outlook; Statista; ID 1186468 Mexico
Mobile internet user penetration in Mexico from 2016 to 2026
Mexico: mobile internet user penetration 2016-2026

80%

70.38% 71.26%
68.05% 69.32%
70% 66.53%
64.71%
62.52%
59.81%
60% 56.26%
51.19%
Share of population

50%
43.33%

40%

30%

20%

10%

0%
2016 2017 2018 2019 2020 2021 2022* 2023* 2024* 2025* 2026*

Note(s): Mexico; 2015 to 2021; mobile phone users of any age who access the internet via mobile phone (browser or app) at least once per month
Further information regarding this statistic can be found on page 89.
42 Source(s): Statista; ID 377670 Mexico
Smartphone users as share of the population in Mexico from 2015 to 2025
Mexico: smartphone users as share of population 2015-2025

80%

69% 70%
70% 67% 68%
65%
63%
Smartphone users as share of population

60%
60% 57%
53%

50% 48%

41%
40%

30%

20%

10%

0%
2015 2016 2017 2018 2019 2020* 2021* 2022* 2023* 2024* 2025*

Note(s): Mexico; 2015 to 2019; individuals of any age who own at least one smartphone and use the smartphone(s) at least once per month
Further information regarding this statistic can be found on page 90.
43 Source(s): Statista Digital Market Outlook; Statista; ID 625424 Mexico
Popularity of smartphone gaming in Mexico in 2019
Mexico: smartphone gaming penetration 2019

I do not play 17%

I play 83%

Note(s): Mexico; 2019; 18-55 years; 2,000 respondents


Further information regarding this statistic can be found on page 91.
44 Source(s): Deloitte; ID 1049287 Mexico
Devices used for gaming in Mexico in 2020
Mexico: leading devices used for gaming 2020

Share of respondents
0% 10% 20% 30% 40% 50% 60% 70% 80%

Smartphone 75%

Console 20%

Tablet 8%

Desktop 6%

Handheld consoles 4%

Note(s):as of December 2020


Further information regarding this statistic can be found on page 92.
45 Source(s): CIU; Forbes; ID 720456 Mexico
Popularity of mobile gaming in Mexico in 2020, by age
Mexico: popularity of mobile gaming 2020, by age

100%
90.04% 91.1%
90%
82.09% 83.33%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
18-24 25-34 35-44 45+

Note(s): Mexico; as of April 2020; 18 years and older


Further information regarding this statistic can be found on page 93.
46 Source(s): AdColony; ID 1167189 Mexico
Popularity of mobile gaming in Mexico in 2020, by gender
Mexico: popularity of mobile gaming 2020, by gender

100%
89.35% 89.69%
90%

80%

70%
Share of respondents

60%

50%

40%

30%

20%

10%

0%
Male Female

Note(s): Mexico; as of April 2020; 18 years and older


Further information regarding this statistic can be found on page 94.
47 Source(s): AdColony; ID 1167202 Mexico
Daily time spent with mobile gaming in Mexico in 2020
Mexico: time spent with mobile gaming 2020

40%
36%
35%

30%
26%
Share of respondents

25%

20%
17% 17%

15%

10%

5% 4%

0%
Less than 10 minutes 10-20 minutes 20-40 minutes 40-60 minutes 1 hour or more

Note(s): Mexico; as of July 2020; 18 years and older


Further information regarding this statistic can be found on page 95.
48 Source(s): AdColony; ID 1167208 Mexico
Preferred mobile gaming genres in Mexico in 2020
Mexico: favorite mobile game categories 2020

Share of respondents
0% 10% 20% 30% 40% 50% 60% 70% 80%

Action/adventure 68.3%

Puzzles 52.8%

Racing 52%

Sports 51.4%

Simulation 35.6%

Strategy 30.4%

Role-playing 28.8%

Cards 20.7%

Note(s):as of July 2020; 16 years and older


Further information regarding this statistic can be found on page 96.
49 Source(s): GlobalWebIndex; Adsmovil; AdColony; Europa Press (Notimérica); ID 1094927 Mexico
Smartphone in-game purchases in Mexico in 2019
Mexico: smartphone in-game purchases 2019

Share of respondents
0% 5% 10% 15% 20% 25% 30% 35%

Equipment/other articles 33%

Credit/money 33%

Exclusive, additional content 24%

A complete game (buy or unlock) 22%

Access to a new level or a new area 18%

Skins/characters 18%

Getting rid of ads in a free game 17%

Eliminate time limits 15%

Accelerate progress 14%

None of the above 13%

Other 3%

Note(s): Mexico; 2019; 18-55 years; 2,000 respondents


Further information regarding this statistic can be found on page 97.
50 Source(s): Deloitte; ID 1094946 Mexico
Monthly smartphone in-game spending in Mexico in 2019 (in Mexican pesos)
Mexico: smartphone in-game spending 2019

80% 76%

70%

60%
Share of respondents

50%

40%

30%

20%

11%
10% 6%
5%
2%
0%
0%
0 1-100 101-200 201-300 301-400 400 or more

Note(s): Mexico; 2019; 18-55 years; 2,000 respondents


Further information regarding this statistic can be found on page 98.
51 Source(s): Deloitte; ID 1094957 Mexico
MOBILE GAMING IN LATIN AMERICA

References
Mobile gaming revenue in Latin America from 2017 to 2026 (in billion U.S. dollars)
Mobile gaming revenue in Latin America 2017-2026

Description
Source and methodology information
In Latin America, revenue generated by mobile gaming has been steadily increasing in the time period of
Source(s) Statista Digital Market Outlook; Statista consideration. In 2021, the whole region generated a revenue of roughly 1.91 billion U.S. dollars. By 2026, this
value is projected to climb to as much as 3.47 billion U.S. dollars.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) LAC

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

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53 References
Mobile gaming users in South America from 2017 to 2026 (in millions)
South America mobile gaming users 2017-2026

Description
Source and methodology information
In South America, the number of mobile game users has been continuously increasing in the time period of
Source(s) Statista Digital Market Outlook consideration. In 2021, it stood at approximately 113.3 million people. The Statista Digital Market Outlook
estimates that by 2026 roughly 143.2 million people will use mobile games.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Central and South America

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

54 References
Smartphone penetration in Latin America from 2019 to 2025
Latin America: smartphone penetration 2019-2025

Description
Source and methodology information
In 2020, smartphones accounted for 72 percent of all mobile connections in Latin America and the share is
Source(s) GSMA Intelligence; Statista; GSMA expected to increase to 81 percent by 2025. In the same time period, the share of population in the region who
has access to a mobile phone will increase from 68 to 73 percent.
Conducted by GSMA Intelligence; Statista

Survey period 2020

Region(s) LAC

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by GSMA Intelligence

Publication date June 2021

Original source The Mobile Economy 2021, page 9

Website URL visit the website

Notes: * Forecast. An exponential development of the values was assumed to


estimate the annual values between 2019 and 2025, which were provided
by the source.

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55 References
Mobile internet users as share of the total population in Latin America from 2019 to 2025
Latin America: mobile internet penetration rate 2019-2025

Description
Source and methodology information
In 2019, about 55 percent of population in Latin America had access to mobile internet and the share is
Source(s) GSMA Intelligence; GSMA ; Statista expected to increase to 64 percent by 2025. In the same period, mobile penetration rate in the region is
projected to increase from 68 to 73 percent.
Conducted by GSMA Intelligence

Survey period 2019

Region(s) LAC

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date March 2020

Original source gsma.com

Website URL visit the website

Notes: * Forecast. An exponential development of the values was assumed to


estimate the annual values between 2019 and 2025, which were provided
by the source. Figures have been rounded.

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56 References
Popularity of mobile gaming in Latin America in 2020, by age
Latin America: popularity of mobile gaming 2020, by age

Description
Source and methodology information
During a survey carried out in Latin America in 2020, 86.73 percent of respondents aged 25 to 34 stated that
Source(s) AdColony they played mobile games. The share was highest for the age group 18-24 and lowest for the age group 45+.
Conducted by AdColony

Survey period as of August 2020

Region(s) Central and South America

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

57 References
Popularity of mobile gaming in Latin America in 2020, by gender
Latin America: popularity of mobile gaming 2020, by gender

Description
Source and methodology information
During a survey carried out in Latin America in 2020, 88.1 percent of male and 87.23 percent of female
Source(s) AdColony respondents stated that they played mobile games. In the region, Uruguay, Brazil, and Honduras provided the
best mobile internet gaming experience .
Conducted by AdColony

Survey period as of August 2020

Region(s) Central and South America

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

58 References
Daily time spent with mobile gaming in Latin America in 2020
Latin America: time spent with mobile gaming 2020

Description
Source and methodology information
During a survey carried out in Latin America in 2020, 41 percent of respondents spent one hour or more per day
Source(s) AdColony playing mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet gaming
experience .
Conducted by AdColony

Survey period as of August 2020

Region(s) Central and South America

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

59 References
Real-time multiplayer mobile gaming experience in selected countries in Latin America in 2020
(index score)
Latin America: mobile gaming quality 2020, by country

Description
Source and methodology information
Mobile networks in Uruguay provided the best real-time multiplayer mobile gaming experience to 4G and 5G
Source(s) OpenSignal users among the countries presented in the statistic. Uruguay, along with Brazil, with scores of 72.5 and 65.4 out
of a 100, placed into the "fair" category, providing an "average" mobile gaming experience. All other presented
Conducted by OpenSignal
countries scored below 65 points and fell into the "poor" category.
Survey period October 10, 2019 to January 10, 2020

Region(s) LAC

Number of respondents n.a.

Age group n.a.

Special characteristics 4G and 5G users

Published by OpenSignal

Publication date February 2020

Original source The State of Mobile Games Experience in the 5G Era, pages 16 and 17

Website URL visit the website

Notes: According to the source, games experience "measures how mobile users
experience real-time multiplayer mobile gaming on an operator`s network.
Measured on a scale of 0-100, it analyzes how the multiplayer mobile
Games Experience is affected by mobile network conditions including
latency, packet loss [...] For more information visit our Website

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60 References
Battle royale mobile gaming experience in selected countries in Latin America in 2020 (index score)
Latin America: battle royale gaming quality 2020, by country

Description
Source and methodology information
Mobile networks in Uruguay provided the best battle royale mobile gaming experience to 4G and 5G users
Source(s) OpenSignal among the countries presented in the statistic. Uruguay, along with Brazil, with scores of 73.8 and 65.3 out of
100 both placed the "fair" category, providing an "average" mobile gaming experience. Nearly all other presented
Conducted by OpenSignal
countries scored below 65 points and fell into the "poor" category. In Peru - the last in the ranking - the battle
Survey period October 10, 2019 to January 10, 2020 royale gaming experience was classified as "very poor," as the score was under 40 points.

Region(s) LAC

Number of respondents n.a.

Age group n.a.

Special characteristics 4G and 5G users

Published by OpenSignal

Publication date February 2020

Original source The State of Mobile Games Experience in the 5G Era, pages 12

Website URL visit the website

Notes: According to the source, games experience "measures how mobile users
experience real-time multiplayer mobile gaming on an operator`s network.
Measured on a scale of 0-100, it analyzes how the multiplayer mobile
Games Experience is affected by mobile network conditions including
latency, packet loss [...] For more information visit our Website

Back to statistic

61 References
Mobile gaming revenue in Argentina from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Argentina 2017-2026

Description
Source and methodology information
In Argentina, mobile gaming generated a revenue of roughly 432 million U.S. dollars in 2021. By 2026, this value
Source(s) Statista Digital Market Outlook; Statista is projected to climb to as much as 800 million U.S. dollars.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Argentina

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

62 References
Number of mobile games users in Argentina from 2017 to 2026 (in millions)
Mobile game users in Argentina 2017-2026

Description
Source and methodology information
In Argentina, roughly 12 million people used mobile games in 2021. This number is projected to steadily increase
Source(s) Statista Digital Market Outlook; Statista in the time period of consideration. By 2026, a projected 14.5 million people will use mobile games in this
country.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Argentina

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

63 References
Mobile internet user penetration in Argentina from 2017 to 2026
Argentina: mobile internet user penetration 2017-2026

Description
Source and methodology information
In 2021, 79 percent of users in Argentina accessed the internet through their mobile device. This share is
Source(s) Statista projected to grow to 86 percent by 2026. In 2026, the number of mobile internet users in the South American
country is expected to reach about 40.94 million users.
Conducted by Statista

Survey period 2017 to 2021

Region(s) Argentina

Number of respondents n.a.

Age group n.a.

Special characteristics mobile phone users of any age who access the internet via mobile phone
(browser or app) at least once per month

Published by Statista

Publication date July 2021

Original source Statista Key Market Indicators

Website URL visit the website

Notes: * Forecast

Back to statistic

64 References
Smartphone users as share of the population in Argentina from 2015 to 2025
Smartphone user penetration in Argentina 2015-2025

Description
Source and methodology information
In 2019, 70 percent of the population in Argentina used a smartphone and the share is expected to increase to
Source(s) Statista Digital Market Outlook; Statista 75 percent by 2025. Mobile commerce generated 2.45 billion U.S. dollars in revenue in Argentina in 2019.
Conducted by Statista Digital Market Outlook

Survey period 2015 to 2019

Region(s) Argentina

Number of respondents n.a.

Age group n.a.

Special characteristics individuals of any age who own at least one smartphone and use the
smartphone(s) at least once per month.

Published by Statista

Publication date July 2020

Original source Digital Market Outlook

Website URL visit the website

Notes: * Forecast.

Back to statistic

65 References
Popularity of mobile gaming in Argentina in 2020, by gender
Argentina: popularity of mobile gaming 2020, by gender

Description
Source and methodology information
During a survey carried out in Argentina in 2019, 87.8 percent of male and 82.98 percent of female respondents
Source(s) AdColony stated that they played mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile
internet gaming experience .
Conducted by AdColony

Survey period as of October 2019

Region(s) Argentina

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date October 2019

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

66 References
Popularity of mobile gaming in Argentina in 2020, by age
Argentina: popularity of mobile gaming 2020, by age

Description
Source and methodology information
During a survey carried out in Argentina in 2019, 90.24 percent of respondents aged 35 to 44 stated that they
Source(s) AdColony played mobile games. This share was the highest percentage of all of the age groups playing mobile gaming in
Argentina. The age group 45+ had the lowest amount of mobile gamers with 82.35 percent.
Conducted by AdColony

Survey period as of October 2019

Region(s) Argentina

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date October 2019

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

67 References
Daily time spent with mobile gaming in Argentina in 2020
Argentina: time spent with mobile gaming 2020

Description
Source and methodology information
During a survey carried out in Argentina in 2019, 40 percent of respondents spent one hour or more per day
Source(s) AdColony playing mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet gaming
experience .
Conducted by AdColony

Survey period as of October 2019

Region(s) Argentina

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date October 2019

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

68 References
Leading mobile games genres in Argentina in 2020
Argentina: most popular mobile games genres 2020

Description
Source and methodology information
During a survey carried out in Argentina in 2020, action and adventure games were the most popular mobile
Source(s) AdColony; GlobalWebIndex; Adsmovil games genre, named by 53.3 percent of respondents as their favorite genre. Sports games ranked second with
48.7 percent.
Conducted by GlobalWebIndex

Survey period Q2 2020

Region(s) Argentina

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by AdColony; Adsmovil

Publication date June 2020

Original source anunciantes.org.ar

Website URL visit the website

Notes: Multiple answers were possible. The source does not provide details
about the survey methodology (survey type, number or age of
respondents).

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69 References
Revenue of the mobile gaming market in Brazil from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Brazil 2017-2026

Description
Source and methodology information
In Brazil, mobile gaming generated a revenue of roughly 559 million U.S. dollars in 2021. By 2025, this value is
Source(s) Statista Digital Market Outlook; Statista projected to climb to as much as 1.18 billion U.S. dollars.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Brazil

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

70 References
Number of mobile games users in Brazil from 2017 to 2026 (in millions)
Mobile game users in Brazil 2017-2026

Description
Source and methodology information
In Brazil, roughly 69.8 million people used mobile games in 2021. This number is projected to steadily increase
Source(s) Statista Digital Market Outlook; Statista in the time period of consideration. By 2026, a projected 86.3 million people will use mobile games in this
country.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Brazil

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

71 References
Forecast of the mobile internet penetration in Brazil from 2010 to 2025
Mobile internet penetration forecast in Brazil 2010-2025

Description
Source and methodology information
In 2021, the estimated mobile internet penetration in Brazil amounts to 76 percent. Its reach is projected to reach
Source(s) Statista 83 percent in 2025. The penetration rate refers to the share of the total population having access to the internet
via a mobile broadband connection. The shown data are an excerpt of Statista's Key Market Indicators (KMI).
Conducted by Statista
The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and
Survey period 2010-2019 technological environment in up to 150 countries and regions worldwide. All indicators are sourced from
international and national statistical offices, trade associations and the trade press and they are processed to
Region(s) Brazil generate comparable data sets (see supplementary notes under details for more information).

Number of respondents n.a.

Age group n.a.

Special characteristics All values are estimates.

Published by Statista

Publication date May 2021

Original source Key Market Indicators

Website URL visit the website

Notes: The shown forecasts represent a blend of multiple input datasets from
both internal (primary) and external (secondary) sources. Whereas
primary data are generated via Statista's own surveys like the Global
Consumer Survey , secondary input datasets are mostly sourced from
international institutions [...] For more information visit our Website

Back to statistic

72 References
Smartphone gaming revenue in Brazil from 2017 to 2022 (in million U.S. dollars)
Brazil: smartphone gaming revenue 2017-2022

Description
Source and methodology information
In 2022, smartphone gaming is expected to generate nearly 880 million U.S. dollars in revenue in Brazil, up from
Source(s) PwC; Statista; Oficina da Net 324 million in 2017. The Brazilian gaming market in total is expected to be worth 1.84 billion U.S. dollar in 2022.
Conducted by PwC

Survey period 2017

Region(s) Brazil

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date May 2019

Original source oficinadanet.com.br

Website URL visit the website

Notes: * Forecast. An exponential development of the values was assumed to


estimate the annual values between 2017 and 2022, which were provided
by the source.

Back to statistic

73 References
Share of population in Brazil that use a smartphone from 2015 to 2025
Smartphone users as share of population in Brazil 2015-2025

Description
Source and methodology information
In 2019, 65 percent of the Brazilian population used a smartphone and it was forecast that the share would
Source(s) Statista Digital Market Outlook; Statista increase to 75 percent by 2025. Number of smartphone users is expected to increase from 136.5 million to 157.9
million in the same period.
Conducted by Statista Digital Market Outlook

Survey period 2015 to 2019

Region(s) Brazil

Number of respondents n.a.

Age group n.a.

Special characteristics individuals of any age who own at least one smartphone and use the
smartphone(s) at least once per month

Published by Statista

Publication date July 2020

Original source Digital Market Outlook

Website URL visit the website

Notes: * Forecast.

Back to statistic

74 References
Which of these devices do you regularly use to play video games?
Video game usage by device in Brazil 2021

Description
Source and methodology information
The displayed data on video game usage by device shows results of the Statista Global Consumer Survey
Source(s) Statista Global Consumer Survey (GCS) conducted in Brazil in 2021. Some 65 percent of respondents answered the question "Which of these devices do
you regularly use to play video games?" with "Smartphone".
Conducted by Statista

Survey period 1 Oct to 14 Dec 2021 and 5 Jul 2021 to 15 Sep 2021 and 8 Apr 2021 to
10 Jun 2021 and 11 Jan 2021 to 15 Mar 2021

Region(s) Brazil

Number of respondents 2049

Age group 18-64 years

Special characteristics n.a.

Published by Statista

Publication date February 2022

Original source Statista Global Consumer Survey

Website URL visit the website

Notes: Multiple answers were possible.

Back to statistic

75 References
Popularity of mobile gaming in Brazil in 2020, by age
Brazil: popularity of mobile gaming 2020, by age

Description
Source and methodology information
During a survey carried out in Brazil in 2020, 89.35 percent of respondents aged 18 to 24 stated that they played
Source(s) AdColony mobile games. This share was the highest percentage of all the age groups playing mobile gaming in Brazil, the
age group 45+ had the lowest amount of mobile gamers with 78.95 percent.
Conducted by AdColony

Survey period as of February 2020

Region(s) Brazil

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

76 References
Popularity of mobile gaming in Brazil in 2020, by gender
Brazil: popularity of mobile gaming 2020, by gender

Description
Source and methodology information
During a survey carried out in Brazil in 2020, 87 percent of male and 86.89 percent of female respondents stated
Source(s) AdColony that they played mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet
gaming experience .
Conducted by AdColony

Survey period as of February 2020

Region(s) Brazil

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

77 References
Daily time spent with mobile gaming in Brazil in 2020
Brazil: time spent with mobile gaming 2020

Description
Source and methodology information
During a survey carried out in Brazil in 2020, 53 percent of respondents spent one hour or more per day playing
Source(s) AdColony mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet gaming
experience .
Conducted by AdColony

Survey period as of February 2020

Region(s) Brazil

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

78 References
Frequency of smartphone gaming in Brazil in 2020
Brazil: smartphone gaming frequency 2020

Description
Source and methodology information
During a survey carried out in Brazil in 2020, 72 percent of respondents stated they played smartphone games
Source(s) AdColony every day. Uruguay, Brazil, and Honduras provide the best mobile internet gaming experience in Latin America.
Conducted by AdColony

Survey period as of February 2020

Region(s) Brazil

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date February 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

Back to statistic

79 References
Mobile gaming revenue in Colombia from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Colombia 2017-2026

Description
Source and methodology information
In Colombia, mobile gaming generated a revenue of roughly 323 million U.S. dollars in 2021. By 2026, this value
Source(s) Statista Digital Market Outlook; Statista is projected to climb to as much as 505 million U.S. dollars.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) North America, Colombia

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date February 2021

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

80 References
Number of mobile games users in Colombia from 2017 to 2026 (in millions)
Mobile game users in Colombia 2017-2026

Description
Source and methodology information
In Colombia, roughly 10.2 million people used mobile games in 2021. This number is projected to steadily
Source(s) Statista Digital Market Outlook; Statista increase in the time period of consideration. By 2026, a projected 13.9 million people will use mobile games.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) North America, Colombia

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date February 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

Back to statistic

81 References
Forecast of the mobile internet penetration in Colombia from 2010 to 2025
Mobile internet penetration forecast in Colombia 2010-2025

Description
Source and methodology information
In 2021, the estimated mobile internet penetration in Colombia amounts to 66 percent. Its reach is projected to
Source(s) Statista reach 71 percent in 2025. The penetration rate refers to the share of the total population having access to the
internet via a mobile broadband connection. The shown data are an excerpt of Statista's Key Market Indicators
Conducted by Statista
(KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and
Survey period 2010-2019 technological environment in up to 150 countries and regions worldwide. All indicators are sourced from
international and national statistical offices, trade associations and the trade press and they are processed to
Region(s) Colombia generate comparable data sets (see supplementary notes under details for more information).

Number of respondents n.a.

Age group n.a.

Special characteristics All values are estimates.

Published by Statista

Publication date May 2021

Original source Key Market Indicators

Website URL visit the website

Notes: The shown forecasts represent a blend of multiple input datasets from
both internal (primary) and external (secondary) sources. Whereas
primary data are generated via Statista's own surveys like the Global
Consumer Survey , secondary input datasets are mostly sourced from
international institutions [...] For more information visit our Website

Back to statistic

82 References
Forecast of the smartphone penetration in Colombia from 2010 to 2025
Smartphone penetration forecast in Colombia 2010-2025

Description
Source and methodology information
This statistic shows a forecast of the estimated smartphone penetration in Colombia until 2025. It is projected to
Source(s) Statista reach 71 percent by 2025. The penetration rate refers to the share of the total population. The shown data are
an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary
Conducted by Statista
indicators on the macro-economic, demographic and technological environment in up to 150 countries and
Survey period 2010-2019 regions worldwide. All indicators are sourced from international and national statistical offices, trade associations
and the trade press and they are processed to generate comparable data sets (see supplementary notes under
Region(s) Colombia details for more information).

Number of respondents n.a.

Age group n.a.

Special characteristics All values are estimates.

Published by Statista

Publication date May 2021

Original source Key Market Indicators

Website URL visit the website

Notes: The shown forecasts represent a blend of multiple input datasets from
both internal (primary) and external (secondary) sources. Whereas
primary data are generated via Statista's own surveys like the Global
Consumer Survey , secondary input datasets are mostly sourced from
international institutions [...] For more information visit our Website

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83 References
Popularity of mobile gaming in Colombia in 2020, by gender
Colombia: popularity of mobile gaming 2020, by gender

Description
Source and methodology information
During a survey carried out in Colombia in 2020, 88.15 percent of male and 89.67 percent of female
Source(s) AdColony respondents stated that they played mobile games. In the region, Uruguay, Brazil, and Honduras provided the
best mobile internet gaming experience .
Conducted by AdColony

Survey period as of July 2020

Region(s) Colombia

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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84 References
Popularity of mobile gaming in Colombia in 2020, by age
Colombia: popularity of mobile gaming 2020, by age

Description
Source and methodology information
During a survey carried out in Colombia in 2020, 89.42 percent of respondents aged 25 to 34 stated that they
Source(s) AdColony played mobile games. This share was the highest percentage of all the age groups playing mobile gaming in
Colombia, the age group 45+ had the lowest amount of mobile gamers with 87.1 percent.
Conducted by AdColony

Survey period as of July 2020

Region(s) Colombia

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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85 References
Daily time spent with mobile gaming in Colombia in 2020
Colombia: time spent with mobile gaming 2020

Description
Source and methodology information
During a survey carried out in Colombia in 2020, 37 percent of respondents spent one hour or more per day
Source(s) AdColony playing mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet gaming
experience .
Conducted by AdColony

Survey period as of July 2020

Region(s) Colombia

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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86 References
Mobile gaming revenue in Mexico from 2017 to 2026 (in million U.S. dollars)
Mobile gaming revenue in Mexico 2017-2026

Description
Source and methodology information
In Mexico, mobile gaming generated a revenue of roughly 1.51 billion U.S. dollars in 2021. By 2026, this value is
Source(s) Statista Digital Market Outlook; Statista projected to climb to as much as 2.41 billion U.S. dollars.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Mexico

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

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87 References
Number of mobile games users in Mexico from 2017 to 2026 (in millions)
Mobile game user in Mexico 2017-2026

Description
Source and methodology information
In Mexico, roughly 45.8million people used mobile games in 2021. This number is projected to steadily increase
Source(s) Statista Digital Market Outlook; Statista in the time period of consideration. By 2026, a projected 59.5 million people will use mobile games.
Conducted by Statista Digital Market Outlook

Survey period n.a.

Region(s) Mexico

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Statista

Publication date January 2022

Original source Statista Digital Market Outlook

Website URL visit the website

Notes: Data provided by Statista Market Outlooks are estimates Mobile Games
are defined as gaming applications for smart devices such as
smartphones and tablets. Leading app stores like Google's Play Store and
Apple's App Store offer paid app-downloads (single purchases) and
freemium games that are free to [...] For more information visit our
Website

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88 References
Mobile internet user penetration in Mexico from 2016 to 2026
Mexico: mobile internet user penetration 2016-2026

Description
Source and methodology information
This statistic gives information on the mobile internet penetration in Mexico from 2016 to 2021, as well as a
Source(s) Statista forecast until 2026. In 2021, 64.71 percent of the Mexican population accessed the internet from their mobile
device. This figure is expected to grow to 71.26 percent by 2026.
Conducted by Statista

Survey period 2015 to 2021

Region(s) Mexico

Number of respondents n.a.

Age group n.a.

Special characteristics mobile phone users of any age who access the internet via mobile phone
(browser or app) at least once per month

Published by Statista

Publication date July 2021

Original source Statista Key Market Indicators

Website URL visit the website

Notes: * Forecast

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89 References
Smartphone users as share of the population in Mexico from 2015 to 2025
Mexico: smartphone users as share of population 2015-2025

Description
Source and methodology information
In 2019, 60 percent of the population in Mexico used a smartphone and the share is expected to increase to 70
Source(s) Statista Digital Market Outlook; Statista percent by 2025. Mobile commerce generated 11 billion U.S. dollars in revenue in Mexico in 2019.
Conducted by Statista Digital Market Outlook

Survey period 2015 to 2019

Region(s) Mexico

Number of respondents n.a.

Age group n.a.

Special characteristics individuals of any age who own at least one smartphone and use the
smartphone(s) at least once per month

Published by Statista

Publication date July 2020

Original source Digital Market Outlook

Website URL visit the website

Notes: * Forecast.

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90 References
Popularity of smartphone gaming in Mexico in 2019
Mexico: smartphone gaming penetration 2019

Description
Source and methodology information
In 2019, 83 percent of Mexican respondents who had access to a smartphone stated they played smartphones
Source(s) Deloitte games. The activity was most popular among smartphone users aged 25 to 34. In this age bracket , as much as
86 percent of interviewees said they played such games.
Conducted by Deloitte

Survey period 2019 Mobile gaming market share


The Mexican gaming market is estimated at 32.2 billion Mexican pesos. 86 percent of this figure is spent on
Region(s) Mexico console gaming , followed by mobile gaming with eight percent and desktop gaming with six. In spite of console
gaming generating the largest revenues, consoles are only second most popular gaming devices amongst
Number of respondents 2,000 Mexicans, preceded by smartphones by a large margin.
Age group 18-55 years
Mobile gaming preferences
Special characteristics n.a. The three most popular mobile games genres in Mexico are casual/puzzle games, card games and action &
adventure. In terms of spending , over three quarters of mobile gamers do not make in-game purchases. Among
Published by Deloitte the remaining 24 who do make such purchases, the most popular items bought were equipment, game credit
and exclusive game content.
Publication date December 2019

Original source Hábitos de los consumidores móviles en México 2019, page 19

Website URL visit the website

Notes: n.a.

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91 References
Devices used for gaming in Mexico in 2020
Mexico: leading devices used for gaming 2020

Description
Source and methodology information
In 2020, smartphones were the number one gaming device in Mexico. During a survey, three-quarters of gamers
Source(s) CIU; Forbes interviewed stated using a mobile phone for this activity, while 20 percent said they used consoles. Desktops
came in fourth place, with six percent of gamers in the North American country reporting using them to play
Conducted by CIU
video games.
Survey period as of December 2020

Region(s) Mexico

Number of respondents n.a.

Age group n.a.

Special characteristics n.a.

Published by Forbes

Publication date March 2021

Original source forbes.com.mx

Website URL visit the website

Notes: The source does not provide information on survey details (survey type,
number or age of respondents).

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92 References
Popularity of mobile gaming in Mexico in 2020, by age
Mexico: popularity of mobile gaming 2020, by age

Description
Source and methodology information
During a survey carried out in Mexico in 2020, 91.10 percent of respondents aged 25 to 34 stated that they
Source(s) AdColony played mobile games. This share was the highest percentage of all the age groups playing mobile gaming in
Mexico, the age group 35-44 had the lowest amount of mobile gamers with 82.09 percent.
Conducted by AdColony

Survey period as of April 2020

Region(s) Mexico

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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93 References
Popularity of mobile gaming in Mexico in 2020, by gender
Mexico: popularity of mobile gaming 2020, by gender

Description
Source and methodology information
During a survey carried out in Mexico in 2020, 89.35 percent of male and 89.69 percent of female respondents
Source(s) AdColony stated that they played mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile
internet gaming experience .
Conducted by AdColony

Survey period as of April 2020

Region(s) Mexico

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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94 References
Daily time spent with mobile gaming in Mexico in 2020
Mexico: time spent with mobile gaming 2020

Description
Source and methodology information
During a survey carried out in Mexico in 2020, 36 percent of respondents spent one hour or more per day
Source(s) AdColony playing mobile games. In the region, Uruguay, Brazil, and Honduras provided the best mobile internet gaming
experience .
Conducted by AdColony

Survey period as of July 2020

Region(s) Mexico

Number of respondents n.a.

Age group 18 years and older

Special characteristics n.a.

Published by AdColony

Publication date August 2020

Original source adcolony.com

Website URL visit the website

Notes: The source does not provide a date of survey, the date provided is the
release date. The source does not provide further details about the survey
methodology (survey type, number of respondents).

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95 References
Preferred mobile gaming genres in Mexico in 2020
Mexico: favorite mobile game categories 2020

Description
Source and methodology information
According to a 2020 survey, action and/or adventure mobile games were the most popular among Mexicans,
Source(s) GlobalWebIndex; Adsmovil; AdColony; Europa Press (Notimérica) with over 68 percent of respondents choosing this category. Puzzles came in second, with 52.8 percent of
mobile gamers saying they prefer this type of game.
Conducted by GlobalWebIndex; AdColony

Survey period as of July 2020

Region(s) Mexico

Number of respondents n.a.

Age group 16 years and older

Special characteristics n.a.

Published by Adsmovil

Publication date August 2020

Original source notimerica.com

Website URL visit the website

Notes: To the question: "What is your favorite type of game?" ("¿Cuál es el tipo
de juego favorito?") The source does not provide a date of survey, the
date provided is the release date. The source does not provide further
details about the survey methodology (survey type, number of
respondents).

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96 References
Smartphone in-game purchases in Mexico in 2019
Mexico: smartphone in-game purchases 2019

Description
Source and methodology information
In 2019, 33 percent of Mexican respondents who had access to a smartphone and made at least one in-game
Source(s) Deloitte purchase in their lives stated they had bought equipment or other articles. Mobile games make approximately
eight percent of the total gaming revenue in Mexico .
Conducted by Deloitte

Survey period 2019

Region(s) Mexico

Number of respondents 2,000

Age group 18-55 years

Special characteristics n.a.

Published by Deloitte

Publication date December 2019

Original source Hábitos de los consumidores móviles en México 2019, page 23

Website URL visit the website

Notes: n.a.

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97 References
Monthly smartphone in-game spending in Mexico in 2019 (in Mexican pesos)
Mexico: smartphone in-game spending 2019

Description
Source and methodology information
In 2019, among survey respondents who had access to a smartphone and said they had made at least one in-
Source(s) Deloitte game purchase in their life, 11 percent stated their monthly smartphone in-game was between one and 100
Mexican pesos. Only six percent said they spent over 400 pesos per month.
Conducted by Deloitte

Survey period 2019

Region(s) Mexico

Number of respondents 2,000

Age group 18-55 years

Special characteristics n.a.

Published by Deloitte

Publication date December 2019

Original source Hábitos de los consumidores móviles en México 2019, page 24

Website URL visit the website

Notes: n.a.

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98 References

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