Charger: Rhoxodon are masters of momentum. As a bonus action on each of your turn you may charge as your movement. When you charge you may move in a straight line up to your remaining movement speed and ram any number of enemiea in that line. Each enemy hit makes a Dexterity saving throw DC is IO + your Strength modfier. On a failed save they are knocked prone. Tough Hide: Your hide is thick and coarse that can take a serious beating before even showing wear. You have resistance to Slashing damage. Threatening Presence: The Rhoxodon are Weapon Warlords: Rhoxodon train their renowned for their intimidating personas. You young in the weapons of war from a young have proficency in Intimidation and have age. You have proficiency with Warhammers, advantage on checks with it against creatures Greatclubs, Halberds and Mauls. smaller than you. Languages. You can speak and read Natural Craftsman: Due to your history with Common, and Rhox. the Rhoxodon people you have experience with building weapons of war. You have proficiency with Blacksmithing tools Onz-Horn OPTIONAL FEAT You only have one horn, but it's « good ane. One long, sharp gionaua barn. |t stands tall and proud, Ivory DEFENDER as do you. One-homs are the moat majestic - or the Prerequisite: Sorek, 3h level, Wisdom 15¢ Tost terrifying — members of their race. Most sorek Sorek Joremasters have long known of ancient diplemats, lenders, ancl paladins are of thin gubrace. giypha of power. Sorek paint these glypha on their Ability Scere Increase. Your Chon=ama score bemes for protection from evil, but the symbols saw increases by ). a different use during the war against Bael Turath. Charge. You have a single jong. pointed horn. You The corek Joorned that carving the ghypha into their are proficient with unarmed attacks with your horn, homa granted them o measure of eldritch powrr. which do 144 + Strength modifier (minimum 1} The scrimshaw process requires exquisite piercing damage. precision; the seeker must sit still for hours while Indomitable. You add your Chanama bonus the glypha are carved. Only the most disciplined {minimum 1] to saving throws agninst becoming warriors can hope to become hury Defenders. charmed, dominated, or frightened. You gain the following benefits: ® Asa bonus action you may cast elemerdal weapon Two-Horn on your horn without a samatic component. When The majority of sorek, with their two ahorter conical cast this way the duration is 15 minutes, uniess horns, are less mmpressne then them lin. They make you end it carlier, with no need for concentration. up ſor it with their terrible mementum. You can't use this ability again until you finish a Ability Score Increase. Your Constitution score long rest. increases by 1, e While the effect above is active you have advantage Charge. You have a pair of blunt conical horns, a on attack rolls against infernals - demons, devils, large one in front and a emaller one behind. You are neflings, etc. praficmnt with unarmed attacks with your horns, which de 144 + Strength modifier (minimum 1) bluckgnoning damage. Unstoppable. You nore difficult terrain when you charge.