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Size.

Pseudodragons are the size and weight of a large


PSEUD ODRAGON housecat, though with their tail they are closer to 3 feet long,
and possess a similar wingspan. Your size is Tiny.
The elusive pseudodragon dwells in the quiet places of the
world. With its mottled, colorful scales, horns, and a maw
Tiny being. As a tiny creature, you interact with the world
differently than your larger peers. You have the following
filled with sharp teeth, a pseudodragon resembles a tiny
rules: You take up a space of 1' cube; you may move though
dragon.
the space of size medium or larger creatures, and vise versa,
Most pseudodragons live simple lives, however from time
though this movement is still counted as difficult terrain. You
to time one of these small dragons will find greater
have advantage on climbing checks, but disadvantage on all
ambitions, and set out into the world to see what there is to
other strength checks. Finally, you cannot wield normal
see.
weapons.
Speed. Your base walking speed is 15 feet.
Darkvision. Accustomed to life underground, you have
superior vision in dark and dim conditions. You can see in
dim light within 60 feet o f you as if it w ere bright light, and
in darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
Flight. You have a flying speed of 30 feet. To use this speed,
you can’t be wearing medium or heavy armor, and you cannot
hover.
Languages. You can speak common and draconic.

PSEUDODRAGON TRAITS
Some words
Ability Score Increase. Your Dexterity score increases by
2, your Strength score decreaes by 2, and one other ability
score of your choice increases by 1.
Age. Pseudodragons mature fairly rapidly, and reach
adulthood around the age of 14. Most pseudodragons that
make it to an old age can live to 120, but rare individuals may
live much longer, and there are stories of pseudodragons over
200 years old.
Alignment. Most pseudodragons are kindly, and tend
toward the good alignments, but they are also quite capable
of cruelty, greed, and spite. Many pseudodragons also feel the
spark of wildness and independance common in dragons,
and tend toward chaotic alignments.

Stealthy. With your mottled scales and small size, you are
naturally adept at sneaking. You gain proficiency in stealth.
Keen Senses. You are proficient with perception checks.
Bite. You possess a vicious bite that you may use in
combat. When using your bite your unarmed strikes deal 1d3
piercing damage, and count as a finesse weapon.
Sting. You may make an attack with the venomous barb on
your tail. On a hit, the target takes 2d8 poison damage and
must make a constitution save (Save DC = 8 + your
constitution modifier + your proficiency bonus) or be
poisoned until the end of your next turn. Once you have
successfully used this ability you may not use it again until
you complete a long rest.
Lesser Magic Resistance Once per short rest, you may
use your reaction to gain advantage on a save against a spell
or magical ability.

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