You are on page 1of 1

Chequerboard v1.

0
Qualifying for Chequerboard Chequerboard Fighting
To qualify for being in Chequerboard, TUGs must be both During the Charge phase (C4) qualifying TUGs make an
• Front corner to rear corner with another TUG in the same command.
• Side edges of those corners in contact need to be a straight line
1 2
“Advance into Block”,
• Advance directly forward to be in front corner to front
Once qualified, TUGs have the following 4 benefits. corner contact with the TUG it was previously in rear
corner contact with.
Block Moving • Does not need a card.
3BW 3BW 3BW
Close infantry in an Army with this trait can only make
• Does not count as if the TUG were charging
‘Block moves’ using Chequerboard. In the example A,D,B & Example 2. Cuirassier 2 wishes to charge Pike and Shot B.
E can block move. C cannot, even though its corners are Pike and Shot E can Advance into Block for free, to line

A B
touching the side edges are not
up with B. Thus 2 will have to fight 2 TUGs
in a straight line

D E
C
Chequerboard Shooting Chequerboard Driven back
During the Shooting phase, qualifying TUGs treat their front edge as it were Qualifying TUGs benefit from a -1 modifier when being driven back. This applies both in the
level with the TUG whose rear corner it is touching Shooting Phase and the Charge Phase. In the Charge phase the claim is determined from the
Example 1. Pike and Shot D is faced by enemy Dragoon 1. In its physical TUGs starting position
position it is out of range , but because it in Chequerboard it treats its front Example 3. Pike and Shot A,D ,B & E all benefit from a -1 to Drive backs.
edge in line with A & B and is in range and so can fire. B is out of range and arc
of fire.

You might also like