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RESEARCH PROPOSAL
By:
4193342004
BESP 2019
DEPARTMENT OF BIOLOGY
MEDAN
2021
2
FOREWORD
Praise the presence of God who has given smoothness in compiling this Proposal Thesis
so that this Proposal Thesis can be completed. The author would also like to thank all those who
have helped in the creation of this Proposal Thesis and the various sources that we have used as
data and facts on this task.
The author acknowledges that the author is a human being who has limitations in many
ways. Therefore nothing can be solved perfectly. Similarly, this proposal has been resolved. Not
everything can be described perfectly in this proposal. The author does it to the fullest with the
ability that the author has. Therefore the author is willing to accept criticism and suggestions.
The author will accept all such criticisms and suggestions as a stepping stone that can improve
cbr writers in the future. So that the next proposal can be solved with better results.
The Author
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TABLE OF CONTENT
FOREWORD i
TABLE OF CONTENT ii
CHAPTER I PRELIMINARY 1
1.1 Background 1
REFERENCESS 21
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CHAPTER I
PRELIMINARY
1.1. Background
A teacher must master two basic concepts, namely teaching (pedagogy) and
leadership. Teachers must understand and be able to practice effective pedagogical
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concepts so that educational goals are achieved. Today's teachers must always be
up-to-date on the development of pedagogic science, for example the concept of
teaching centered learning where this concept is a concept in which the teacher's
activities are mostly learning activities in the form of lecturing where it is as if the
teacher is the only source of knowledge. It is time for the pattern of teaching
centered learning to be shifted to student centered learning, namely a learning
process where active student involvement in the learning process means that
teachers no longer take students' rights to learn.
Current learning resources that are still widely used by teachers are in the
form of guidebooks or study references in the form of thick books for example in
Istamar's book (2007. pp: 1-184), so it is not practical to carry everywhere. The
substance of the book also consists of a long description and an unattractive
appearance and is not accompanied by many colorful pictures. And this is where
the role of the teacher is to work harder in facilitating and preparing the right
media for the effectiveness of children's learning. So that students when studying
can have high motivation every day. Based on the technology used, teaching
materials can be grouped into four categories, namely printed materials such as
handouts, books, modules, student worksheets, brochures, photos/pictures and
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models or mockups. Hearing teaching materials (audio) such as cassettes, radios,
LPs and audio compact discs. Audiovisual teaching materials such as video
compact discs, films. Interactive multimedia teaching materials such as CAI
(Computer, Assisted, Instruction), compact disk (CD) and web-based materials
(Arsyad, 2010).
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Based on the limitations of the problems raised, the formulation of the
problem in this study is:
1. Theoretical Benefits
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It is expected to increase knowledge in the field of education.
2. Practical Benefits
a. For School
b. For Teachers
c. For student
1. Operational Definition
2. Development Limits
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CHAPTER II
LITERATURE REVIEW
Based on some of the definitions above, media is a tool used in the learning
process that can assist in achieving learning objectives. Media is one of the
teaching materials that has benefits for teachers and students because it makes it
easier for teachers to convey material and makes it easier for students to receive
material.
The use of media in the learning process has several functions, namely:
a. The media can overcome the various limitations of the experience that
students have.
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b. Media serves to address the classroom. Many things are difficult for students
to experience directly in the classroom, such as objects that are too big or too
small, the observed movements are too fast or too slow. So through the media
will be able to overcome the difficulties that arise.
c. Media allows direct interaction between students and the environment.
d. The media produces uniformity of observations. Observations made by
students can be jointly directed to things that are considered important in
accordance with the objectives to be achieved.
e. The media can instill the basic concepts that are true, concrete, and realistic.
Use of media, such as; pictures, films, models, graphics, can provide the
correct basic concept.
f. Media can generate new desires and interests.
g. Media can generate motivation and stimulate students to learn.
h. Media can provide an integral experience from the concrete to the abstract.
Learning media consists of several types, one of which is visual media. The
affective function of visual media can be seen from the level of enjoyment of
students when studying or reading illustrated texts. This visual image or symbol
can bring out the emotions and attitudes of students. For example, information
concerning social or racial issues. The cognitive function of visual media can be
seen from visual symbols or images that facilitate the achievement of goals to
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understand and remember information or messages contained in images. The
compensatory function of learning media can be seen from the results of research
that visual media that provide context for understanding texts help weak students
in reading and organizing information in texts and recalling it. Learning media
serves to accommodate students who are weak and slow to accept and understand
the content of lessons presented verbally. Based on the above definition, the
function of the media is as an intermediary in conveying material from the teacher
to the students, because the media can make it easier for students to understand the
material presented. Learning media is useful for generating student motivation in
the learning process.
Based on the above definition, the principles of using learning media are
that learning media must be in accordance with learning objectives and learning
materials. Learning media is seen as a learning resource that is used to solve
problems in the learning process.
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The development of learning media in question is an effort to develop
learning media programs that are more focused on media planning. The media that
will be displayed or used in the learning process is planned and designed according
to the needs of the field or students. Besides that, it is adjusted to the
characteristics of the biological material itself. Developing media as a means of
delivering information/messages including learning messages, it is necessary to
pay attention to the principles of message design which include the principles of
readiness and motivation, use of attention-focusing tools, repetition, active
participation of targets, feedback, and materials. This is based on the consideration
that learning is essentially an activity of conveying messages to students by the
teacher using materials, tools, techniques, and in a certain environment.
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f. The teacher's guide contains instructions for providing motivation, instructions
on how to guide or provide consultation to students in solving the problems
they face, instructions for using learning materials, instructions for providing
guidance to students in completing each exercise, instructions for organizing
and checking test results and final test scripts in learning activities.
The activity stages in the ADDIE model are basically related to each other.
The use of this model needs to be done gradually and comprehensively. Systematic
and systematic implementation of the ADDIE model will ensure the creation of an
effective and efficient training program. The stages of the ADDIE model are:
1. Analysis (analyze)
Analysis is the main stage in applying the ADDIE model to design and
develop a training program. At this stage the designer needs to carry out a training
needs assessment process known as Training Needs Analysis or TNA. The design
of the training program must collect data and information related to performance
problems, after ensuring that performance problems can be overcome through the
training program, the designer of the training program needs to formulate the
objectives or general competencies of the training program, this can be done
through a gap analysis process between abilities that researchers should have.
2. Design
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program or GBPP. GBPP describes the overall plan of learning activities in a
training program.
3. Development (development)
4. Implementation
At this stage the training program is carried out according to the design that
has been developed previously, the instructor conveys the content or training
material to the participants based on the program design or design that was made
previously. The learning strategy describes a sequence of activities carried out by
the instructor to facilitate participants in learning the knowledge, skills and
attitudes being trained. The sequence of learning activities that need to be applied
by the instructor in the learning strategy are pre-learning activities, presentation of
training content or materials, student participation, assessment of learning
outcomes, and follow-up activities.
5. Evaluation (evaluate)
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evaluation with prospective program users or one-to-one evaluation, evaluation
with a small group of prospective participants or small group evaluation, and field
evaluation using a larger respondent group or field trial. The effectiveness of the
training program that has been used for a certain period of time can be assessed
using a summative evaluation approach. The main purpose of summative
evaluation is to obtain data and information about the value and benefits of the
program that can be used to make decisions about the sustainability of a training
program.
Mind maps are media that can be used to allow students to collect more
detailed knowledge, mapping maps show certain concepts. A mind map that
expresses meaningful relationships between concepts related to words. Mind map
is one method that is suitable for students' concentration and memory, because a
mind map is a mapping that contains key words from the topic.38 A mind map or
mind map is a comprehensive picture of a learning material made in a simple form.
Mind maps can be called as a route map that uses all the potential of the
brain to be optimal. Mind maps train the brain to see the whole at once in detail
and by integrating logic and imagination. The form of a mind map is like a map of
a street in a city that has many branches so that it can make a comprehensive view
of the subject matter in a very wide area, plan a route that is the fastest and right
and know where we are going and where we are. Mind maps also involve both
hemispheres of the brain by integrating logic and imagination so that it will be
easier for someone to organize and remember all forms of information, both
written and verbal. The combination of colors, symbols, shapes and so on makes it
easier for the brain to absorb the information it receives.
Mind maps are tools that can help think and remember better, solve
problems and act creatively. Mind maps provide encouragement for creativity and
flexibility. Mind maps help someone to think outside the box. In this mind map
stage, the teacher's role is as a guide for students to experience learning
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experiences that allow students to find principles and construct understanding
independently. This mind map media motivates students to be creative in the
materials they will learn.
Mind maps are able to trigger the brain to think creatively so that students
can think divergently (multiple directions) and not convergent thinking (one way).
The mind map starts from a topic in the middle of the paper, then the sub-topics
must be arranged randomly, but must surround the main topic in the middle of the
paper. This topic is surrounded because mind maps follow the pattern of the brain
in describing information, mind maps always use colors, curved lines, symbols,
words, and images that are in accordance with a set of rules that are simple, basic,
natural, and in accordance with how the brain works. They all have a natural
structure that radiates from the center.
Mind maps are developed based on how the brain works while processing
information. As long as information is conveyed, the brain will take on various
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signs in various forms, ranging from images, sounds, smells, thoughts, to feelings.
Furthermore, through the making of mind map media, information is recorded in
the form of symbols, lines, words, colors. A good mind map will be able to
describe patterns of interrelated ideas in its branches. There are many benefits or
advantages that can be achieved when the learning process uses mind map media,
namely increasing creativity, improving memory, being able to accommodate
various points of view on information, being more fun and activating all parts of
the brain.
Based on the above definition, mind maps are the right media to use to
connect the core material and its relationship with other materials. The mind map
contains a topic in the middle of the paper, the topic has sub-topics and each sub-
topic will have another branch. This media serves to optimize the child's brain to
think.
Steps for Making Mind Map Media According to Buzan, the steps for
making a mind map are as follows:
a. Determine the theme or topic of the mind map, write the topic in the middle of
a blank sheet of paper that is placed horizontally (landscape). Starting writing
from the center gives the brain the freedom to spread out in all directions and
express itself more freely and naturally.
b. Use pictures for the main topic. A picture or photo will have a thousand words
that help the brain in using the imagination to be expressed. A central image
will be more interesting, keeps the brain focused, helps the brain concentrate,
and activates the brain.
c. Use a variety of colors. To the brain, colors are as attractive as images. Color
makes mind maps more lively, adds energy to creative thinking, and is fun.
d. Look for branch topics related to the main topic. Also write with one keyword
for each branch topic. Linking each branch topic, will help to understand and
remember more easily. Use pictures or simple codes for each branch topic.
e. Look for the relationship between the branch topic and the main topic. Draw
relationships by drawing curved lines connecting topics.
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f. Leave blank space on the paper for additional themes/topics. Empty space is
used to place ideas that suddenly appear.
Based on the above definition, the steps for making mind map media are
starting from typing the topic in the middle of the mind map application, then the
topic is given a picture or symbol that underlies the topic because the presence of
symbols or images can help the brain in functioning imagination, as well as adding
various color variations in the media. Look for branch topics that are related to the
main topic then describe the relationship by making curved lines connecting the
topics.
CHAPTER III
RESEARCH METHODOLOGY
This research was conducted in January – March 2022 with the place of the
research being SMA Negeri 1 Kota Tebing Tinggi.
The sample used in this study were students of class XII SMA Negeri 1
Kota Tebing Tinggi as many as 30 people.
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The activities carried out at each stage of the development of the 4-D
model of learning tools can be explained as follows:
1. Defining Phase
The purpose of this stage is to determine and define the learning conditions
that begin with an analysis of the objectives of the material limitations developed
by the media. This stage includes 5 main steps, namely:
a. Curriculum Analysis
b. Student Analysis
c. Material Analysis
d. Concept Analysis
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Concept analysis aims to identify, detail and systematically compile
relevant concepts that will be taught based on the initial-late analysis. This
analysis is the basis for setting learning objectives.
e. Formulation/ Specification
2. Design Phase
b. Establishing Criteria
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Presentation The steps taken at this stage are to design biology
learning media in the form of a mind map application with the format that has
been selected. The results of this stage are in the form of an initial design of
learning media covering all components of learning media (prototype) along
with research instruments.
3. Development Stage
Based on the above definition, the 4-D development stage starts from the
definition stage, which is to determine the development requirements and
analyze the media used in schools, after that to the design stage, which is to
make an initial product in the form of a validated mind map-based biological
media. by colleagues then the development stage, namely at this stage it is
validated by material experts and design experts, then revised and the
dissemination stage, namely at this stage it is developed on a wide scale. This
model is used because it is easy in research and the time used in the study is not
long.
1. Interview
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The interview used is an unstructured interview which is a free
interview where the researcher does not use interview guidelines that
have been systematically and completely arranged for data collection.
The interview guide used is only an outline of the problems to be asked.
2. Questionnaire
N Criteria SS S T S
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T
O S
S
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12 The language used is easy to understand
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𝑛 = many aspects
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