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HWG02 Unit2 TG
HWG02 Unit2 TG
Unit
I Love Toys!
Boarding Pass Do You Have Blocks?
Warm-Up: In this lesson, students learn to name and talk about toys. Ask
students to name toys they have and make a list on the board.
2
Unit
plane
doll car
Fun Fact
video games skates stuffed animals ball
bike
bowling pins Go over this section and explain that
Fun Fact
The name “teddy bear”
Teddy is a short version of the name
comes from the United
States President Theodore
Theodore.
(Teddy) Roosevelt!
You may want to explore the history of
2. Check the toys you have. Then, talk to a Grammar Bridge modern toys a little more deeply.
partner. I have a bike.
I don’t have a train. - The first jigsaw puzzle appeared in
1767.
I have I don’t have
- Legos appeared in 1950.
I have a video game.
I don’t have bowling - Barbie dolls appeared in 1959.
pins.
P rocessing - Creating
eighteen Metacognitive Strategy: Paying
18
attention
Simple Present Tense 2. Have students name the toys they
It is used to describe habitual activities. All verbs apart from verb ‘to be’ have. Then, go over the Grammar
use the auxiliary verb ‘do’ for the negative and question forms. Bridge and review the affirmative
Affirmative Negative Question
and negative sentences in the simple
I I I
present tense using only the pronoun
have don’t have Do have ‘I’. Go over the example provided and
You You you
He/ She/ It has a car. He/ She/ It doesn’t have a car. Does he/ she/ it have a car? have students say similar sentences
We We we with the other pronouns.
have don’t have Do have
They They they
He/She is a student.
On the Way
Compensation Strategy: Using other
clues
3. Review the Grammar Bridge with e. ___
It ___
is __
a _________.
car f. ___
It ___
is __
a _________.
ball
students and make sure they 4. Listen and guess what each child’s
favorite toy is. I love dolls!
understand the use of the verb to be
in the first, second and third persons
singular. The purpose of this exercise
is to practice the structure It is...
Explain the use of the contraction it’s
a. It is a bike. b. It is a teddy bear. c. It is a plane.
to the students. It is a doll. It is a stuffed animal.
It is a ball.
It is a puzzle. It is a video game. It is a car.
nineteen
Workbook, page 12 19
P rocessing - Creating A ACTI
TR
Compensation Strategy: Inferring
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4. In this exercise, students have to use Organize students into pairs and have them
the context in order to infer what the play a guessing game by describing their
toy is. favorite toy using complete sentences similar
to the ones provided in activity 4.
COPIA
TO
O
BL
Cultural Window
PH
Paying attention
He has a car.
the toys in Luke’s room and recall this c. Does Luke have video games? He doesn’t have a train.
Does he have a doll?
vocabulary so that the structure is Yes, he does.
Yes, he does.
No, he doesn’t.
presented in a natural way. No, he doesn’t.
Processing bike
What about a ________?
Of course!
Do ________
_____ you
Memory Strategy: Associating and I’m Santa Claus!
Ho! Ho! Ho!
have one?
_________
elaborating This is
Who are you? I know! Do you for you!
Thank you!
4. Have students look at the pictures and have a scarf?
No, I
describe the characters and situations don’t
_________.
TY
Warm-Up: In this lesson the /ェ/ sound is practiced. Have students identify
the difference between the /ェ/ sound and the /i:/ sound by pronouncing
pairs of words exaggerating these sounds: pig-bee, milk-deer, hit-heat.
Discovering
Drink milk together: Sip, sip, sip!
The king and the witch
Share lollipops: Lick, lick, lick!
Lick, lick, lick! Memory Strategy: Using physical
Sip, sip, sip!
What a hit!
response
Using physical response
Creating
3. How-To: Explain the rules of the game
and go over the examples provided
before playing. This game is played in 4. Use stickers and draw your own toy store. Then,
compare with a friend and report.
pairs. This game is a simplified version
of the ‘Go Fish’ game. I have video games in my toy
Rules: The purpose of the game is to get store. Lisa doesn’t have video
games. She has dolls.
the greatest number of pairs of cards.
• The cards have to be shuffled and
placed facedown. Each player takes
five cards from the pile and looks at
them, but doesn’t show them to other
player. If, by chance, the player has
a pair of exact cards he/she says: I
have pair of dolls/teddy bears/blocks
and places the pair of cards face up so
that the opponent sees that he/she
already has a pair of toys.
TRI P 40 60 80
• If the player doesn’t have a pair of I can identify and pronounce the short /i/ sound. 20
Color your progress.
100
ef
lectio
R
twenty-three
23
the other player: “Do you have a teddy
bear/plane?”
• If the opponent has the toy the first A ACTI
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player needs, he/she must say: ‘Yes,
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I do’ and has to give it to him/her game. Each student takes five cards. The point of the
immediately. game is to guess the card in the other player’s hand.
• If the opponent doesn’t have the Students take turns asking each other ‘Do you have
card the first player is asking for, he/ a…?’ and answer ‘Yes, I do’ or ‘No, I don’t.’ If the answer
she must say: ‘No, I don’t!” and the first is yes, then the student gets to keep the card he/she
player has to draw an additional card correctly guessed. The student who has the most
from the pile of cards that are facing cards wins the game.
down and wait for his/her next turn.
• If a player runs out of cards, the game Creating
ends, and both students count their Cognitive Strategy: Recombining
pairs.
4. In this activity, students are given the opportunity to design
• The player that makes the largest
and create their own toy store. Have them use the stickers
number of pairs wins the game.
provided for this activity and draw other toys. Then, in pairs, ask
them to describe what they have in their toys stores to their
partner. Make sure to go over the example provided before
exchanging ideas.
CLIL Highway
Art CEFR A1.2: Can understand very short, simple
Stories always have a beginning, a middle texts a single phrase at a time, picking up
and an end.
Destination familiar names, words and basic phrases and
You will identify
Story Time the parts of a
rereading as required.
story.
Discovering - Processing
Identify concepts
Help Desk
24 twenty-four
Processing
Bloom’s Cognitive Skill: Identify concepts
What does he do? What does Elfie love? What does
2. Have students look at the pictures to try and guess Santa do? What is inside the big bag? What do they do
what the story is about. Who are the characters? (an with it? Do you think Elfie is happy?
elf and Santa Claus). Does the story have a happy end? • Tell them to use the stickers on the Sticker Page to
(Yes, it does.) fill in the blank spaces in the illustrations of the story.
• Go over the Help Desk section and make sure • Then, have them identify the beginning, middle and
students understand the meaning of the word ‘wish’. end of the story. Students have to understand the
• Have students read the story. As they read, ask the whole structure and content of the story in order to
following comprehension questions: Who is Elfie? determine key moments.
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Have students do the same using a is presented in the Workbook) in this link: https://
friend’s name and the chosen card. www.youtube.com/watch?v=Tp7yEoISjXw. Even
though it presents grammar structures that haven’t
been introduced such as the simple past tense and
Grammar Bridge words students might not know, the images are very
clear and complement the story. There is also an easy
The apostrophe is a symbol used to song before the story is told that students can learn.
show possession. When using singular Ask students to watch the story and ask the following
nouns: add an apostrophe plus ‘s’ at the questions: Is the Happy Prince happy? (No, because he
end of the noun: Peter’s storybook. Mary’s sees people suffer). Does the bird take the ruby to the
bike. boy? (Yes, he does). What does the Prince give the man?
(He gives the man his eye). Is the girl on the street cold?
(Yes, she is). Are the Prince and the bird good friends?
COPIA (Yes, they become best friends). Is the Prince a good
TO
O person? (Yes, he is a very good person). Is the bird a
BL
PH
good friend? (Yes, he is). Are the jewels important for the
Prince to be rich? (No, the jewels are important to help
Go to page 126, activity 2. the poor people).
Test-Taking Strategies
Checkpoint Metacognitive Strategy: Paying
attention
1. Make sure students recognize all the
1. Listen and check the toys that Sarah wants.
toys. Then, have them listen carefully
and check their understanding.
2. Use the Tool Kit to complete the conversation. Tool Kit Audio Script
• doesn’t
don’t .
No, I ______ • have (x5)
What do you • do Sarah: Dear Santa,
have ? • don’t
• does (x4) This is Sarah. This Christmas I want a doll
and a bike. I love animals! I have many
have
Do you _______ Yes, I do.
a ball? Do you ______
____ have stuffed animals, but I don’t have a teddy
a teddy bear?
No, he
bear. Do you have one? See you soon!
doesn’t .
_________ Sarah
_______
does he
Hey! What ______
have ? ________
Does Does he
_______
Processing
have a car?
he _______ have a bear?
_______ Yes, he
does .
_______
Memory Strategy: Placing new words
into a context
3. Read this part of a story. Circle the correct
answer.
beginning
2. Go over the Tool Kit. Then, have
This is the _________________________
Albert the Bear of the story. students use those words to
Albert is a little bear.
a. middle complete the story. In this activity,
He lives in a toy store.
There are many toys b. end you have the opportunity to assess
in that store.
c. beginning students’ understanding of questions
in second and third person singular.
26 twenty-six Workbook, page 18
Compensation Strategy: Using context
clues
3. Have students read the text and
decide whether that part of the story
corresponds to the beginning, middle
or end.
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ADVANC
Stories are narrations that tell about adventures of different
IN
E!
Make sure students have Souvenir! writer creates the beginning, middle and end of the story.
A Good Story!
everything they need for the
project: pencil, eraser, and 1. Work in pairs. You need 3. Write your story. Use “Elfie’s
paper. a pencil, an eraser and Wish” as a model.
paper.