Professional Documents
Culture Documents
Museum of The Future
Museum of The Future
Anti design
Postavljanje negativnih koncepata društva i obrtanje u svrhu promocije ideja
umjetnosti, labirint koji te vodi
Kao lutrije, šoping centara
Live komentari i pokretanje diskusija na temu umjetnosti
digitalni prostor
muzej kao živi organizam u obliku utopije - kao utopijski pristup, sa podijeljenim
dijelovima, muzej demokracije, istine, istinitog protoka informacija
interaktivni muzej
poziv na sudjelovanje, poziv na doživljavanje
smisliti koncept
publika koja kreira sama sebe ili kultura kreira publiku
scenariji u kojima se isprobavaju različite situacije i iz njih se uči, tipa muzej u kojem
uopće nema teksta,
timeline, evolucija razvoja
Vodič kroz kako doživjeti umjetnosti i moguće nove primjene, aspekte i uloge
umjetnosti u društvu,
_____
4 WAYS IN WHICH YOU COULD REINVENT A MUSEUM
11.1.
Brošura koja nas vodi kroz muzej uz opis mogućih scenarija za 4 slučaja
Zahtijeva od svojih posjetitelja da stanu i potpuno se fokusiraju na iskustvo koje će
doživjeti, ulaze na set ponuđene stvarnosti, ulaze u stvarnost i svoj unutrašnji svijet,
mijenjaju svakodnevnicu, iskustva su intenzivna i snažna, no istvoremeno bogata i
utješna.
Korištenje umjetnosti
Many people believe that some aspect of creativity in our lives is important for
personal fulfilment.
Exhibiting or performing or publishing work can bring a sense of pride and
achievement, but it can also open the gates to criticism and a competitive and
market driven world.
Many would say happiness is a more sustained state and relates to connecting
with others rather than with pleasure as such..or that happiness can only exist in
relation to unhappiness.
Whilst many museums appreciate their position at the heart of their community
and combine scholarship, stewardship, learning and a desire for greater
participation, the project shows that the context is now different. Climate change,
pressures on the planet’s finite resources and awareness that a good, happy
society need not set economic growth as it most meaningful measure offer a
chance to re-imagine the purpose of the museums.
The project re-imagines the museum’s purpose as steward of people, place and
planet, supporting institutional and community resilience in the face of global
financial and environmental challenges.
The project takes a view of sustainability which looks beyond financial and
resource management and considers a museum’s role as steward of people,
place and planet, supporting institutional and community wellbeing and
resilience in the face of global financial and environmental challenges.
the creative process within therapy is incredibly important for several reasons. Most
notably because it allows us to explore, think and ponder on our ideas. When we are
open to our ideas and thoughts, no matter how insignificant we may feel they are, we
can explore them and develop a greater sense of ourselves and what we are
experiencing. Creativity also matters in therapy because of the nature of the
therapeutic relationship. A willingness from both client and therapist to test ideas and
to explore themes, is what will often lead to discoveries and eventually positive
therapeutic change. Lastly, creativity matters in therapy because it enables you to take
what you have learnt and apply it to your life outside therapy.
http://happymuseumproject.org/wp-
content/uploads/2010/02/HM_case_study_Manchester_WEB_Mar2016.pdf
http://www.huffingtonpost.co.uk/alex-coulter/is-creativity-
therapeutic_b_2211160.html
http://alaindebotton.com/art/
http://happymuseumproject.org/
https://www.psychologytoday.com/blog/arts-and-health/201406/creative-arts-
therapy-and-expressive-arts-therapy
http://www.counselling-directory.org.uk/counsellor-articles/the-important-
connection-between-creativity-therapy
http://happymuseumproject.org/about/why/
#2 Kompletno iskustvo
Ulazak u izoliranu komoru u koju ulazimo u put kroz vrijeme, spoj povijesnog,
etnografskog, prirodoslovnog i umjetničkog muzeja u kojemu se umjetnost u
potpunosti doživljava u kontekstu i okolnostima vremena u kojemu je nastalo. Ako
slika stoji bez objašnjenja i kontekstka na zidu i tako se ponavlja kroz sva vremena u
kojima umjetnost nastaje, pojavljuje se šum gdje imamo samo isječke i impresiju
umjetnika bez ukupnog iskustva koje je bilo potrebno da bi djelo nastalo.
Multidiplicinarnošću muzeja pojačavamo iskutvo i objašnjavamo publici da je za
shvaćanje umjetnosti potrebno znati kontekst i vrijeme koje današnji muzeji ne
prenose. Na ovaj način audio vizualno i osjetilno iskustvo nas uvlači u izložbu i kao
vremenski stroj vraća nas točno u vrijeme u kojem je umjetnik živio i stvarao, na taj
način možemo bolje razumjeti i naučiti nešto.
• Gallery narrative
• Interdisciplinary museum
• Presentation of art and culture similar to theathre and movies
• Culture as a phenomenon
-engagement with an object, a personal value that object can hold for a visitor
• goal is to educate, to offer an alternate experience, an alternate view, through a lens
of history
Museums are about objects and the visitor experience is about their opportunity to engage
with that object, understand why it is on display and to create their own meanings in
response. It follows therefore that any interpretation, or any technology being incorporated
within the museum, should facilitate that primary relationship between institution and visitor.
The aim for any museum should be to communicate as effectively as possible with their
visitors, reflecting their audience profile and taking into consideration their learning styles
and approaches. Any methodology for that interpretation should be judged on how effectively
it facilitates that communication between visitor and museum and between visitors
themselves.
Planning the displays started with research of the objects themselves and the stories they can
tell, rather than allowing a chronological or taxonomic determinant to dictate how an object
will be displayed. This meant that each of the individual displays, both within the museum as
a whole and critically, within a traditionally recognised taxonomic collection itself, were
developed and were self-contained, focused on the object’s real significance and were relevant
to the museum’s target audiences. Once a story had been agreed, a key message was
established for the story which defined what a visitor should pick up from the display in order
to understand the story. Finally, a target audience was defined for it which helped to
formulate how best to develop the interpretation for the story display.
Internet art
https://www.youtube.com/watch?v=q2PlTV-RvnE