Professional Documents
Culture Documents
Page
Title Page i
Table of Contents ii
CHAPTER
1 THE PROBLEM AND ITS SCOPE
Rationale 1
Theoretical Framework 2
Conceptual Framework 3
Definition of Terms 8
Related Literature 9
Related Studies 18
Research Design 19
Research Instruments 21
Statistical Tools 22
REFERENCES
BIBLIOGRAPHY
Books:
Aaron John C. Robinson (2016), The effects of online gaming towards the academic
Adges, Muhammad Hussein (2017). Effects of online games to the performance of the
of Personal Traits
Chuang, T.Y., and w.f. Chen, 2007. Effects of digital games on children’s cognitive
Hadji Ali, Anisah P. (2009). The level of awareness of the pupils on the effects of online
Klabber, (2001). The effects of prosocial and aggressive video games on children’s
Allpsych.com/journal/violentmedia.html
http://www.academia.edu/23474972/
THE_EFFECTS_OF_ONLINE_GAMING_TOWARDS_THE_PE
RFORMANCES_OF_SELECTED_GRADE_10_STUDENTS
http://www.academia.edu/603484/
THE_EFFECTS_OF_ONLINE_GAMES_ADDICTION
http://www.kidsource.com/kidsource/content2/video.games.html
http://www.techaddiction.com/why-are-video-games-addictive.html
Questionnaire
Instruction: Read the following items and answer it by putting check (✅) mark on the space
provided.
Age: ____
Gender:_____
1 Lack of discipline
2 My siblings help me to my modules and we study
together.
3 I was being tempted to cheat during online class.
4 I let my siblings answer my modules
5 I want my mother to help me during online class.
6 I spend the time in leisure activity to ease all the
problems and boredom.
7 I want to be successful but mother have no time.
and modules.