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Republic of the Philippines

Cebu Normal University


Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph

OUTCOME BASED EDUCATION PLAN of MEDIA INFORMATION


LITERACY (MIL)- SHS GRADE 11
(AUDIO-LINGUAL METHOD)

I. LEARNING OUTCOMES: At the end of the lesson, the students are able to;
1. Analyze what are the different sources of Media and Information
2. Demonstrates their understanding of different resources of media and
information, their design principle and elements, and selection criteria.
3. The learners create their digital portfolio with the use of Media.

II. LEARNING CONTENT: CURRENT AND FUTURE TRENDS IN MEDIA


AND INFROMATION

Reference: (https://bamil786447613.wordpress.com/2018/11/05/current-and-
future-trends-of-media-and-information/)

Resources: Laptop, Projector, Bluetooth Speaker and HDMI

TECHNOLOGY IN THE 20TH CENTURY

Many of the technological advances we are seeing today will shape


our daily life in the future – the way we relax, interact, communicate and
conduct business. From virtual worlds, avatar emotions, artificial
intelligence, computer-generated storytelling and narrative, interactive 360
holographic images, mixed reality, stress disorder virtual therapies and so
much more. ICT will continue to advance, empower and transform every
aspect of our life. Check out some of these emerging technologies and
trends.
CONTEXTUAL AWARENESS

By combining ‘hard sensor’ information such as where you are and the
conditions around you, combined with ‘soft sensors’ such as your calendar,
your social network and past preferences – future devices will constantly
learn about who you are and how you live, work and play. As your devices
learn about your life, they can begin to anticipate your needs. Imagine your
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph
PC
advising you to leave home 15 minutes early or take a different route to
avoid a traffic jam on your way to work. Consider a “context-aware” remote
control that instantly determines who is holding it and automatically selects
the Smart TV preferences for that person.
HAPTICS TECHNOLOGY

Haptics is a feedback technology (using computer applications) that takes


advantage of the user’s sense of touch by applying force, vibrations and/or
motions to the User. Simple haptics were used in smartphones, game
controllers, joysticks and steering wheels. Haptics is gaining widespread
acceptance as a key part of virtual reality systems, adding the sense of
touch to previously visual-only solutions. It is also used in virtual arts, such
as sound synthesis, graphic design and animation. There are many
possibilities for Haptics to be applied to gaming, movies, manufacturing,
medical, and other industries. Imagine your doctor operating on you in
Cairns from his computer in Brisbane or ‘feeling’ the texture of clothing for
sale on the internet or interacting with a hologram. Haptics technology has
the potential to create new industries in the future.
GAMIFICATION

With the increase in the use of gaming amongst the younger generation,
game design thinking is now being applied to non-gaming (business)
applications to make them more fun and engaging. It has been called one
of the most important trends in technology by several industry experts. It
can potentially be applied to any industry and almost anything to create fun
and engaging experiences, converting customers (Users) into players.
Gamification is radically changing the way companies do business,
increasing engagement with customers, employees and stakeholders to
levels never seen before.
EYE TRACKING TECHNOLOGY
Eye tracking technology measures eye positions and movements which are
analyzed through computer applications. Future laptops, smartphones and
tablets could contain thousands of tiny imaging sensors built into the
display screen. Eye tracking technology could have many possible
applications, including:
 Law enforcement – lie detection
 Airport security – identifying suspicious behavior, e.g. to catch terrorists
before they strike.
 Retail – recording, monitoring and analyzing consumer behavior to
‘tailor’ marketing to individuals.
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph
 Safety –
save many lives.
 Healthcare – assisting people with disabilities or paralysis to
communicate (laptop) and improve mobility (electric wheelchair).
 Human-computer interaction – using screen icons and a blink here or a
gaze there. Say goodbye to the mouse and keyboard.

Massive Open Online Courses (MOOCs) are free online courses available
for anyone to enroll. MOOCs provide an affordable and flexible way to learn
new skills, advance your career and deliver quality educational experiences
at scale.

Additional Learning Materials:

- GetMania tech (2015, January 19). Watch your day in 2020 [ Future Technology ]
[HD] [Video]. YouTube. https://www.youtube.com/watch?v=zJUQENC-SVQ
https://www.youtube.com/watch?v=XGMrzQ7YOfI MOOCs and Beyond
- techopedia.” Massive Open Online Course”. Accessed at January 17, 2020, https://
www.techopedia.com/definition/29260/massive-open-online-course-mooc
- Vangie, Beal. “Wearable Technology”. Access at January 17,2020, https://www.
webopedia.com/TERM/W/wearable_technology.html

Learning Competencies:
 Evaluates current trends in media and information and how it will affect/how
they affect individuals and the society as a whole MIL11/12CFT-IIIi-26
 Describe the impact of massive open on-line MIL11/12CFT-IIIi-26

III. LEARNING PROCEDURES

A. ORGANIZATION OF THE CLASS


The teachers and students greet each other and the teacher starts the
class with an opening prayer. Interact with the students and asked them
how they are doing. The students’ response varies.

B. WARM-UP
The teacher will ask for a recap and will be facilitating an activity entitled
“Guess the Gibberish Word” where the students will guess what are the
correct word.
 Mibela Phina – Mobile Phone
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph

 Smurt Wutch- Smart Watch


 Anturnut- Internet
 Cumaru- Camera
 Tolovusuan- Telivision
After the warm-up exercise, the teacher will ask the student how they find
the activity

C. APPERCEPTION
-The teacher will play a video presentation entitled “Watch your Day in
2020”in the class. https://www.youtube.com/watch?v=zJUQENC-SVQ

Then, ask for student volunteers to read and answer the guide questions:
1. According to the video, what information will you be able to see in the
bathroom mirror?
2. What will be the features of the appliances in the kitchen and
bedroom?
3. Do you think these features can make the world better, as the video
states?
4. This video was uploaded five years ago. Do you think that these
predictions about technology back in 2015 were realized today?

D. PRESENTATION
The teacher will start the discussion about the future and current trends in
media and information
a. Wearable Technology
a.1 Smartwatch
a.2 Smartphone
a.3 Fitness Trackers

b. Future Technologies
b.1 5G Smartphone and Network
b.2 Avatar, Surrogates and Robotics Hologram

Play a video presentation entitled “Watch your Day in 2020”in the class.
https://www.youtube.com/watch?v=zJUQENC-SVQ

E. ACTIVITY
From watching to the video, asked the students to answer the following
questions. The students who got the accurate answer will be given a reward.
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph

1. According to the video, what information will you be able to see in the
bathroom mirror?
2. What will be the features of the appliances in the kitchen and bedroom?
3. Do you think these features can make the world better, as the video
states?
4. This video was uploaded five years ago. Do you think that these predictions
about technology back in 2015 were realized today?

F. ENRICHMENT
Still from the music, the teacher will ask the student to discuss their answer
to their seatmate or to the class. Raising a question or clarification to the
teacher is valid.

IV. LEARNING ASSESSMENT

Instruct students to get a ¼ sheet of paper for the activity and read the instructions
carefully before answering the short quiz.

Test I. Modified True or False


Write MIL if the statement is TRUE. Otherwise, change the underline word/s with the
correct answer and choose your answer in the box.
1. Wearable technology also called wearable gadgets is a category of technology
devices that can be worn by a consumer and often include tracking information related
to health and fitness.
______2. 5G is the fourth generation of cellular mobile communication.
______3.Smartphone has more advanced features, including web browsing, hardware
applications and a mobile OS.
_4. A massive open online course (MOOC) is an offline course that has open
access and interactive participation by means of the Web.
______5. A fitness tracker is the perfect way to monitor your activity and health
effortlessly and with unmatched accuracy
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph

Test II. Matching Type.

Identify the image with its corresponding name. Write the letter of your choice.

1. 2.

3. 4.

5. 6.

7. 8.

9. 10.

A. Holography B. 5G
C. Smart Watch D. Heart Rate Device
E. Smart Phone F. Avatars
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph
G. Smart Glass H.
Fitbit Charge 2
I. 4G J. Misfit Phase Hybrid

Answer Key:
TRUE
FIFTH
SOFTWARE APPLICATION
ONLINE COURSE
TRUE
II.
E
C
G
F
D
E
I
H
B
A
Republic of the Philippines
Cebu Normal University
Osmeña Blvd. Cebu City, 6000 Philippines

College of Arts & Sciences


Telephone No.: (+63 32) 253 0347
Email: cnucas@cnu.edu.ph
Website: www.cnu.edu.ph

ASSIGNMENT
Let the students reflect on their current situation as a learner during this time of
pandemic.

As part of their additional task, have them take a selfie showing their feelings on their
present situation. Along with their photo is a caption telling about the challenges and
even funny moments they have experienced in the new normal set-up. Ask if how did
the new technology help them? Have this activity posted on their facebook account
with the hashtags #FilipinoLearnerAmidstPandemic
#LearnBetterintheNewNormal

Make sure your post is public and tag at least 10 of your friends including me.

Note: To those students who do not have gadget or access to internet, kindly write
your answer in a short bond paper and share your answer in the class.

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