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Digital Education Glossary Terms

The document defines 20 terms related to digital learning tools and systems, including adaptive learning tools/systems, animations, Android, augmentation, bandwidth, and central processing unit. Each term is defined and includes a source URL for more information.
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0% found this document useful (0 votes)
31 views3 pages

Digital Education Glossary Terms

The document defines 20 terms related to digital learning tools and systems, including adaptive learning tools/systems, animations, Android, augmentation, bandwidth, and central processing unit. Each term is defined and includes a source URL for more information.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Name: Logroño, Mutya Kismet A.

Course: BSED-ENGLISH I-A


PRED 129

LEARNING TASK 1.2

Term Definition Source

programs that adapt


(change) the
content and process
1. Adaptive
of learning offered https://www.niallmcnulty.com/2016/12/a-
learning
to learners on the useful-glossary-
tools/systems
basis of their
response to
questions and tasks
a series of slightly
different pictures,
photos or
illustrations that are
viewed rapidly in https://www.niallmcnulty.com/2016/12/a-
2. Animations
succession to useful-glossary-
create the illusion of
movement similar to
that of a video or
film.
Android is an
operating system
https://www.niallmcnulty.com/2016/12/a-
3. Android developed by
useful-glossary-
Google for
smartphone
digital technology
that directly
substitutes print, for
example, and
improves either the https://www.niallmcnulty.com/2016/12/a-
4. Augmentation
quality or variety of useful-glossary-
the content that is
made available for
teaching and
learning purposes
the rate at which an https://www.niallmcnulty.com/2016/12/a-
5. Bandwidth
internet connection useful-glossary-
can send and
receive a volume of
information
a component of a
device that provides
6. Central
processing power, https://www.niallmcnulty.com/2016/12/a-
Processing Unit
necessary for the useful-glossary-
(CPU)
running of programs
or applications
the practice of
learners working
7. Collaborative https://www.niallmcnulty.com/2016/12/a-
together to
learning useful-glossary-
complete a task or
solve a problem
digital tools that
8. Collaborative allow learners to https://www.niallmcnulty.com/2016/12/a-
tools work together in useful-glossary-
online environments
the ability to
connect with other https://www.niallmcnulty.com/2016/12/a-
9. Connectivity
computer devices useful-glossary-
via the internet
computing-based
systems that
structure and
10. Content https://www.niallmcnulty.com/2016/12/a-
manage the delivery
delivery systems useful-glossary-
of content and
assessment to
learners
the use of electronic
tools that create,
store and process
11. Digital https://www.niallmcnulty.com/2016/12/a-
information to
education useful-glossary-
deliver and enhance
teaching and
learning
computer programs
that teach content
12. Digital learning https://www.niallmcnulty.com/2016/12/a-
and test learners’
programs useful-glossary-
understanding of
the content
another term for https://www.niallmcnulty.com/2016/12/a-
13. e-learning
digital education useful-glossary-
arrangements of
https://www.niallmcnulty.com/2016/12/a-
14. Formats data in a file or
useful-glossary-
program that allows
it to perform certain
unique functions
a digital document
that is formatted as an
embedded portable
document (PDF
stands for portable
document format; https://www.niallmcnulty.com/2016/12/a-
15. ePDF commonly referred to useful-glossary-
as books behind
glass, ePDFs are
simply digitized
versions of paper
books
turning an
experience into a
https://www.niallmcnulty.com/2016/12/a-
16. Gamification game-like process
useful-glossary-
by using elements
of game design
computer
equipment such as https://www.niallmcnulty.com/2016/12/a-
17. Hardware
monitor, mouse, useful-glossary-
keyboard and CPU
links in a digitized
document that,
when clicked on,
take the user to https://www.niallmcnulty.com/2016/12/a-
18. Hyperlinks
another part of the useful-glossary-
document or to an
external location,
such as a website
the use of mobile
devices and/or
https://www.niallmcnulty.com/2016/12/a-
19. Mobile learning mobile networks to
useful-glossary-
deliver teaching and
learning
replacement; in the
context of SAMR,
learners use digital
platforms as a direct
replacement of other
https://www.niallmcnulty.com/2016/12/a-
20. Substitution forms of content
delivery without any useful-glossary-
change in the nature
of the task or the
teaching and learning
method

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