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“A day full of excitement and team building activities”

November 05, 2022

5:30 – 6:00 ASSEMBLY


@ Commencement Grounds

6:00 – 7:00 THANKSGIVING MASS


@ BSBI Chapel
 Mass Celebrant - Chaplain/Celebrant Homilist
 Commentator - NSTP Student Facilitator
 Choir - NSTP Student Facilitator
 First Reading - NSTP Student Facilitator
 Responsorial Psalm - NSTP Student Facilitator
 Prayers of the Faithful NSTP Focal Person
NSTP Focal Person
NSTP Focal Person
NSTP Focal Person
NSTP Focal Person
NSTP Focal Person

OFFERTORY PROCESSION

EGGS - BUCSSP
- BUCAL
BISCUITS - BUCIT
BUCE
FRUITS - BUCAF
BUTC
WINE - BU JMRIGD
CANDLE - BUCS
HOST/BREAD - BUIA
BUCENG
LOVE OFFERINGS (STIPEND) BUPC BUGC BUCN
BUTC BU CBEM
BU IPESR BU NSTP Director

7:30 – 8:00 PARADE/COLOR FUN WALK


BU Commencement to BU Sports Complex

8:00 – 8:30 Zumbarrific Moves (HATAW 2022) BU IPESR


NSTP Students Facilitators

8:30 – 9:30 OPENING PROGRAM


 Philippine National Anthem NSTP STUDENT Facilitator, BUIPESR
 Welcome Remarks EDUARDO THADDEUS M. LIVICA JR,NSTP Director
 Recognition of Participants NSTP Coordinators, Per College/Unit
 Message Dr. Amelia A. Dorosan, VP for Academic Affairs
Dr. Arnulfo M. Mascarinas, SUC President IV
 Overview of the Activity

STUDENT NSTP FACILITATOR


EMCEE

9:30 – 11:30 NSTP DAY LARO NG LAHI, AMAZING RACE

11:30 – 12:00 TSIRIBUGAN (each Colleges)


BOODLE FLIGHT
COLLEGE VENUE COLLEGE VENUE
BUCE BUCE Grounds BUCBEM BU Founders Park
BUIPESR BU IPESR Grounds BUCSSP BU Founders Park
BUCAL Aquilino P. Bonto Bldg BUCIT BU Soccer Field
BUCN BUCN Quadrangle BUCENG BU Soccer Field
BUCS BUCS Grounds BUIDEA BU Soccer Field
BUJMRIGD Pyramid BUGC BU Soccer Field
BUTC BU High BUPC BU Soccer Field
BUCAF BU Soccer Field

1:00-05:00 PM SEARCH FOR MR & MS. NSTP 2022

General Rules:
1. List of participants per event should be submitted to the NSTP Office on or before OCTOBER 29, 2022.
2. Participants per event shall report to the playing venue 15 minutes before the game.
3. 15 minutes defaulting time.
4. A NSTP Student Facilitator who is officially enrolled can participate to only one (1) game to allow other students to participate in
the various events.
5. Only the team leader and the coordinator can question/discuss matters regarding the game.

Reminders:
 Materials needed (except the Maria and Mario went to town), Prizes in each game will be charge to assigned College/Unit;
 Colleges/Unit in-charge per game will facilitate and will take the pictures and to be submitted to NSTP Office;

GAME PROPER
Game MARIO AND MARIA WENT TO TOWN
In-Charge BU CBEM
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players from each college. Team should
be composed of 5 males and 5 females.
Things needed Kimono, skirt, scarf, bilao or basket, wooden shoes or sandal
1. Each team shall bring its own paraphernalia.
2. Paraphernalia will be placed in front of each team. The poles should be placed 20 meters away
from the starting line.
3. The game facilitators should arrange each team into single files.
4. The game facilitator will whistle to signal the start of the game.
5. At the signal of the whistle, the first player should carry the bilao or basket along with him/her.
6. The player should only start walking after all of the paraphernalia are properly worn and carried.
7. The player should walk as fast as he/she could from the starting line around the pole and back to
the starting line.
Mechanics 8. Once the player has returned to the starting line, him /her immediately put-off all the
paraphernalia and pass it to the next player.
9. The succeeding player will do what the first player did, and so on until all the members have
completed the cycle.
10. The team with the fastest time to complete the cycle will be declared winner.

Game SACK RACE


In-Charge BU TABACO CAMPUS
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players from each college. Team should be composed of 5 males and 5 females.
Things needed SACKS
1. The sack should be placed just below the starting line of each team.
2. The game facilitators should arranged each team into single files.
3. The game facilitators will whistle to signal the start of the game.
4. The manner of playing should be 1 player at a time for each and in successive turns.
Mechanics 5. At the signal of the whistle, the first player should get in the sack and hop as fast as he/she could
all around the pole and back to the starting lines.
6. Once the player has returned to the starting line, he/she should immediately put off the sack and
passed to the next player.
7. The succeeding player will do what the first player did, and so on until all the members have
completed the cycle.
8. The team with the fastest time to complete the cycle will be declared winner.

Game LONGEST LINE


In-Charge BU JMRIGD
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players from each college. Team should be composed of 5 males and 5 females.
Things needed players clothing and accessories.
1. The game facilitators should arrange the players into single files.
2. Items to be placed to make line should come only from the players clothing and accessories.
3. The duration of the game is within 4 minutes only.
4. This is a team effort wherein all of the team members will cooperate in making the line.
Mechanics 5. The game facilitators will whistle to signal the start of the game.
6. At the signal of the whistle, the players of each team should quickly put all of their clothing and
accessories to make a line.
7. The team who is able to make the longest line within 4 minutes will be declared winner.

Game TUG OF WAR


In-Charge BUCS
Playing venue BU SPORTS COMPLEX
Team Composition There should be 30 players from each college. Team should be composed of 15 male and 15 female
players.
Things needed 20 meters rope with handkerchief in the middle
1. The game should comply with the round robin type of match.
2. There should have a handkerchief tied in the middle of the rope to see which team was able to
pull farther.
3. The game facilitators will whistle to signal the start of the game.
Mechanics 4. The competing teams should try their best to pull the rope.
5. The team who was able to pull farther (which will be determined by the white handkerchief) will
be declared winners.
6. The team to emerge undefeated will be declared as the over-all winner.

Game BALLON KO, IPUTOK MO


In-Charge BUCN
Playing venue BU SPORTS COMPLEX
Team Composition There should be 1 pair (1 male and 1 female) per college.
Things needed String balloons & plastic straw
1. Each player should tie their balloon at their left foot.
2. Players will get inside the playing area.
3. At the go signal of the facilitators, every player may attack other players to burst the balloon of
the opponent using the foot.
Mechanics 4. The player with unburst balloon shall be declared winner.

Game CALAMANSI RELAY


In-Charge BUCENG
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players (1 male and 1 female) per college.
Things needed Spoon, pole & calamansi
1. The players from each team should fall in line behind the starting line.
2. The one standing in front should bite the spoon with calamansi.
3. Upon the go signal of the facilitators, the player should walk or run going to the pole turning back
the starting line to transfer the calamansi to the spoon of the next player of his team and continue
Mechanics to what the first player did up to the last player.
4. The first team to finish shall be declared winner.
5. The team whose player would drop the calamansi from the spoon shall be disqualified.

Game CENTIPEDE RACE


In-Charge BU IDEA
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players (1 male and 1 female) per college.
Things needed Spoon, pole & calamansi
1. The teams make line in the press-up position.
2. The feet of the person in front are placed on the shoulder of the person behind.
3. Only the last player in the team has their feet on the ground.
4. On the start signal the race can begin. If the centipede breaks up it may only start walking again
Mechanics when the feet are back in position
5. The fastest team wins.

Game EGG RELAY


In-Charge BUCAL
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players (1 male and 1 female) per college.
Things needed Spoon, pole & calamansi
1. The teams make line in the press-up position.
2. The feet of the person in front are placed on the shoulder of the person behind.
3. Only the last player in the team has their feet on the ground.
4. On the start signal the race can begin. If the centipede breaks up it may only start walking again
Mechanics when the feet are back in position
5. The fastest team wins.

Game PALAPA RACE


In-Charge BUCAF
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players (5 male and 5 female) per college.
Things needed Leaves of coconut tree
1. The teams make line in the press-up position.
2. At the signal, the two players at the start of the Rows/Team 1 st member will pull the 2nd member
sitting in the “palapa” toward the goal line.
3. Upon reaching the goal line, the players turn around still on their stilts and return to the starting
Mechanics line, where they pass on their stilts to the next two players who perform the same movements as
the first players.
4. The team that reaches the starting line first wins the game.

Game GREEN LIGHT AND RED LIGHT


In-Charge BUIPESR
Playing venue BU SPORTS COMPLEX
Team Composition There should be 6 players (3 male and 3 female) per college.
Things needed
1. All participants should gather at the starting line. They are to lock with one another’s arms to
increase difficulty.
2. As soon as the facilitators shouts "Green Light”, all players will start making their way toward
the finish line.
Mechanics 3. When the facilitator shouts “Red Light "everyone must immediately stop.
4. When the "Red Light" signal is given, all players who moved after will be subjected for
elimination.
5. Whoever gets to the finish line within the given period shall be pronounced as the winners.
6. The groups must be intact and unseparated the moment they stepped on the finish line, or else
they will not be marked as the victors.

Game TELLYAKAD
In-Charge BUCE
Playing venue BU SPORTS COMPLEX
Team Composition There should be 8 players per college.
Things needed
1. Eight participants from every college are expected to join the game.
2. The first two players on each team will wear two stilts/kadang, one for each foot. Participants
align behind the line, first whipping in the facing beam.
3. At the signal GO, the game formally starts. This will be a 10-meter course.
Mechanics 4. The participants must collect the letters at the front and arrange them to form a word related to
NSTP after all the participants in the team race.
5. After arranging the jumbled letters, the group must shout "EUREKA" to recognize their team to
tell the unlocked word.
Method
1. The first players to walk with stilts or kadang at the signal. As the participant gets to the front,
he/she will pick a letter and go back to his teammates and tag the next person in line. Then, the
next person in line repeats the once-around the cone course.
2. Once all the participants have completed the race, they must decode the mystery word or
message and shout "EUREKA." Then tell the word/message in front (IN THE
FACILITATOR)
3. Only the team who shouts EUREKA will be recognized and given a chance to speak the decoded
mystery word in front.
4. The first team to finish all the races and figure out the mystery word wins the mystery prize.
5. In the case of a tie, prizes will still be given to those winners.

Game KICK BALL


In-Charge BUGC
Playing venue BU SPORTS COMPLEX
Team Composition
Things needed

Officiating role
● Referee

● Umpire

● scorer

Kick ball player


position PItcher- The fielder team should choose one pitcher. A Pitcher is positioned in
the center. A pitcher is allowed to catch a fly ball, and is allowed to tag a
runner.

Catcher- The catcher catches the ball and is allowed to tag a runner.

Kicker- The player whose turn to kick the ball.

Runner- The player who runs into base or inside the field after kicking the
ball.

Starting game.
● The teams must have equal players

● The referee shall toss a coin and one captain shall call it in the air.
The winner shall choose to either kicking or fielding . The loser of
Mechanics
the toss is given the remaining choice.

Kicking
● All kicks must be taken at or behind the home plate.

● All kicks must be made by foot.

● Kickers cannot stop the ball with their foot and then kick it.

● The ball must pass behind 1st and 3rd base if not it will be called
strike

● Generally, kickers will get three (or four) strikes

Pitching ● No bouncing of the ball to the kicker.

● Pitching must be underhand only.

● The kicker has the freedom to request how fast the ball should pitch.

Fielding ● Outs shall be made by

Catching a fly ball before it lands (a kicked ball straight into the
air)
○ Throwing at or tagging a runner.

○ Hitting a runner with the ball above the shoulder level is


not allowed!

○ No fielder may advance past the 1st - 3rd base diagonal


markers until the ball is kicked, If a pitcher or fielder
makes an out by illegally advancing beyond the 1st - 3rd
base diagonal, the runner will be declared safe.

● The catcher must be positioned at least 3 feet from the kicker and
behind home plate until the ball is kicked.

○ The catcher cannot interfere with the kicker.

● A fielder cannot intentionally block a runner from advancing a base.

○ Fielders must try to stay out of the baseline unless they are
attempting to tag the runner or catch a kicked ball.

Running ● Runners must try their best to stay within the baseline.

● No sliding!

● A runner can overrun any base when running to it. A runner cannot
be tagged out for overrunning a base. This includes 2nd and 3rd base.

● A runner does not HAVE to touch a base. Running near it is


adequate. As the next kicker comes to the plate though, the runner
should be on the designated base.

● All ties go to the runner.

● Leading off the base before a ball is kicked is not allowed.

○ A runner leading off the base before the ball is kicked will
be called out!

● Stealing bases is not allowed.

● When two runners are on the same base at the same time, The
previous runner will be called out.

● When a runner is on base, and a fly ball is hit and caught, that runner
can only advance if they stay on the base as the ball is caught.

Outs ● An out is:

○ Count of three (or four) strikes.

○ A runner touched by the ball at ANY time while not on


base.

○ A runner who is on the same base with another runner and


is tagged with the ball.

○ Any kicked ball (fair or foul) that is caught in the air and
hasn't bounced on the ground first..

○ A runner leading off base before a ball is kicked.

○ A runner who is not on a base after the ball hits the base.

End turn ● The turn will end if there is no liable kicker.

Scoring ● 1 point is awarded each successful run (reaching the home plate
without getting eliminated).

Winning team/ ● The team who has the most successful runs wins.
end game
Game BALLOON CUTTERPILLAR
In-Charge BU CSSP
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players from each college. Team should be composed of 5 male and 5 female
players.
Things needed Balloons, Pole

Mechanics

Game WATER RELAY


In-Charge BUCIT
Playing venue BU SPORTS COMPLEX
Team Composition There should be 10 players from each college. Team should be composed of 5 male and 5 female
players.
Things needed Bucket, water, pole

Mechanics

Game
In-Charge BUPC
Playing venue BU SPORTS COMPLEX
Team Composition
Things needed

Mechanics
This amazing race show where teams compete to find clues and solve puzzles. Competitors race through exciting
locations as they cooperate to complete wild challenges. These games aim to promote collaboration that utilizes each
player’s particular skills and talents. There should be 10 players from each college. Team should be composed of 5 males and 5
females.

1. Paper Clip Flip (BUCE) @ BUCE Grounds


Paper clip flip is a test of aim and dexterity. This game is an easy Amazing Race challenge that uses items found around the office.

Here are the rules:

1. Set a bowl or box on a table.


2. Create a series of distance markers one, three, five, and seven feet from the table.
3. Using a plastic spoon, players catapult paper clips into the bowl.
4. Each time a paper clip lands in the bowl, the player steps forward to the next marker and tries again.
Using readily available office supplies for the games will help keep the budget in check.

2. Timed Jigsaws (BU IPESR) @ BU IPESR Grounds


For timed jigsaw puzzle challenges, cut printed images into several pieces and seal them in envelopes. Then, use a one-minute timer to
count down the time as players race to complete the puzzles. Be sure to mix and match pieces in separate envelopes so that teams must
collaborate to finish the puzzles. Players will have a blast working together to solve both puzzles simultaneously. This exercise is also
a great icebreaker activity!

3. Storage Box Construction (BUCAL) @ BUCE & BUCM Grounds

Storage box construction is a creative challenge for a workplace with a supply of empty storage boxes.

Here are the rules:


1. Players divide into teams of two. One player is the Supervisor, and the other is the Worker.
2. Supervisor receives a paper with a simple shape drawn on it.
3. Supervisor tells Worker where to place each box to recreate the shape.
4. If Supervisor mentions the shape, then the team chooses another shape and starts again.
5. The first team to finish their shape wins.
This Amazing Race idea tests team communication skills in a fun way.

4. Paper Airplane Contest (BUCN) @ BUCN Grounds


A paper airplane contest lets challengers explore their creativity and engineering skills! The goal of the competition is to create the
best paper airplane. Teammates can craft an original design or can follow instructions off the internet. Then, players take turns
launching their planes as far as they can make them fly. You can create a field of various distance markers to track their success.

Pro tip: Offer bonus points for spirals, spins, and loop-the-loops!

5. Rubber Band Shoot-Out (BUCS) @ BUCS Grounds


Rubber band shoot-outs are great as either indoor or outdoor Amazing Race ideas. To prepare the exercise, print out a series of targets
and create a custom point-based shooting gallery. To turn the event into a race, set a one-minute timer. Competitors use a unique
rubber band shooting style to aim for the bullseye. Judges can offer bonus points for high-style shots like behind-the-back and over-
the-shoulder.

6. Envelope Folding (BU JMRIGD) @ Pyramid

Envelope folding asks the question, how small can you fold an envelope? During this task, competitors try to fold standard letter-sized
envelopes as many times as possible. The goal is to make as compact a shape as possible. The game is more challenging than it
sounds! Players can use any combination of techniques. Judges can award points for smallest envelope and highest number of folds
achieved.

7. Cookie Stacking (BU CBEM) @ BU Founders Park


Cookie stacking is a fun and edible Amazing Race idea for work. The exercise is great for single players or two-player teams.

Here are the rules:

1. Set a one-minute timer.


2. Competitors build towers of sandwich cookies stacked as high as possible without falling. Builders can apply their best
cookie construction logic.
3. If the tower topples, then the competitor starts again.
Chocolate sandwich cookies work best for this game. However, you can also include other shapes and sizes and make the game even
more challenging. Cookies are bound to break, so be sure to have enough on hand for replacements. For a fun bonus round, first-round
winners build new towers with their eyes closed!

8. Quarter Bounce (BU CSSP) @ BU Founders Park


Quarter Bounce tests tabletop athletic skills for single players or two-player teams. To start the game, set a cup in the center of a table.
Each player gets a stack of five quarters. Then, competitors bounce their quarters off the tabletop as they try to land them in the cup.
Amazing Race challenges like this game guarantee that all competitors have a fair shot at winning.

9. Blindfolded Cereal Threading (BUCIT) @ BU Pili Trees near Torch


Blindfold Cereal Threading is an exercise where two-player teams build a strand of loop cereal pieces using only their hands!

To play the game:

1. Set out a bowl of 20 cereal loops and a length of dental floss or sewing thread for each team.
2. Let the team members study the location of these supplies before blindfolding both players.
3. One player holds the thread while the other guides cereal pieces onto the thread.
To add to this Amazing Race idea, have team members switch roles for a second round to see which role suits them best!

10. Forehead Cookie Dunk (BUCENG) @ BU Pili Trees near Torch


Forehead Cookie Dunk requires a combination of balance and coordination. This Amazing Race challenge can happen indoors or
outdoors.

Here’s how to play:


1. Place a cup filled with milk on a table for each player.
2. Station the players a distance from the table, 10 or 15 feet, if possible.
3. Players tilt their heads back, place a cookie on their foreheads and walk across the room without letting the cookie fall.
4. When players reach the table, they lift the cup and try to dunk the cookie without touching it. They can tip their heads
forward, wiggle their eyebrows, or wrinkle their foreheads. Whatever works best!
Make sure to have extra cookies and milk on hand to enjoy after the challenge!

11. Color-Coded Pathfinder (BU IDEA) @ BU GRADUATE SCHOOL PARK


Color-Coded Pathfinder challenges players to create a maze using sticky notes in various colors. To plan the game, plot out a trail for
each team to follow using 15 or 20 blank note papers. You can choose a color for each group. When the game begins, teams follow the
trail through the workplace and collect the sticky notes. You can add a twist by numbering the sticky notes, so the teams have a
sequence to adhere to when following. No skipping a number!

12. Messenger Bag (BUCAF) @ the BU Soccer Field Grounds


Messenger Bag is an Amazing Race idea that tests your team’s powers of description.

To play the game:

1. Place ten random items in a sack, a backpack, or a messenger bag.


2. Separate players into teams of two.
3. Blindfold one player; this is the sender. The other player is the receiver.
4. The sender reaches into the bag, selects an item, and describes it to the receiver by touch only.
5. The receiver guesses as many items as possible in one minute.
This challenge works best with everyday items such as office supplies or household objects.

13. Snitches in Stitches (BUPC) @ the BU Soccer Field Grounds


Snitches in Stitches is a game that will get the whole workplace laughing!

Here are the rules:

1. Print a familiar phrase in large font. Something like “Every dog shall have its day” or “The early bird gets the worm” are
great.
2. Cut each word into a separate strip of paper.
3. Choose crew members to play the “snitches” and give each snitch one of the words.
4. Print a list of simple clues regarding each snitch. Hints like “taller than the rest,” “loves the color blue,” or “sits near a
window” will work.
5. Each two-player receives the list of clues and seeks out the snitches to retrieve
the words and assemble the phrase.

This game is a fun, collaborative task for teams. The phrase can even be something related to the team’s function.

14. Dance Relay (BUTC @ the BU Sports Complex


Team building Amazing Race games like dance relays get your team moving in fun new ways! First, divide your team members into
smaller groups of equal numbers and assign team captains for each. Next, print out a list of dance moves.

Here’s a list of dances you can include:

 The Macarena
 The Floss
 The Chicken Dance
 The Running Man
 Disco Dancing
 The Hula
 Freestyle
 The Moonwalk
Make sure there are enough moves for all the players. You can cut the list into strips, fold the slips, and put them in a cup. Each team
member picks a folded dance strip. Team members form relay lines, with members separated by three or four feet. Team captains
announce and perform the first dance as they make their way to the next team member. The next team member opens their strip,
announces their dance, and does their best version as they move to the next member. This pattern continues until the relay finishes. If a
player is not familiar with the chosen dance, then they are free to give it their best interpretation!

15. Quiet Down (BUGC) @ the BU Sports Complex


Quiet Down requires competitors to get their teammates to guess a word without speaking. This drill is a twist on classic charades that
tests competitors’ ability to communicate without making a sound!

Here’s how to play:


1. Place folded strips of paper containing guessable items in a cup.
2. The designated “giver” chooses a word from the cup.
3. The giver mouths the word for the “guesser” to discern.
4. The first team to get three correct guesses wins.
Use movie titles, songs, or celebrity names for the list, or include whatever fun and familiar things your team might like. Be sure to
encourage hand and body motions, too!

 The contest is a beauty, talent and brain pageant.


 Each College/Unit will send one (1) male and one (1) female contestant who is NON-BEAUTY TITLE
HOLDER of any contest in Bicol University or in the community.
 Official Entry Form will be distributed to the contestants
 Each contestant shall strictly observe the deadline of the requirements, practice and final rehearsals.
 Each pair of contestants will present a talent during the pageant;
 The following shall be the exposure;
A. NSTP Attire
B. Kalikasan Attire
C. Casual Attire
D. Indigenous Attire
 Awards and titles to be given are the following;

MINOR AWARDS PRIZES


Best in NSTP Attire Sash, Plaque of Certificate
Best in Kalikasan Attire Sash, Plaque of Certificate
Best in Talent Sash, Plaque of Certificate
Best in Production Number Sash, Plaque of Certificate
Best in Indigenous Attire Sash, Plaque of Certificate
Best in Casual Attire Sash, Plaque of Certificate
Best in Ramp Sash, Plaque of Certificate
Mr. & Ms. Photogenic Sash, Plaque of Certificate
Mr. & Ms. Congeniality Sash, Plaque of Certificate
Peoples’ Choice Awards Sash, Plaque of Certificate

MAJOR AWARDS AND PRIZES

MR. & MS. LIBERTY (3rd Runner Up)


Sash, Plaque of Certificate

MR. & MS. DIGNITARY (2ND Runner Up)


Sash, Plaque of Certificate, Bouquet, 500.00 each

AMBASSADOR AND AMBASSADRESS OF GOOD WILL


Sash, Plaque of Certificate, Bouquet, 1,000.00 each

MR & MS NSTP 2022


Sash, Trophy, Plaque of Certificate, Bouquet, 2,000.00 each

 Deadline of entries is on October 29, 2022 (SATURDAY).


 Winners will represent in the Regional NSTP Pageant and will be given a slot to attend a national student
activities chargeable against the COLLEGE/UNIT NSTP Funds.
 The decision of the Judges is final and irrevocable. No correspondence shall be entertained after the pageant.
BUDGETARY REQUIREMENTS:

PARTICULAR TOTAL
CATERING SERVICES
Breakfast, AM Snacks, Lunch, PM 1,000.00 x 100 pax 100,000.00
Snacks (good for 100 persons) Guests, NSTP Focal Person and
Office Staff
SOUND SYSTEM SERVICES
-Thanksgiving Mass at Sports
Complex
-Opening Program 7:00 AM to 7:00 PM 15,000.00
-Laro ng Lahi
-Amazing Race
-Search for Mr. And Ms. NSTP
NSTP DAY T-Shirt 35 pcs for Guests, NSTP Focal
Person and Office Staff 21,000.00
600.00 x 35 pcs
PRIZES
AMAZING RACE 3,500.00
3rd Prize 500.00
2nd Prize 1,000.00
SEARCH FOR MR. & MS. NSTP 1st Price 2,000.00 7,000.00
3rd Prize 500.00 x 2
2nd Prize 1,000.00 x 2
1st Price 2,000.00 x 2
TARPAULIN 3,000.00
SUPPLIES AND MATERIALS 20,000.00
GRAND TOTAL 166,500.00
(Charge to BU NSTP FUND)

ALL COLLEGES/UNIT shall be charge their EXPENSES in connection with this event to their College/Unit
NSTP Funds subject to the usual accounting and auditing rules and regulations.

EDUARDO THADDEUS M. LIVICA JR.


NSTP Director & Safety Officer
Funds Availability;

RENATO BELGA
Budget Officer

Recommending Approval;

AMELIA A. DOROSAN, Ph. D. JOSEPH L. BARTOLATA


Vice-President for Academic Affairs Vice-President for Administration and Finance

Approved;
ARNULFO M. MASCARINAS, Ph. D.
SUC President IV

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