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THROWING EVENTS 2.

PARRY O’BRIEN STYLE (180 degrees)


 The thrower is required to face
- Most traditional in track and field athletics.
opposite direction. This style allows the
Competitors now employ shot and javelin
shoulder to travel in a wider arc.
instead of rocks and spears.
3. REVOLVING STYLE (360 degrees)
- Need tremendous strength, and throwers are
 The thrower, at the top of the circle
typically the tallest competitors in any sporting
executes a pivot turn by crossing the
competition.
right leg over the left with a slight jump.
- Modern track and field sports recognizes four
throwing events: the shot put, discus, javelin, DISCUS THROW
and hammer.
- Athletes throw a 2kg plate like implement from
Basic Requirements common to all throwing events: a 2.5m circle.
- The discus is launched after the thrower,
- The approach run in javelin; The glide in the
starting at the back of the circle, has completed
shot; and the turn in the discus.
one-and-a-half turns.
- The standing throwing position must be
- The facility for discuss throw includes a
assumed after the run, glide and turn before
throwing circle, protective cage and landing
executing the skills.
sector.
 PULL from the back in javelin throw
- The thrower uses a saucer like object called the
 PUSH from the shoulder in the shot put discus.
 SWING from the side in the discus - The action is a throw characterized by a swing
throw from the side.
- Execute the follow through after the release by - The handhold requires that the palm is flat on
exchanging the position of the foot or legs. the discus, while the upper first joint of the
- Only one arm is use for throwing. fingers is grasping the edge.
- Steeping the space beyond the circle or scratch - In the standing throwing position, preliminary
line in javelin during the throw is foul. (3 trials) swing may be done before the release.
- After the throw, a thrower must exit towards - The discus must spin clockwise.
the rear half of the circle or scratch line in - The index finger will be the last finger in the
javelin. contact with the discus during the release.
SHOT PUT 2 Recommended styles:
- Involves ‘putting’ a heavy metal ball as far as - 90 Degrees Style
possible. - Revolving Style
- Shot put facility includes a throwing circle, a
stop-board and a landing sector. HAMMER THROW
- Competitors take their throw from inside a
- The object thrown is a heavy steel ball attached
circle 2.135m in diameter, with a toe board
with a long wire to a handle.
approximately 10cm high at the front of the
- The facility for the hammer throw includes a
circle.
throwing circle, protective cage & landing
- The distance thrown is measured from the
sector.
inside of the circumference of the circle to
- It is usually combined with the facility for the
where the shot lands at its nearest disturbance
discus throw.
of the soil.
- The thrower uses an iron/ brass shot. Techniques/ Strategies
- Start at the standing throwing position the
glide, the handhold and correct position of the 1. The grip
shot.  Athlete’s left hand, wearing the glove,
- The shot must be behind the chin. grips the handle between the 2nd & 3rd
- The throw is characterized by a push from the joints of the fingers & the right hand is
shoulder. then placed inside the handle on top of
- The glide is done to generate more power to the left hand.
applied on the shot. 2. The swings
 Athlete stands at the rear of the circle
3 Recommended style in the glide: [12 o’clock] feet parallel, with back
1. THE HOP (90 degrees) towards the throwing sector [6 o’clock].
The preliminary swings are used to
 The thrower is required to face the end
commence momentum of the throw.
of the diameter of the circle, one foot in
front. The rear foot executes a hop.
3. The entry Women’s Hammer – Weight: 8.8 lbs Length: 3’ 11”
 At the end of the swings, the athlete is
World Record: 260’ 6”
about to enter the turning phase. With
the hammer directly in front of the
thrower, the low point, the turns
commence. The shoulders are relaxed,
head passive, trunk engaged, knees and
hips flexed, feet remaining in contact
with the circle. The hammer is pushed
to the left and the turns are started.
4. The turns
 The number of turns performed is a
movements performed to increase the
speed of the hammer using balance
through the feet, and power from the
legs & hips. The feet are working
together throughout the throw.

JAVELIN THROW

- The object to be thrown is a spear-like object


made of metal, fiberglass and, in some cases,
carbon fire.
- The facility for javelin throw includes a runway,
a throwing arc and a landing sector.
- The minimum length of the runway is 30m and
the maximum 36.5m. It is marked by two
parallel white lines 5cm wide and 4m apart.

Fundamentals for beginners

- Start with the standing throwing position


- Assume the carry over the shoulder or
underhand carry
- Place one foot in front the other at the rear by
bending the upper body backward. Non-
throwing arm bent at chest level & release it in
front.

2 Recommended Styles:

- HOP CHANGE STEP – a hop followed by an


exchange position of front & rear foot.
- REAR CROSS – stepping forward, cross rear leg
behind the front leg.

WEIGHTS SPECIFICATION FOR THE THROWING EVENTS:

SHOT PUT: (M – 7.60 Kg) (W – 4.00)

DIAMETER: (M – .110 - .130 mm) (W – .95 – 110 mm)

DISCUS THROW: (M – 2.00 Kg) (W – 1.00 Kg)

JAVELIN THROW:

WEIGHT: (M – 800 g.) (W – 600 g.)

LENGTH: (M – 2.60 – 2.70 m.) (W – 2.20 – 2.30 m.)

FAQS

Men’s Hammer - Weight: 16 lbs Length: 3’ 11.75”

World Record: 285’ 7”


JUMPING EVENTS HIGH JUMP

- Jumping events are the events or activities - In the high jump event, the athlete gets a
wherein the jumpers or the athletes have to running start & must jump over a bar without
jump on a crossbar or land on a pit sand. knocking it over.
- Long Jump, High Jump, Triple Jump, and Pole - They land on a big soft cushion.
Vault. - Like many track and field events, there is a key
element to doing well in this sport, which in this
2 TYPES NEEDED IN JUMPING case is being able to jump high, but the
1. Jump for the length – athletes fall on the pit technique is very important as well.
sand - Timing and leaving your feet at the right point
2. Jump for the height – athletes fall on a cushion as well as how you bend your body as you go
over the bar are all important.
Whole Sequence
4 Recommended Styles:
- Approach
- Takeoff 1. Scissor cut style
- Flight  This was 1st used by a Filipino in the Olympic
- Landing game & established a Philippine record.
 The approach run starts from the center or
LONG JUMP sides.
 The take-off is made by the lead leg at the
- Like many field events, it involves more skill &
center of the cross bar.
technique than just being able to jump.
 Body leans rearward during the bar clearance.
- First the athlete must have good speed as they
 Landing is made first by the lead leg.
sprint down the runway to prepare for the
2. Western roll style
jump.
 Approach run start either from the left or right
- Next they must have very good footwork at the
side depending on the take-off leg used.
end of their run so they can launch as close to
 The inner foot is used for take-off and becomes
the line as possible without going over the line
the lead leg.
and faulting.
 When the body is already over the bar, the
- Third they must make a good jump.
jumper rolls over by reversing the body into 180
- And lastly they must have a proper form
degrees turn for the bar clearance.
through the air & into the landing.
3. Belly role style
- All of these techniques & skills must be
 Approach run is the same in the western roll
executed with perfection to pull of a good long
style.
jump.
 After the take-off, the jumper is required to
2 Recommended Styles in Long Jump: reverse the direction of the body by degrees
turn. Bar clearance consist of roll over.
- HANG ON THE AIR - Simply trying to delay the 4. Fosbury style
landing by hanging on something.
 The approach run starts from the center
- HITCH KICK - Trying to cover more distance by
towards one of the upright postures towards
trying to take several steps forward while in the
the center of the crossbar.
air.
 The take-off foot will be the outer foot.
Playing Area  The landing is made by the shoulder.

2.75 meters (9 ft.) in width

9 meters (29.52 ft.) in length

1.22 m (4 ft.) in length 30 cm. (11.81 in.) in depth

20 cm (7.87 in.) in width

10 cm (3.93 in.) in depth


POLE VAULT

 While all of the field events require a technique


to excel, the pole vault may be the toughest to
master.
 In this track & field event, the athlete runs
down the track holding a pole at one end.
 At the end of the run, they plant the far in of
the pole into a metal box in the ground and
then propel themselves up and over a high bar
using both a jump and the spring of the pole to
gain height.
 They must get over the bar without knocking.
 They then land on a large soft mattress for
safety.

TRIPLE JUMP

 The triple jump is similar to the long jump, but


there are three combined jumps that go into
the total length.
 These are called the hop, the step, and the
jump.
 The athlete will first run down the track gaining
speed; at the start of the jump or take-off point
they will jump from one foot and land on the
same foot (hop); they then jump again, this
time landing on the opposite foot (step); next
they jump as far as they can & land on both feet
(jump).
 The jumper strives to land at the farthest point
from a jump by using the combination of a hop,
a step, and a jump. These three jumps are
defined:
 HOP - a jump on one foot, landing on the same
foot.
 STEP - a jump on one foot, landing on the other
foot.
 JUMP - a jump on one foot, landing on both
feet.

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