Professional Documents
Culture Documents
Reviewer 17 18
Reviewer 17 18
Normal Distribution
- Also known as Gaussian Distribution
- Where the mean, median, and mode are equal
Normal Curve
- The graph of a normal distribution
- A bell-shaped curve
Properties of a Normal Curve
- The domain of the curve is -∞ < X < ∞
- The curve is asymptotic to the x-axis
near but not in the line or in the x-axis
- The curve has 2 symmetrical part
means the same measurements
Demarcation Line
This is
under the
curve 1 Divides the curve into two
or 100%
µ = 67 3σ = 15 -3σ = -15
σ=5 σ=5
Standard Normal Distribution
- Is a special case of the normal distribution
- Occurs when a normal random variable has a mean of zero and a standard
deviation of 1.
Standardizing
- Is the process of converting a normal distribution to a standard normal distribution
Any normal distribution can be converted into a standard normal distribution by turning
the individual values into z-scores.
Z-score
- Also known as the standard score
- Measures the distance of any raw score from the mean in standard deviation units.
Linear Interpolation
- If the z-score is in three decimal places
CPA Reviewer
Characteristics of Art
- Art of today
- Shows societal issues
- Sold online after world war II
- Appropriation
- Collaborative and interactive
Digital Art
- entitled Malliarum
from Spoliarum by Juan Luna
Traditional Art
- Realistic
- Practices “Mimesis” copying the model as it is
From the mimetic theory by Plato
Contemporary Art
- Appropriated
1950s
- Artist experimented a variety of techniques and different ways of expressing.
- Victorio Edades
Was the first to break the rule of art.
He did not show natural forms nor perspectives and used
bold strokes and bright colors.
Carlos ‘Botong’ Francisco and Galo Ocampo
- Early contemporary artists influenced by Western artists.
- Abstraction, Expressionism, and Surrealism
Installation Art
- Created, constructed, or installed on the site where it is exhibited
ORIGINALITY IS NOT AN ISSUE IN CONTEMPORARY ART.
Traditional artists’ art consisted of Portraits, Landscape, still life.
Contemporary artists’ artworks are expression of Freedom, Experimentation, and etc…
Contemporary artists’ favourite subjects are Children, Women, and the Environment.
"If all people die, the world will be greener. But if all plants and animals die, the world
will die"
Due to the "innocence" of the children, they are abused.
Women are naturally weak, especially physically, compared to men. Yet, their
"vulnerability" abused.
Styles in Contemporary Art
1. Abstract Expressionism (Spontaneous way)
2. Kinetic Art (Moving)
3. OP Art (Optical Illusions)
4. Environment Art (Earthworks)
5. Feminist Art (Women/ gender)
6. Performance Art (live)
7. Minimalism (Simple details)
8. Video art (recorded)
9. Graffiti art (drawing on a wall)
10. Post-modern art (Welded/ assembled together)
11. Body art (Piercings/ body)
12. Digital art (Animation)
Skills and Techniques of Contemporary Art
1. Study on their own
2. Interact with other artist
3. Read a lot about other artists and their artworks
4. Experiment chemical reaction
5. Explore materials in hardware stores
6. Team welding and simple engineering skills
7. Hire other artists to help
Art Production
- Alone
- Group
Techniques in Contemporary Arts
1. Collage
- is made by adhering flat elements such as newspapers or magazines,
printed text, illustrations, photographs, cloth, string, etc.
2. Decalcomania
- is the process of applying gouache to paper glass then transferring a
reversal of that image onto canvas.
3. Decoupage
- is done by adhering cut-outs paper and then coating these with one or
more coats or transparent coating of varnish.
4. Frottage
- is the technique of rubbing with crayon on a piece of paper which has
been placed over an object or an image.
5. Montage
- is used for photography or film where a pictorial image is juxtaposed or
placed overlapping to make another picture or design.
6. Trapunto painting
- is the technique used by Pacita Abad where her canvas are padded,
sewn, and often filled with sequins, beads, shells, buttons, tiny, mirrors,
bits of glass, rickrack, swatches of precious textiles.
7. Digital Application
- An example was made possible by the Samsung supports the Arts
FACETS based at Yuchengco Museum.
Materials
- A substance or a thing of which something is composed or can be made
Artist Artwork Material
1. Impy Pilapil Chime halo Bamboo
2. Alfredo & Isabel Used objects, clothes,
Project belongings
Aquilizan and accessories
3. Mona Alcudia Paper bowl Tableware Paper
Bridge, Metal, Paint,
4. Pacita Abad Singapore Art Bridge
Paint brush
Sa pagbabalik tanaw kay
5. Nicolas Aca Paint, Mud
Yolanda “Kalig-on”
6. Wings Used rubber slippers
General Physics Reviewer
Kinematics
- is a branch of classical mechanics that describes the motion of points, bodies, and
systems of bodies without considering the mass of each or the forces that caused
the motion.
Scalar Quantities
- are quantities that are fully described by a magnitude alone.
Vector Quantities
- are quantities that are fully described by both a magnitude and a direction and are
represented by an arrow.
Tail Head
Graphical Analysis
- is used to understand the concepts of position, velocity, and acceleration
𝑟𝑖𝑠𝑒
- Formula: slope =
𝑟𝑢𝑛
Δy
m=
Δx
𝑦1 −𝑦2
m=
𝑥1 +𝑥2
UCSP Reviewer
Biological Evolution
- a branch of classical mechanics that describes the motion of points, bodies, and
systems of bodies without considering the mass of each or the forces that caused
the motion.
Example:
- Populations adopted to colder sub – zero temperatures
Inuit People
- Have broader hips and short thicker extremities (reduces surface
area: body mass ratio: facilitating heat conservation)
- More Fat Deposits (Insulations)
Technological Evolution
- the changes over time in technology that give humans increased control over their
environment.
Examples:
- Change from stone tools to metal tools
- Development of industrial technologies ( steam to electric)
- Agricultural and medicinal procedures
- Communication resources
Biocultural Evolution
- the mutual interactive evolution of human biology and culture.
Examples:
- Being lactose tolerant
- Allergies
Culture
- The complex whole which encompasses beliefs, practices, values, attitudes, laws,
norms, artifacts, symbols, knowledge and everything that a person learns and
shares as a member of a society.
- attempt of humans to survive their environment
Thinking Capacity
a. Frontal lobe & Motor
- Cortex function
- Cognition and motor abilities
b. Parietal lobe
- touch and taste abilities
c. Temporal lobe
- hearing skills
d. Occipital lobe
- visual skills
e. The vocal tracts as the mechanism by which sounds are produced and
reproduced to transmit ideas and values.
f. 2 Types of Grip
1. Power Grip
- wrap the thumb and fingers on an object.
- hold tools firmly for hunting and other activities
2. Precision Grip
- hold and pick objects steadily using their fingers
g. 2 Forms of locomotion
1. Bipedalism
- capacity to walk and stand on two feet
- humans gained more capacity to move while carrying objects
with their hands.
2. Quadropedalism
- uses all four limbs
Human Origins and the Capacity for Culture
Paleolithic
1. Oldowan Industry
- the use of hard water or worn creek cobbles made out of volcanic rock
- the industry is known as Homo habilis
- allowed for the species to “butcher large animals, because human teeth &
fingers
2. Acheulian Industry
Homo Erectus
- created hand axes that were bifacial, shaped in both sides, and
with straighter and sharper edges.
St. Archeul
-a patron saint in southern France where the artifacts were
discovered
3. Mousterian Industry
- Was developed by Homo neaderthalensis (Neanderthals)
- Was named after a site in france called Le Moustier.
4. Aurignacian Industry
- used raw materials such as flint, animal, bones, and antlers accessories
such as figurines, bracelets, and beads.
5. Magdalenian Industry
- saw the end of the Paleolithic period as it transformed to the Neolithic
period.
- Is also a Proto
Culture used by humans; creation of microliths
from flint, bone, antler, and ivory.
Neolithic Revolution
- The period of the major shift in economic substinence of the early humans from
foraging to agriculture.