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IMPACT OF ONLINE MOBILE GAME ADDICTION TO THE ACADEMIC

PERFORMANCE OF STUDENTS

A Quantitative Research Study

Presented to

the faculty of

JADE B. ECLEO AURELIO NATIONAL HIGH SCHOOL

Brgy. Aurelio, San Jose, Dinagat Islands

In partial fulfillment for the subject

Practical Research 2

S.Y. 2022-2023

Princess Dawn E. Malbacias

Lovely T. Mayol

Ginmer Luke R. Pia

January 2023
Chapter 1

This chapter presents the introduction, statement of the problem, hypothesis, theoretical

and conceptual framework, significance of the study, schematic diagram of the study, scope

and limitation hypothesis and definition of terms.

Introduction

The advent and development of technology has paved the way for people to venture the

world of online mobile games. Gan, Zhang, Wu and Shao (2022) revealed in their study that the

immense population of players of online mobile games was identified to be students. Students

frequently play mobile games to ease their academic stress, relaxation, enjoyment, and even

mentally escaping the real world which often lead to addiction (Martin et.al, 2020). Yet,

addiction in online mobile games have always seemed to be associated with pessimistic effect on

health and academic learning. This prompted the researchers to determine the impact of online

mobile game addiction to the academic performance of students in Jade B. Ecleo Aurelio

National High School

Several researchers have studied on the impact of online mobile games to the academic

performance of students. Kurt, Atay and Öztürk, H.(2022) published in their study that student in

the age group 17-18 years old have less self-control capability that leads them to become

vulnerable mobile games. Dominique (2018) further added that the time spent on the mobile

phones can negatively impacts student's ability to communicate appropriately with friends, peers,

and family members. In fact, Al Mulhem and Almaiah (20121) reported that adolescents are

occupied with over 11 hours per day in playing online mobile games rather than spending the

time in academics or with friends. These evidences point a fact that the playing online mobile
games is found to have detrimental effects such as reduced sleeping time, behavioral problems

(e.g. low self-esteem, anxiety, depression), attention problems and poor academic performances

among students (Islam, Biswas and Khanam, 2020)

As a matter of fact, the researchers have observed a significant number of students in

Jade B. Ecleo Aurelio National High School who were addicted to playing online mobile games

like Clash of Clans (CoC), League of Legends and Mobile Legends (ML). Student could be seen

along the hall ways seeking for a good internet connection to play online mobile games instead

of allocating their time in studying their lessons. Thus, this study was conducted to determine the

impact of online mobile game addiction on the academic performance among the students of

Jade B. Ecleo Aurelio National High School, Brgy. Aurelio, San Jose, Dinagat Islands.

The output of the study would provide insights for teachers and parents to provide

appropriate guidance and supervision on the existing problem of online mobile game addiction

among students. The result of the study would further provide enlightenment for education

stakeholders on creating an intervention program to decline or prevent online mobile game

addiction that would affect the academic performance of the students in Jade B. Ecleo Aurelio

National High School.

Theoretical and Conceptual Framework

This study was anchored on the Theory of Planned Behavior (TPB) of Icek Ajzen (1991).

The theory forecast human behavior. According to the Theory of Planned Behavior (TPB),

behavioral intention is influenced by attitudes toward the behavior, subjective norms, and

perceived behavioral control.


The first theoretical idea is behavioral intention which describes the motivating factors

that influence behavior (Ajzen, 1991). The likelihood of performing a specific behavior

increases with the strength of the intention to do so. The second component is attitude toward

the activity, which measures how positively or negatively a person views a specific behavior.

Therefore, the theory of planned behavior by Icek Ajzen focuses to the behavior that is

influenced by our intentions. Regarding, addiction to mobile games can lead students behavior

change such as low temperance, lack of sleep, and laziness to do their responsibilities both at

home and school.

More specifically, one of the most rapidly growing and largest groups that own and use

mobile phones is comprised of young adults of about 18 years old to 22 years old (Statista,

2020). Young people today who are known as the wired generation have been overusing

mobile devices which negatively affected their academics, health and socialization.

(Gökçearslan, 2016).

Figure 1 shows the schematic diagram of the study. The first box shows the profile of the

respondents in terms of age, gender, family’s monthly income, frequency of playing mobile

games, and type of mobile games. The second box shows the impact of mobile games to the

academic performance of students in terms of submission of school outputs, preparation for

examination, and participation/performance.


Profile of Respondents What is the impact of mobile game

addiction to the academic performance


What is the profile of the respondents
of students in terms of:
in terms of:
1. submission of school outputs;
1. sex;
2. preparation for assessment; and
2. age;
3. class participation?
3. family's monthly income;

4. frequency of playing mobile

games; and

5. type of mobile games?

Figure 1 Schematic Diagram of the Study

Statement of the problem

The study aimed to determine the impact of mobile games to the academic performance

of student in Jade B. Ecleo Aurelio National High School.


Specifically; this sought to answer the following questions:

1. What is the profile of the respondents in terms of:

1.1 sex;

1.2 age;

1.3 family's monthly income;

1.4 frequency of playing mobile games; and

1.5 type of mobile games?

2. What is the impact of mobile games to the academic performance of students in terms of:

2.1 submission of school outputs;

2.2 preparation for assessment; and

2.3 class participation?

3. Is there significant difference on the impact of mobile games to the academic performance of

students when they are grouped according to their profile variables?

Hypothesis

At 0.05 level of significance, it is hypothesized that:

Ho1: There is no significant difference on the impact of mobile games to the academic

performance of students when they are grouped according to their profile variable.

Significance of the study


The outcome of this study may be of great condition to the following:

School Administrators. The result of the study will be helpful to the administration as it

can be used in developing a framework for the program which needs implementation involving

the Jade B. Ecleo Aurelio National High School students for keeping aware and well-informed

about the impact of mobile gaming to their academic performance.

Teachers. This will provide their insights concerning the status of their student's

performance who engaged in mobile games that would embolden them to help them by giving

apt, explicit and useful feedback to lessen the frequency of student engagement in mobile games.

Students. This study will help the students of Jade B. Ecleo Aurelio National High

School about the awareness on the significant impact of mobile games to the academic

performance. They will be informed enough to lessen and prevent the negative effect of mobile

gaming to their academics.

Scope and Limitation

The scope of the research was limited in terms of content, respondents, place and time.

Content. This research determined the impact of mobile game to the academic

performance of students.

Respondents. The respondents of the study were the grade 7 to Grade 12 senior high

school students in Jade B. Ecleo Aurelio national High School.

Place and time. This research was conducted at Jade B. Ecleo Aurelio National High

School, Brgy. Aurelio, San Jose, Dinagat Islands, S.Y. 2022-2023.


Definition of term

Submission of school outputs. This pertains to the timeliness of the submission of

school outputs of the students such as school projects, assignments, and performance tasks.

Preparation for Assessment. This refers to the willingness of the student to prepare for

their school activities such as performance tasks. oral reading and writing and assessments.

This further includes their study habits and time management practices in preparing for

assessments.

Class participation. This refers to the activeness of students in participating to their class

during oral, group activities, assessment and performance tasks.

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