Professional Documents
Culture Documents
HIGH SCHOOL
M’lang, North Cotabato, 9402 Philippines
sbcmlanghs@gmail.com; 09518263138; 0645726321
CONTENT STANDARD
The learner demonstrates understanding of media and information literacy (MIL) and MIL
related concepts.
MOST ESSENTIAL LEARNING LEARNING COMPETENCIES
COMPETENCY(-ies)
Present an issue in varied ways to disseminate The learner evaluates everyday media and
information using the codes, convention, and information with regard to with codes, convention,
language of media and messages; in regards with audience, producers,
and other stakeholders
The learner produces and assesses the codes,
convention, and messages of a group presentation
Cite practical situation when to apply knowledge in Puts into practice their understanding of the
intellectual property, copy right, and fair use intellectual property, copy right, and fair use
guidelines. guidelines
Create a campaign add to combat digital Demonstrates proper conduct and behaviour online
divide, addiction, and bullying. (netiquette, virtual self)
Puts into action their personal resolve to combat
digital divide, addiction, and bullying
Explains copyright, fair use, etc. vis-a-vis human
rights
Discusses current issues related to copyright vis-à-
vis gov’t./provide sectors actions
Cite an example of an issue showing the power Realizes opportunities and challenges in media and
of media and information to affect change information
Describe the impact of massive open on-line Researches and cites recent examples of the power
of media and information to affect change
Discuss the implication of media and Eevaluates current trends in media and information
information to an individual and the society and how it will affect/how they affect individuals
and the society as a whole; describes massive open
on-line
Predicts future media innovation
Synthesizes the overall knowledge about media and
information with skills for producing a prototype of
what the learners think is a future media innovation
LESSON 1
LESSON TITLE:
Media and Information Sources
a. Media as an Information Tool
b. Evaluating Your Information Sources
places “in which literary, musical, artistic, or reference materials (books, manuscripts, recordings,
or films) are kept for use but not for sale (Merriam-Webster Online Dictionary).”
came into existence because of the birth of printing press.
Main role is to organize and provide you access to information.
Library facilities “serve as a social function, providing a common ground for users to interact or a
neutral site for individuals from different disciplines to come together.”
World Wide Web Main point of contact between user and Perceived difficulty to set up
audience High cost maintenance
Act as a hub for all other activities/content (constant updating)
Easy access from multiple platforms
24/7 interaction with target audiences
Social Media Attract a large number of people in short Very time consuming to
time engage directly with followers
Bring people together Bad news can go viral
Easy feedback Negative feedback cannot be
Give a voice to timid people ignored
Do not capture tone
Codes are known as a system or collection of signs that create meaning when put together.
Codes are better understood when you have a good grasp of what the genres in media are and how they
are classified and interpreted using codes and conventions. You know that a certain written text is a news
story and not a feature story because there are elements that you find in news that you do not see in
Genre is a French word for "type" or "kind." Genre has been a major component in understanding
literature, theatre, film, television, and other art and media forms. The grouping into recognizable
categories of content of these forms is what character1zes genre. Each of these categories is further
marked by parțicular set of conventions, features, and norms (Neale as cited in Creeber, 2003)." Some
experts on genre (Bhatia, 1993) define the term as the following:
Recognizable communicative event
Characterized by a set of communicative purpose(s)
ldentified and mutually understood by the members of the professional or academic community in
which it regularly occurs
The “communicative event” referred-to is the nature of your media exposure such as reading a book or a
newspapers, watching a film or television show, or surfing the Internet. The “communicative purpose” is
the intention of the media messages that you are exposed to, e.g, a news report informs you of an event
thus utilizing the principles of newswriting to do so; as film entertains so it utilizes aspects of filmmaking
(also known as mise-en-scene) to get you engaged in the narrative. Being able to identify and mutually
understand the messages simply means that it does not matter who the audience is as long as he or she can
understand the messages the same way as other audiences would.
There are different ways that genres may be categorized. The categorization may be based on how the
content is presented, or what the intention of the content is, or other specificities that may depend on who
makes the categories.
But a genre is not fixed or static. There are factors that may influence how messages may be
understood. The factors include:
one's role in the society, i.e., a student may interpret the message different compared to someone
who is a working adult;
group purposes-your reasons for consuming the message affect your understanding of it, eg, when
you watch for entertainment, you may tend to be less critical of the hidden intention of the
message;
professional and organizational preferences and prerequisites-your biases toward The message
may also affect your interpretation of it, and
cultural constraints-the culture you belong to may have a different way of looking at things
compared to other cultures.
Hart (1986) points out that "genre analysis is pattern-seeking rather than pattern imposing (Bhatia,
1993)." It means that the genre already has embedded patterns of codes or signs that you will have to
merely identify, rather than having to force your own particular pattern just for you to be able to
understand the message of the genre.
Here are a few tips that Bhatia (1993) suggests when you analyze genre that you may be unfamiliar
with:
1. Place the given genre-text in a situational context. Literal understanding of the text may not be
helpful because messages have intentions. Some of the things that can help you understand the
messages you encounter in context would be your own prior experience and knowledge about the
message and the clues that are embedded in the message.
2. Survey existing literature. This simply means that you may also consult related or similar genres
that provide the same type of message or the tools such as film reviews, newspaper editorials and
commentaries, and guidebooks or, manuals to help you construct an interpretation of the text. One
Codes consist of signs that have meaning and the meanings are dictated by agreed rules of
interpretation. Although codes guide the way a message may be interpreted or understood, it is not
guaranteed that all people will understand the message in the same way that others would. The message is
still open to miscommunication and misinterpretation because of certain factors such as culture, personal
biases, and level of knowledge.
Cultures affect the way codes are interpreted. For instance, a salutation in one cultural group may
be different in another.
Perhaps the most common area on which codes are expected to be strictly manifested are in audio-
visual media messages such as films and television programs. Some of these codes may also be seen in
printed media messages. Meanwhile, Chandler’s typology corresponds broadly to three key kinds of
knowledge required by interpreters of a text like you.
1. Knowledge of the World (Social Knowledge)
2. Knowledge of the Medium and the Genre (Textual Knowledge)
3. Knowledge of the Relationship between (1) and (2) (Modality Judgments)
Types of Codes
Social codes:
bodily codes (facial expressions), verbal language, Commodity codes (fashion), behavioral codes
(role playing, rituals)
Textual codes:
Representation Codes
o scientific, aesthetic codes (art, theatre, realism), genre/stylistic (narrative, dialogue,
setting), mass media (Televisual, radio, filmic, magazine codes)
Interpretative codes:
o perceptual codes (visual perception), ideological codes (dominant, negotiated, feminism,
racism)
1. Technical Codes
When equipment is used to tell the story in a media text which consequently affects how you can interpret
the meaning of that text, you are dealing with technical codes. These are signs that are produced when
camera techniques, framing, depth of fields, lighting and exposure, and just a position are utilized, The
type of film shot or the manner of capturing a scene or even the way the scenes are spliced and put
together through editing suggests a particular meaning. You can notice this in certain genres of film and
television. In Philippine independent films, you may have observed that the camera is following a central
character or the protagonist. Or, a thought bubble on screen may suggest a character to be daydreaming or
in a trance. You may also find how the video editing technique, used in scenes in a film or in a television
program, affects the way we understand the narrative, e.g, a flashback would normally be shown in black
and white.
2. Visual/Symbolic Codes
There are codes that are embedded in the technical codes such as objects, setting, body language,
clothing, and, color. These codes suggest or connote, rather than explicitly state thee meaning of a media
message. The understanding of the message may depend on the receiver of the message. For instance, in a
soap opera scene, you may see a character dressed in black and cryıng while seated on a rocking chair and
caressing an object of importance to him or her. Because of your familiarity with the cultural symbolism
of wearing black, you will begin to think that another character very dear to the one crying has passed
away. Another example is when a drinking glass suddenly slips from the hand of a character which
connotes a premonition that danger looms or trouble waits. Symbolic codes are very effective in
suggesting meaning because they utilize our sense of imagination and rely on our familiarity with cultural
signs and symbols.
3. Written Codes
The use of language style and textual layout also express meaning. In newspapers for instance, the layout
speaks about the degree of importance of a news story with respect to other news stories. Typically,
newspaper editors follow the inverted "S" of news layout because the mode by which people read would
be from left to right and from the upper fold of the newspaper down to the lower fold. Captions, titles,
slogans, taglines, and some other language elements are also utilized in a way that may suggest a
particular meaning. This is more often dictated by editorial principles and policies of a particular news
agency/organization.
Textual Features and Distinctive Properties Attributed to a Film Genre (Chandler, 2014)
For further explanation of this topic you may read the content of the given link below.
https://media.codes/media-codes-and-conventions-c03423c06aa8
Codes and conventions are likened to rules on grammar. When you know the rules, you are
better equipped at using the language to communicate your thoughts.
Tropes in Television
Television is a very popular media form as this is perhaps the most "invasive" of all media
technology. You may have several television monitors in every corner of your home. Thus being the case,
you might have encountered, without you knowing it, the different tropes in television programs.
Tropes are storytelling devices. They are also conventions seen in television genres. In the study
of literature, tropes are the figures of speech that audiences recognize too easily because of their
occurrences in almost all programs under a particular genre. In film language these are called motifs or
recurrent theme. According to tvtropes.org, tropes highlight twists on the plot or narrative, much like how
an idiom is used to connote a meaning rather than being literal about an expression, Tropes provide
texture to a story.
On the Web site www.tvtropes.org (accessed on 17 September 2015), you will find an
extensive but not exhaustive list of commonly used tropes in television programs, Visit the site and find
out which among these do you often encounter in your own exposure of television content.
Although very informal and not quite scholarly, the wiki site http://tytropes.org presents an
interesting and extensive discussion on the tropes that several audiences of television have mustered to list
based on their exposure to television programs. The Web site is a starting point for understanding how
tropes work in television. Over the years, the Web site has slowly looked into other types of media, and
according to the authors of the site, "T)ropes transcend television... reflect life [and since] a lot of art,
especially the popular arts, does its best to reject life, tropes are likely to show up everywhere."
"[T]rope" has the even more general meaning of a pattern in storytelling, not only within the media works
themselves, but also in related aspects such as the behind-the-scenes aspects of creation, the technical
features of a medium, and the fan experience. The idea being that storytelling is not just writing, it is the
whole process of creating and telling/showing a story.
What Is Copyright?
Copyright is mainly the protection of one's expressions which only becomes tangible and concrete when
objects are created as manifestation of these expressions. According to VIPO, laws do not normally have
a complete list of all the works protected by copyright, thus, it would serve more practical to be familiar
with the broader list of those commonly protected.
literary works such as novels, poems, plays, reference works, newspaper articles
computer programs, databases
films, musical compositions, and choreographies
artistic works such as paintings, drawings, photographs, and scułptures
architecture
advertisements, maps, and technical drawings
Copyright does not cover "ideas, procedures, methods of operation or mathematical concepts because no
one person or institution can claim sole ownership of these. Sufficient authorship must exist for these to
be covered by copyright. Even titles, slogans, or logos may or may not have copyright. lf you are an
author of a particular work, you are entitled to two types of rights under a copyright law. These are the
following:
To protect his or her economic rights, an author has the discretion to limit or prohibit the use of the work
in terms of the following:
An author's moral rights pertain to his "right to claim authorship of a work and the right to oppose
changes to a work that could harm the [his] reputation."
Majority of the state signatories of WIPO adhere to the Berne Convention that provides automatic
copyright protection. This means that a registration or any other formality is not required. As for most
countries, including the Philippines, there is a system for voluntary registration of works. Such system
"help solve disputes over ownership or creation, as well as facilitate financial transactions, sales, and the
assignment and or transfer of rights."
The Intellectual Property Law of the Philippines
The Philippines, as a States signatory in the Convention Establishing the World Intellectual Property
Organization, is duty-bound to pass a law on intellectual property protection. Thus, the enactment of
Republic Act 8293, otherwise known as "The Intellectual Property Code of 1997."
According to this piece of legislation, intellectual property rights consist of
1. Copyright and related rights;
2. Trademarks and service marks;
3. Geographic indications;
4. Industrial designs,
5. Patents;
6. Layout-designs (Topographies) of integrated circuits; and
7. Protection of undisclosed information.
As you can see, these are all adhering to the more broad classifications of IP provided by WIPO. The
Philippine IP Law has provisions on copyright and are found on the fourth part of the law. Chapter I of
the law provides the legal definitions of terms related to copyright. Here are a few of the terms indicated
in RA 8293 which you may find helpful in your understanding of copyright and intellectual property.
Respecting the rights of others is your moral and legal obligation. Upholding these rights is
indicative of your utmost valuing for your own and other people’s integrity.
Publishers own copyright limited to the night of reproduction of the typographical arrangement of the
published edition of the work.
There are also works that are not covered by copyright due to insufficient authorship or due to the work
being of importance to public interest.
1. Unprotected Subject Matter
any idea, procedure, system, method or operation, concept, principle, discovery or mere data as
such, even if they are expressed, explained, illustrated or embodied in a work
news of the day and other miscellaneous facts having the character of mere items of press
information
any official text of a legislative, administrative or legal nature, as well as any official translation
2. Works of the Government
any purpose of statutes, rules and regulations, and speeches, lectures sermons,addresses, and
dissertations, pronounced, read or rendered in courts of justice, before administrative agencies, in
deliberative assemblies and in meetings of public character. (Sec. 9, first par., PD. No. 49)
Flame Wars
Information is a valuable intellectual commodity, thus, you are expected to consume information as
responsibly as possible. Part of the responsible use of information is the maintenance of appropriate
behavior in the production, consumption, and sharing of information.
In this day and age of the Internet, even the exchange of subjective and objective information call for the
observation of such propriety. Known among Internet users (or netizens) is the term flamer defined as
someone who knowingly attacks other netizens, or expresses in aggressive manner his opinion on
controversial issues. To widen your online vocabulary, you may check the following tems on the Internet:
1. Flame
2. Flame War
3. Troll
4. Flaming
Cyberbullying
An ill-managed impression often invites unwanted, offensive, and perhaps violent responses from other
people. You are familiar to a situation like this as bullying, In the case of the Internet, cyberbullying has
been one of the worst kinds of flaming activities because even innocent people are victimized by this.
Cyberbullying is a type of offensive action toward another which takes place using electronic technology.
This is a phenomenon that can trigger traumatic experiences and can be worse than physical bullying
since cyberbullying can happen anytime of the day. Cyberbullies anonymously post hateful and mean
messages and images and can reach other people very quickly. Often, the sources of these images and
messages are difficult to trace and even hen scme of the content are erased, there are still remnants left
behind because of the very nature of the Internet Excluding people from online conversations in bad faith,
invading their privacy, or mocking them through offensive Web sites are other instances of cyberbullying.
Cyberbullying can be avoided when you promote proper netiquette, foster mutual respect and courtesy by
avoiding “flame wars” and when you are vigilant against people’s intention to harm other netizens.
Internet Addiction
The Internet has introduced a whole new experience to human civilization. You, being part of the
Information Age, perhaps, have grown overly reliant on the Internet for almost everything. But excessive
use of online media can interfere with certain mechanisms that keep flame wars and cyberbullying at bay.
According to an article at HealthGuide.org, internet addiction, "otherwise known as computer addiction,
online addiction, or Internet addiction disorder (IAD) is an impulse control problem." It can take the form
of any of the following:
Cybersex addiction - compulsive use of Internet pornography, adult chat rooms, or adult fantasy
role-play sites impacting negatively on real-life intimate relationships.
Cyber-relationship addiction-addiction to social networking, chat rooms, texting, and messaging
to the point where virtual, online friends become more important than real-life relationships with
family and friends.
The most common of these Internet addictions are cybersex, online gambling, and cyber relationship
addiction. You know that you are addicted to the use of the Internet when your daily routines are
disrupted. Particular moments of your life allotted for other chores and activities that the Internet uses up
is an indication of Internet addiction. More concrete examples include constantly checking how your
online friends are than your real friends or your exaggerated preoccupation with your gadgets.
Internet addiction is often triggered by factors such as stress, anxiety, depression, some other forms of
addiction, lack of social support, inactivity, and unhappiness. Some of the signs and symptoms of Internet
addiction, or computer addiction that can be observed may be the following:
Being less conscious of the time sent online or with gadgets that enable Internet access
Failing to complete tasks or activities intended to be finished at the time you were using the
Internet
Having less time with friends and family
Lack of remorse for your excessive Internet use
Feeling more excited with Internet activities rather than physical activities
Stealing or Borrowing?
Ideas do not emanate merely from your own personal knowledge or experience. More often than not, you
need to consult other sources. But when you do so, you probably sometimes find yourself in a dilemma of
how to utilize the information you have collected. Some may opt to literally copy the information and
pass it off as their own, or some will extend all effort to cite their sources. When the first situation
happens, the person committed a grave sin in scholarship which is called plagiarism. Thę American
Association of University Professors defined plagiarism as "taking over the ideas, methods, or written
words of another, without acknowledgment and with the intention that they be taken' as the work of the
deceiver." Simply put, plagiarism is when you use others' ideas or words without informing your
readers/audience of the origin of the information. Plagiarism is often committed largely because of not
knowing what it is and of failing to respect other people's right over their work.
According to Ballenger (2009), plagiarism persists "because of that awkward feeling of reading someone
else's words and having to make a concerted effort to understand what they mean, and then finding your
own words to restate the ideas." Some people find plagiarizing a work tempting because they might have
a difficult time understanding the language or the work. It may also be the case that the author of the work
writes beautifully that it seems the material couldn't be said any better. But plagiarism is a tricky business.
Institutions differ in the way they perceive the concept of plagiarism.
Basic Human Values
Truth telling – Demands both factual and contextual accuracy (requires practitioner to check and
recheck information by including the capacity to anticipate possibilities of error, as well as
alertness to questionable or biased information.
Justice – fairness in the presentation of all sides of a given issue.
Freedom – not limited to the absence of government control or regulation; a necessary condition
for the discharge of the information function.
Humaneness – keeping the names of crime victims, women and minors.
Stewardship – Journalists become responsible stewards of the media when they value and
observe the basic responsibilities of their craft.
For the types of plagiarism watch the link below or you may look to another links.
https://www.youtube.com/watch?v=3GJZwHk_RS4
LESSON TITLE:
Projects enable the joint and The joint effort of many actors leads
simultaneous creation of content to a better outcome than any actor
Collaborative Projects be many end-users could achieve individually.
Wikis-Web sites which allow From a corporate perspective, firms
users to add, remove and change must be aware that collaborative
text-based content e.g., online projects are trending toward
encyclopedia. Wikipedia becoming the main source of
currently available in more than information for many consumers.
230 different languages.
Social bookmarking applications
enable the group-based
collection and rating of Internet
links or media content e.g.
Delicious, which allows the
storage and sharing of web
bookmarks.
Special types of Web sites that Many companies are already using
usually display date-stamped blogs to update employees,
Blogs entries in reverse chronological customers and shareholders on
order. developments they consider to be
The social media equivalent of important.
personal web pages and can Customers who turn out to be
come in a multitude if different dissatisfied with or disappointed by
variations, from personal diaries the company’s offerings may decide
describing the author’s life to to engage in virtual complaints in
summaries of all relevant the form of protest web sites or
information in one specific blogs.
content area.
Usually managed by one person
only, but provide the possibility
of interaction with others
through the addition of
comments.
Main objective of content From a corporate viewpoint, content
communities is the sharing of communities carry the risk of being
Content communities media content between users. used as platforms for the sharing of
Exist for a wide range of copyright-protected materials.
different media types, including While major content communities
text, photos, videos, and have rules in place to ban and
powerpoint presentations. remove such illegal content, it is
difficult to avoid popular videos
Republic Act No. 10175 – Cybercrime Prevention Act of 2012 (which is currently suspended due
to a TRO issued by the Supreme Court)
Republic Act No. 9995 – Anti-photo Voyeurism Act of 2009
Republic Act No. 9775 – Anti-Child Pornography Act of 2009
Republic Act No. 9208 – Anti-trafficking in Persons Act of 2003
Republic Act No. 8792 – E-commerce Act of 2000
Media Content
According to Potter (2011), people live in two worlds: the real and media world. The challenge is
how you as students of media and information literacy are able to discern the thin line that separates these
two worlds. This means “being able to tell the two worlds apart as the two emerge together under
pressures from newer message formulas and newer technologies that seem to make boundary lines…very
fuzzy.” Information processing is a skill that every media and information literate audience must exploit
to avoid automatically and normalization.
Media Effects
Media is pervasive. This being the case, you might not notice the subtle ways media influence
your attitude and behavior.
…certain types of messages will lead to certain kinds of opinions and behaviors…
as individuals, we do not .have much power to control the media, but we have a great deal of
power (if we will use it) to control the media’s effects on us.
- W. James Potter, Media Literacy
Third-Person Effect
This is an effect that can make you think that media messages affect others but not you. This can
happen because you are made to think that media content may be too hard banal or simple to have any
effect on you. You have to remember three basic principles about media effects (Potter,2011):
1. Media effects are constantly occurring because of media’s constant and direct/indirect influence
on you,
2. Media work with other factors …in exerting influence; and
3. You can control the effects process in your life.
There are no limits in information as long as you know where to find alternative sources such as
MOOCs.
Wearable Technology
- are electronic technologies or computers that are incorporated into items of clothing and
accessories which can comfortably be worn on the body.
The characteristics of wearables, according to Wearable Devices magazine, include the following:
Performing computer-related tasks such as laptops and mobile phones
Provide sensory and scanning features (such as biofeedback and tracking of physiological
function) that are typically not seen in mobile and laptop devices
Have some form of communications capability and will allow the wearer access to
information in real time
Data-input capabilities
Local storage capabilities
Watches
Glasses
Contact-lenses
E-textiles and smart fabrics
Headbands
Beanies and caps
Jewelry
Hearing-aid-like devices (designed to look like earrings).
3D Environment
You may have seen computer graphics as well as animation and animatronics in video games,
movies, and TV shows. 3D graphics or environments have added texture to our media experience because
of the images that we see in three-dimensional rendering. According to www.imagearts.ryerson.ca, there
are three basic phases in 3D computer graphics creation:
1. 3D modeling – the process of forming a computer model of an object’s shape
2. Layout and animation – the motion and placement of objects within a scene.
3. 3D rendering – the computer calculations that, generate the image based on light placement,
surface types, and other qualities.
Three-dimensional still models, landscape to represent buildings, objects for architecture or print;
Two-dimensional animations for film or video effects, games, broadcast, Web and advertising;
Three-dimensional virtual spaces; and
Interactive 3D theaters.
Wiki
These are applications allowing several people to collaborate, modify, extend, or delete the
contents or structure of a particular page devoted to a topic or content. Unlike blogs, a wiki has no defined
writer or author and has “little implicit structure, allowing structure to emerge according to the needs of
the users. The most popular example of a wiki is the online encyclopedia Wikipedia. There are other wikis
devoted to certain thematic interests of niche users or audiences. Wikis are useful only at a certain extent
because of the absence of a defined author. But they can be a jump-off point for locating other sources or
references, as well as related topics through links called wiki nodes.
References:
Book:
DIWA Senior High School Series
Media and Information Literacy Module
DIWA Learning System
Boots C. Liquigan et al. 2016