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P RO B L E M
S O LV I N G
MODULE 3
J O N D E L S . I H A L A S
P A RT- T I M E I N S T R U C TO R
1. Inductive and Deductive Reasoning
2. Intuition, proof, and certainty
3. Polya’s 4-step in Problem Solving
4. Problem Solving strategies
5. Mathematical Problems involving patterns
6. Recreational Problems using Mathematics
•Inductive Generalization
•Statistical Induction
•Induction by Confirmation
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15 15 15 15
LESSON 3 PROBLEM SOLVING
LOGIC PUZZLES
Example 3: Sudoku is a logic-
based, combinatorial number-
placement puzzle. The
objective is to fill a 9×9 grid
with digits so that each
column, each row, and each of
the nine 3×3 subgrids that
compose the grid contain all
of the digits from 1 to 9.
• Do you know a related problem? Do you know a theorem that could be useful?
• Look at the unknown! Try to think of a familiar problem having the same or a similar unknown.
• Here is a problem related to yours and solved before. Could you use it? Could you use its result? Could you
use its method? Should you introduce some auxiliary element in order to make its use possible?
• Could you restate the problem? Could you restate it still differently? Go back to definitions.
• If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more
accessible related problem? A more general problem? A more special problem? An analogous problem? Could
you solve a part of the problem?
• Did you use all the data? Did you use the whole condition? Have you taken into account all essential notions
involved in the problem?
LESSON 3 PROBLEM SOLVING
POLYA’S FOUR-STEP PROBLEM SOLVING TECHNIQUES