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Delve Mode Scenario

PATHS TO GLORY
It is said that deep beneath the mountains lies an SETUP
ancient tomb, long protected by an ethereal guardian The game is played on a 24” square board. Set up
of immense power. This guardian reveals itself only battlefield terrain as described in the Quests Book.
when presented by true balance – some ancient Place three Puzzle Objective Tokens on the map as
test of discipline and skill must await within the shown (one in the board’s center, and the others in
benighted halls. contact with the edges).

❖ Round Limit: 8 Place Adversaries as described in the scenario special


❖ Environment: Dungeon rules (taking note of the Ghostly Guardian rule). Then,
❖ Playing Area: 24” x 24” deploy the Party in contact with the marked board edge.

THE PARTY SPECIAL RULES


❖ The Party must comprise three models with the This scenario uses the Adversaries*, Spawn,
shared Adventurers faction . Ignore the usual Special Objectives, and Treasure Special Rules.
Party composition restrictions – instead, you must
*You can play this scenario with Adversaries of your
take one model from each Path (Might, Shadow
choosing, using the normal Delve Mode Adversary
and Sorcery).
Forces rules. However, for the purposes of the
❖ Your Party must include at least one Melee Attack, narrative we recommend a force comprising Draugr
one Ranged Attack, and one Spell (or Shout). and/or Beasts.
Otherwise, you may equip the models as you like
– the final Gold Septim total will affect the victory
conditions and Adversary force size as normal.

Player Deployment Edge

12”

Treasure Zone
Spawn Point
Spawn Point

6” 6” 6”

THE ELDER SCROLLS – CALL TO ARMS


Adversary models must first be placed in contact with a The game ends either: when the round limit is reached,
Sentinel Objective until at least one model is in contact or if it ever becomes impossible to summon the Ghostly
with each Objective. Then place one Adversary adjacent Guardian into play (because the Party cannot solve all
to each Treasure Token until at least one model is in three Sentinel Objectives). At the end of the game, the
contact with each token. Leftover Adversaries (if any) player Party’s result depends on the number of Victory
are placed in the Spawn pool. Points scored, as follows:

GAME RESULT
SENTINELS OF FORKING PATHS
The Sentinels are three statues, represented by Puzzle GOLD NARROW SOLID
SEPTIM LOSE VICTORY VICTORY
Objective Tokens, placed as shown on the map. These LIMIT
Puzzles can only by solved by successfully attacking 0-99 0-9 10-14 15+
them (they may be targeted like enemy models). 100-250 0-10 11-15 16+
However, each must be removed by a different attack 251+ 0-12 13-16 17+
type – Melee, Ranged or Spell. Once one has been
removed, that attack type will not work on another. Gain OATHS
3 VPs for each Objective Token removed as normal. The player can choose to complete as many of the
following Oaths as they wish during the game. Each
THE GHOSTLY GUARDIAN Oath can only be completed once. If, by the end of the
The Adversary model with the highest Gold Septim game, the player has not completed an Oath, they lose
value is not placed at the start of the game, and is 1 VP from their total.
not added to the Spawn Pool. Instead, it is nominated
as the Ghostly Guardian. When the third Sentinel is
removed, place the Ghostly Guardian in play, on the COMBINED ARMS
spot marked X, or as close as possible (but otherwise I will damage enemies with a Spell, Melee Attack,
following the rules for Spawns). In addition to its usual and Sneak Attack (any type) in the same round.
rules, the Ghostly Guardian gains the Ethereal special 2 VP
rule, and all of its attacks are Enchanted.

VICTORY CONDITIONS UNTOUCHABLE


My Party will end the game with all models alive,
In addition to VPs awarded for the Strategic Objective
each with at least 50% of their total Health remaining.
and Quests as normal, the player gains Victory Points
3 VP
in the following circumstances:

❖ Each Adversary model destroyed: 1 VP


❖ Ghostly Guardian destroyed: 3 VP
VICTORY
OR SOVNGARDE
No member of my Party will fail a Morale check.
1 VP

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