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PATHS TO GLORY
It is said that deep beneath the mountains lies an SETUP
ancient tomb, long protected by an ethereal guardian The game is played on a 24” square board. Set up
of immense power. This guardian reveals itself only battlefield terrain as described in the Quests Book.
when presented by true balance – some ancient Place three Puzzle Objective Tokens on the map as
test of discipline and skill must await within the shown (one in the board’s center, and the others in
benighted halls. contact with the edges).
12”
Treasure Zone
Spawn Point
Spawn Point
6” 6” 6”
GAME RESULT
SENTINELS OF FORKING PATHS
The Sentinels are three statues, represented by Puzzle GOLD NARROW SOLID
SEPTIM LOSE VICTORY VICTORY
Objective Tokens, placed as shown on the map. These LIMIT
Puzzles can only by solved by successfully attacking 0-99 0-9 10-14 15+
them (they may be targeted like enemy models). 100-250 0-10 11-15 16+
However, each must be removed by a different attack 251+ 0-12 13-16 17+
type – Melee, Ranged or Spell. Once one has been
removed, that attack type will not work on another. Gain OATHS
3 VPs for each Objective Token removed as normal. The player can choose to complete as many of the
following Oaths as they wish during the game. Each
THE GHOSTLY GUARDIAN Oath can only be completed once. If, by the end of the
The Adversary model with the highest Gold Septim game, the player has not completed an Oath, they lose
value is not placed at the start of the game, and is 1 VP from their total.
not added to the Spawn Pool. Instead, it is nominated
as the Ghostly Guardian. When the third Sentinel is
removed, place the Ghostly Guardian in play, on the COMBINED ARMS
spot marked X, or as close as possible (but otherwise I will damage enemies with a Spell, Melee Attack,
following the rules for Spawns). In addition to its usual and Sneak Attack (any type) in the same round.
rules, the Ghostly Guardian gains the Ethereal special 2 VP
rule, and all of its attacks are Enchanted.
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