Professional Documents
Culture Documents
STEPHEN J. HOCH*
Product experience seduces consumers into believing that they learn more than
Experience without learning is better than malevolent purposes, either intentionally by self-serving ex-
learning without experience. (Anonymous) ternal parties or unintentionally through self-delusion.
That all our knowledge begins with experience,
there is indeed no doubt . . . but although our EXPERIENCE IS AMBIGUOUS
knowledge originates with experience, it does
not all arise out of experience. (Immanuel Experience is defined as the act of living through and
Kant 1998, p. 41) observation of events and also refers to training and the
subsequent knowledge and skill acquired. Alba and Hutch-
P ersonal experience is overrated. People find it more com-
pelling than they should. In many consumption situa-
tions, people are too trusting of what they have learned
inson (1987) make the distinction between: (a) familiarity,
the number of product-related experiences accumulated by
through experience, seduced by the very real nature of an the consumer, and (b) expertise, the ability to perform prod-
ongoing stream of activity. They believe they have learned uct-related tasks successfully. Although familiarity may be
more from product experience than they actually have, trust- necessary for the development of expertise, it surely is not
ing themselves more than partisan marketing sources. And sufficient, since “there’s no fool like an old fool.” Here I
people are not adept at recognizing the diagnosticity of their want to distinguish personal experience from education. Ed-
consumption experiences, confusing familiarity with actual ucation involves the imparting and acquiring of general
product knowledge. knowledge and the development of reasoning and judgment.
I am not arguing that product experience teaches us noth- Education is intendedly didactic, while experience is not.
ing, but I agree with Kant and disagree with the anonymous Personal experience, unlike information delivered by third
author. Obviously everyone learns from experience. Bad parties, has that fresh, unvarnished realism that draws us in.
product experiences can be painful, and hopefully, most peo- Education is pallid, while experience is vivid.
ple can figure out how to avoid the obvious punishing mis- Prior musings about the value of learning from experience
takes. But I believe that the old adage, “Experience is the mention the value of the painful lessons learned from ex-
best teacher,” is dead wrong. Experience does not set out to perience. For example, “One thing about the school of ex-
teach us anything; any learning that does occur is either in- perience is that it will repeat the lesson if you flunk the first
cidental or largely a result of the learner’s own instrumental time” (author unknown). And to the extent that experience
behavior. In itself, experience is benign. But it can be put to provides poignant and clear feedback, learning can be quick
and enduring. The problem, as I see it however, is that most
*Stephen J. Hoch is the John J. Pomerantz Professor of Marketing and of experience carries with it a certain level of ambiguity.
chairperson at the Wharton School, University of Pennsylvania, Philadelphia, Ambiguity, not surprisingly, has two meanings that have
PA 19104 (hochs@wharton.upenn.edu). Previously, he taught at the Uni- distinct effects on the ability to learn from experience. One
versity of Chicago after receiving a B.A. in human biology from Stanford definition of ambiguity is vagueness and lack of clarity, as
University, an M.B.A. from University of California, Los Angeles., and a
Ph.D. in marketing from Northwestern University. Prior to his academic used by Ellsberg (1961) in his classic paper on risky choice.
career, he worked at Disney in various marketing positions. He has inves- Ambiguity in the vague sense refers to uncertainty about
tigated the consumer learning process, managerial decision making, self- the level of uncertainty, and most studies have found that
control issues, consumption vocabulary, and variety perceptions. His retailing people are even more ambiguity averse than they are risk
research has focused on pricing, promotion, assortment, and store brands.
He thanks David Mick and Frank Kardes for comments.
averse. Vagueness is not a problem when it comes to learn-
ing from experience as long as the consumer recognizes the
448
lack of clarity; the consumer will realize the lack of diag- circumstances. These seductive aspects of experience have
nostic information and discount the unclear experience for been recognized—“Nostalgia is a seductive liar” (George Ball
what it is—noise. Mukherjee and Hoyer (2001) note the 1971). Real experience brings with it an authenticity not car-
general positive effect of novel attributes on product eval- ried by most formal education.
uations, but only for low-complexity products where con- These four aspects have led a variety of thinkers to elevate
sumers assume they have the ability to accurately assess learning from experience to hallowed ground. Albert Camus
product quality. Ubiquitous overconfidence, however, may said, “You cannot acquire experience by making experi-
render such instances of humility rare for mundane con- ments. You cannot create experience. You must undergo it”
sumer decisions. (in Bartlett [1919] 2000). I think that this is nonsense. Not
consumer memory when information learned through ex- experience. The fact that product experience can also be
perience was organized around a goal. The engaging aspects painful when things go bad undoubtedly increases the cred-
of product experience can to lead to illusions of control. ibility of experience. Not only is it assumed that negative
Griffiths (1995) found that certain features of slot machines, feedback is powerful but, without experiencing the mistakes,
such as near misses (like one cherry followed by a second it is more difficult to learn from them. Finally, product ex-
and then followed by a bell, rather than vice versa), increase perience suggests consumer sovereignty, leading to what I
personal involvement and lead gamblers to the conclusion view as the naive conclusion that good advertising kills a
that they possess pseudoskills; this illusion of control in- bad product (e.g., Schudson 1984).
creases habitual gambling.
taken.” The vivid, proximate character of experience tends they cannot fully appreciate all the alternatives available to
to inhibit considerations of the need for comparison. Product them (Huffman and Kahn 1998). Hoch, Bradlow, and Wan-
experience is more likely to be evaluated in an absolute sink (1999) found that people react negatively to disorgan-
sense (feels good or bad) without consideration of relevant ized assortments, but only when they adopt a choice ori-
standards (compared to what). People confuse the sheer vol- entation toward the task. When in a browsing mode, they
ume of data with information content. In a forecasting con- perceive greater variety from disorganized rather than or-
text, Hoch and Schkade (1996) found that people anchor ganized displays. Chronic confidence will work against the
heavily on prior cases and insufficiently adjust for the level consumer relinquishing control, especially when product ex-
of error in the environment and that decision confidence is perience is readily available, since experience increases de-
way that consumers can give themselves the benefit of the nonpartisan nature of experience leads the consumer to let
doubt about the wisdom of their decisions. The mere own- her or his guard down a bit and be more open than s/he
ership effect also suggests that experience can lead to en- would be with the more partisan sources that are responsible
dogenous changes in preferences. Beggen (1992) found that for marketing the product. The pseudodiagnostic aspects
people evaluated an object more favorably merely because afford the consumer plenty of leeway in interpreting the
they owned it. The status quo bias also may be driven by product experience in whichever way serves her or his per-
experience-induced changes in preferences. When consumers sonal interests. It is here that the consumer begins a part-
engage in an attribute-based comparison process, the unique nership with product experience in her or his own seduction,
attributes of a status quo brand are weighed heavily, whereas possibly assisted by marketing communications from a par-
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