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15 True/False questions

Definition Term 1 of 60
The most prominent network of the virtual world phenomenon, Second Life/virtual worlds
in which participants log into a space as an avatar (alternate
identity/character), then use their mouse and keyboard to
perform a variety of activities that simulate how those people
perform in the real world. Often the line between the real
world and the virtual one can become blurred, and users may
indeed do "real" activities (such as conducting business) in a
virtual setting.

True

False

Definition Term 2 of 60
Cross-trained to perform more than one function, often in more Douglas Kellner
than one discipline

True

False

Definition Term 3 of 60
Core subjects, learning and innovation skills, information, media, 21st Century Skills
and technology skills, and life and career skills.

True

False

Definition Term 4 of 60
an individual who grew up in the analog media era and who critical thinker
generally has more trouble adapting to new digital
technologies, despite perhaps a desire to use and understand
them

True

False

Definition Term 5 of 60
a room in a school where lessons take place curriculum

True

False

Definition Term 6 of 60
Adaptability, complex communication skills, non-routine 21st Century Education
problem solving, self-management, and systems-thinking are
essential skills in the 21st-century workforce. Developing skills in
the context of core concepts is simply good practice.

True

False
Definition Term 7 of 60
skills that enable a person to cope with the stresses and life skills
challenges of life; for example, communication skills, decision-
making skills, resource and time-management skills, and
planning

True

False

Definition Term 8 of 60
refers to a wide variety of educational programs, learning student-centered learning
experiences, instructional approaches, and academic-support
strategies that are intended to address the distinct learning
needs, interests, aspirations, or cultural backgrounds of
individual students and groups of students

True

False

Definition Term 9 of 60
a continuing pursuit of learning and studying that carries lifelong learning
through your entire life; a key component of your ability to take
charge of your own health

True

False

Definition Term 10 of 60
Specific knowledge needed for reading and writing, including learning skills
phonemic/phonological awareness; print concepts; decoding;
word analysis; sight-word recognition; and spelling,
punctuation, or other language conventions.

True

False

Definition Term 11 of 60
Classroom activity in which students acquire new knowledge Project-based learning
and skills while working on a complex, multifaceted project that
yields a concrete end product.

True

False

Definition Term 12 of 60
The idea that human intelligence is comprised of a varied set of collaborative learning
abilities rather than a single, all-encompassing one.

True

False
Definition Term 13 of 60
a generation of people born after 1980 who have been raised in digital natives
a digital age

True

False

Definition Term 14 of 60
Centers on sharing or reporting research findings digital natives

True

False

Definition Term 15 of 60
the ability to think in novel and unusual ways and to come up 21st Century Skills
with unique solutions to problems

True

False

15 Multiple choice questions

Definition 16 of 60
Sites that wrap data in invisible tags that can be recognized by search engines, analysis tools, and other services to make it easier
for computer programs to accurately categorize, compare, and present this information.

21st century learning

Semantic Web

multi-skilled

literacy skills

Definition 17 of 60
collaboration, digital literacy, critical thinking and problem solving are said to be

21st Century Curriculum

creative thinking

21st Century Skills

21st Century Education

Definition 18 of 60
Recognized that education never ends. Continually acquires new industry-related information and skills and improves professional
skills.

collaborative learning

social media platform

Lifelong Learner Skills

lifelong learning
Definition 19 of 60
viewing one discipline from the perspective of another

multi-disciplinary

creative thinking

research-driven

cross-disciplinary

Definition 20 of 60
a software system that links topics on the screen to related information and graphics, which are typically accessed by a point-and-
click method.

e-portfolio

Hypertext

MySpace

cooperative learning

Definition 21 of 60
Cognitive: receiving knowledge + information Affective learning: learning on a social level Motor learning: acquiring physical
motor skills

learning skills

life skills

problem solver

Lifelong Learner Skills

Definition 22 of 60
devised theory of multiple intelligences: logical-mathematic, spatial, bodily-kinesthetic, intrapersonal, linguistic, musical,
interpersonal, naturalistic

Semantic Web

affinity group

Howard Gardner

problem solver

Definition 23 of 60
allows a person to attend to instruction

emerging technologies

interdisciplinary

cross-disciplinary

learning environment
Definition 24 of 60
a style of learning in which the student takes the responsibility or initiative for his or her learning

multiple intelligences

Self-directed learning

Teacher-centered

Emotional Quotient (EQ)

Definition 25 of 60
a teaching method in which the teacher presents information and directs the learning process

Teacher-centered

Douglas Kellner

Paper-pencil assessment

digital natives

Definition 26 of 60
revolves around the notion that schooling as we have known it for the last 150 years is a 19th century invention that must change to
keep peace with the demands of the new economy.

21st Century Education

21st century learning

21st Century Schools

21st Century Skills

Definition 27 of 60
source that can help format source cards, works cited page, and annotated bibliography

MySpace

YouTube

Easybib

Wiki

Definition 28 of 60
involves converting processes and procedures into system components and troubleshooting errors or delays that may occur.

Douglas Kellner

Print Culture

knowledge

problem solver

Definition 29 of 60
Classrooms in different locales that work on some projects and exchange information

Global Classrooms

Paper-pencil assessment

digital natives

Project-based learning
Definition 30 of 60
Learning skills desired for the marketplace

21st Century Schools

21st Century Skills

21st Century Curriculum

interdisciplinary

15 Matching questions

the profession or principles of teaching, or instructing A. e-portfolio 31-45 of 60

B. Paper-pencil assessment
The use of audio or video digital-media files that are distributed through Web
C. knowledge
feeds to subscribed users.
D. pedagogy

a culture in which books, journals, newspapers, and pamphlets had achieved a E. 21st Century Curriculum
status of their own
F. Prezi

a video-sharing website in which users can upload, view, and comment on G. Douglas Kellner
videos
H. Wiki

I. Web 2.0
the study of human development should involve collaboration across various
fields of study J. multi-disciplinary

K. podcast
has critical attributes that are interdisciplinary, project based, and research
driven. L. collaborative learning

M. Print Culture
Assessment in which students provide written responses to written items.
N. social media platform

O. YouTube
a new way of using the internet for collaboration and sharing of data among
individual users

Learning that takes place when students work in groups to discuss and solve
problems together.

Modern technology and media--and particularly TV--constitute a threat to


freedom of thought and action.

Web-based technologies that enable a company to build and manage social


media solutions and services.

presentation software that uses zooming to navigate to images on a single


canvas

a website that allows collaborative editing of its content and structure by its
users

a collection of electronic evidence assembled and managed by a user, usually


on the Web
Skills, experience, and expertise coupled with information and intelligence that
creates a person's intellectual resources

15 Written questions

Definition 46 of 60
Approach to instruction in which students work with a small group of peers to achieve a common goal and help one another
learn.

Definition 47 of 60
A popular social networking website that lets users create their own homepages, set up weblogs and add contacts.

Definition 48 of 60
course of study in a school or college

Definition 49 of 60
people who bring or lead out; teachers

Definition 50 of 60
The level of a person's emotional intelligence, often as represented by a score in a standardized test

Definition 51 of 60
expert knowledge about the practical aspects of life

Definition 52 of 60
1. Prioritizes

2. Explores various courses of action

3. Keeps ethics in mind

4. Determines appropriate outcomes

Definition 53 of 60
Innovations that represent significantly new fields or technologies.

Definition 54 of 60
involving two or more areas of knowledge

Definition 55 of 60
defined originally as the ratio of mental age (ma) to chronological age (ca) multiplied by 100 [thus, IQ = (ma/ca) x 100]. On
contemporary intelligence tests, the average performance for a given age is assigned a score of 100.
Definition 56 of 60
collections of employees from the same level in the organization who meet on a regular basis to share information, capture
emerging opportunities, and solve problems

Definition 57 of 60
An app which allows you to create letters, documents, stories, similar to Microsoft Word.

Definition 58 of 60
the art and science of teaching adults

Definition 59 of 60
Someone who is driven to learn, even by making mistakes

Definition 60 of 60
focus on a project-based curriculum for life that would engage students in addressing real-word problems and humanity concerns
and issues

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