Professional Documents
Culture Documents
15 True/False questions
Definition Term 1 of 60
The most prominent network of the virtual world phenomenon, Second Life/virtual worlds
in which participants log into a space as an avatar (alternate
identity/character), then use their mouse and keyboard to
perform a variety of activities that simulate how those people
perform in the real world. Often the line between the real
world and the virtual one can become blurred, and users may
indeed do "real" activities (such as conducting business) in a
virtual setting.
True
False
Definition Term 2 of 60
Cross-trained to perform more than one function, often in more Douglas Kellner
than one discipline
True
False
Definition Term 3 of 60
Core subjects, learning and innovation skills, information, media, 21st Century Skills
and technology skills, and life and career skills.
True
False
Definition Term 4 of 60
an individual who grew up in the analog media era and who critical thinker
generally has more trouble adapting to new digital
technologies, despite perhaps a desire to use and understand
them
True
False
Definition Term 5 of 60
a room in a school where lessons take place curriculum
True
False
Definition Term 6 of 60
Adaptability, complex communication skills, non-routine 21st Century Education
problem solving, self-management, and systems-thinking are
essential skills in the 21st-century workforce. Developing skills in
the context of core concepts is simply good practice.
True
False
Definition Term 7 of 60
skills that enable a person to cope with the stresses and life skills
challenges of life; for example, communication skills, decision-
making skills, resource and time-management skills, and
planning
True
False
Definition Term 8 of 60
refers to a wide variety of educational programs, learning student-centered learning
experiences, instructional approaches, and academic-support
strategies that are intended to address the distinct learning
needs, interests, aspirations, or cultural backgrounds of
individual students and groups of students
True
False
Definition Term 9 of 60
a continuing pursuit of learning and studying that carries lifelong learning
through your entire life; a key component of your ability to take
charge of your own health
True
False
Definition Term 10 of 60
Specific knowledge needed for reading and writing, including learning skills
phonemic/phonological awareness; print concepts; decoding;
word analysis; sight-word recognition; and spelling,
punctuation, or other language conventions.
True
False
Definition Term 11 of 60
Classroom activity in which students acquire new knowledge Project-based learning
and skills while working on a complex, multifaceted project that
yields a concrete end product.
True
False
Definition Term 12 of 60
The idea that human intelligence is comprised of a varied set of collaborative learning
abilities rather than a single, all-encompassing one.
True
False
Definition Term 13 of 60
a generation of people born after 1980 who have been raised in digital natives
a digital age
True
False
Definition Term 14 of 60
Centers on sharing or reporting research findings digital natives
True
False
Definition Term 15 of 60
the ability to think in novel and unusual ways and to come up 21st Century Skills
with unique solutions to problems
True
False
Definition 16 of 60
Sites that wrap data in invisible tags that can be recognized by search engines, analysis tools, and other services to make it easier
for computer programs to accurately categorize, compare, and present this information.
Semantic Web
multi-skilled
literacy skills
Definition 17 of 60
collaboration, digital literacy, critical thinking and problem solving are said to be
creative thinking
Definition 18 of 60
Recognized that education never ends. Continually acquires new industry-related information and skills and improves professional
skills.
collaborative learning
lifelong learning
Definition 19 of 60
viewing one discipline from the perspective of another
multi-disciplinary
creative thinking
research-driven
cross-disciplinary
Definition 20 of 60
a software system that links topics on the screen to related information and graphics, which are typically accessed by a point-and-
click method.
e-portfolio
Hypertext
MySpace
cooperative learning
Definition 21 of 60
Cognitive: receiving knowledge + information Affective learning: learning on a social level Motor learning: acquiring physical
motor skills
learning skills
life skills
problem solver
Definition 22 of 60
devised theory of multiple intelligences: logical-mathematic, spatial, bodily-kinesthetic, intrapersonal, linguistic, musical,
interpersonal, naturalistic
Semantic Web
affinity group
Howard Gardner
problem solver
Definition 23 of 60
allows a person to attend to instruction
emerging technologies
interdisciplinary
cross-disciplinary
learning environment
Definition 24 of 60
a style of learning in which the student takes the responsibility or initiative for his or her learning
multiple intelligences
Self-directed learning
Teacher-centered
Definition 25 of 60
a teaching method in which the teacher presents information and directs the learning process
Teacher-centered
Douglas Kellner
Paper-pencil assessment
digital natives
Definition 26 of 60
revolves around the notion that schooling as we have known it for the last 150 years is a 19th century invention that must change to
keep peace with the demands of the new economy.
Definition 27 of 60
source that can help format source cards, works cited page, and annotated bibliography
MySpace
YouTube
Easybib
Wiki
Definition 28 of 60
involves converting processes and procedures into system components and troubleshooting errors or delays that may occur.
Douglas Kellner
Print Culture
knowledge
problem solver
Definition 29 of 60
Classrooms in different locales that work on some projects and exchange information
Global Classrooms
Paper-pencil assessment
digital natives
Project-based learning
Definition 30 of 60
Learning skills desired for the marketplace
interdisciplinary
15 Matching questions
B. Paper-pencil assessment
The use of audio or video digital-media files that are distributed through Web
C. knowledge
feeds to subscribed users.
D. pedagogy
a culture in which books, journals, newspapers, and pamphlets had achieved a E. 21st Century Curriculum
status of their own
F. Prezi
a video-sharing website in which users can upload, view, and comment on G. Douglas Kellner
videos
H. Wiki
I. Web 2.0
the study of human development should involve collaboration across various
fields of study J. multi-disciplinary
K. podcast
has critical attributes that are interdisciplinary, project based, and research
driven. L. collaborative learning
M. Print Culture
Assessment in which students provide written responses to written items.
N. social media platform
O. YouTube
a new way of using the internet for collaboration and sharing of data among
individual users
Learning that takes place when students work in groups to discuss and solve
problems together.
a website that allows collaborative editing of its content and structure by its
users
15 Written questions
Definition 46 of 60
Approach to instruction in which students work with a small group of peers to achieve a common goal and help one another
learn.
Definition 47 of 60
A popular social networking website that lets users create their own homepages, set up weblogs and add contacts.
Definition 48 of 60
course of study in a school or college
Definition 49 of 60
people who bring or lead out; teachers
Definition 50 of 60
The level of a person's emotional intelligence, often as represented by a score in a standardized test
Definition 51 of 60
expert knowledge about the practical aspects of life
Definition 52 of 60
1. Prioritizes
Definition 53 of 60
Innovations that represent significantly new fields or technologies.
Definition 54 of 60
involving two or more areas of knowledge
Definition 55 of 60
defined originally as the ratio of mental age (ma) to chronological age (ca) multiplied by 100 [thus, IQ = (ma/ca) x 100]. On
contemporary intelligence tests, the average performance for a given age is assigned a score of 100.
Definition 56 of 60
collections of employees from the same level in the organization who meet on a regular basis to share information, capture
emerging opportunities, and solve problems
Definition 57 of 60
An app which allows you to create letters, documents, stories, similar to Microsoft Word.
Definition 58 of 60
the art and science of teaching adults
Definition 59 of 60
Someone who is driven to learn, even by making mistakes
Definition 60 of 60
focus on a project-based curriculum for life that would engage students in addressing real-word problems and humanity concerns
and issues