Professional Documents
Culture Documents
svirnfeblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
22 +10 30
12 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1
Athletics (Str)
16 ●
+7
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
●
+7
History (Int)
whip +1 +10 1d4+5 improved darkvision: 120ft
+3 ●
+6
Insight (Wis)
+3
Intimidation (Cha)
gift of the svirfneblin: 3rd level
WISDOM ●
+7
Investigation (Int)
disguise self
+2
Medicine (Wis)
14 +3
Nature (Int)
5th level non detection
whip of certain death - when
●
+6
Perception (Wis)
+2 hitting someone they cannot long rest recharge ( CHA
+3
Performance (Cha)
regain hp untill the start of spellcast mod chosen)
●
+7
Persuasion (Cha)
CHARISMA your next turn.
+3
Religion (Int)
16 gnomish magic resistance:
+5
Sleight of Hand (Dex)
+5
Stealth (Dex)
int , wis , cha advantage
+3 ●
+6
Survival (Wis)
against spells.
SKILLS ATTACKS & SPELLCASTING
deep gnome camouflage :
advantage on stealth = to prof
14 PASSIVE WISDOM (PERCEPTION)
CP serpent scale armor mod. long rest recharge
( no dex cap on gear
SP and no DA on
stealth), shield, whip
EP
of certain death
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Defense style +1 AC
Aura of Aggression
When you reach 6th level you are able to motivate others
just by being present. You can activate this aura by using
your bonus action on your turn and shouting some choice
invectives to spur your allies into being exceedingly aggressive
ADDITIONAL FEATURES & TRAITS
against your enemies. On their next turn, a character
that can hear and see you can spend their bonus action to
make an additional single melee attack roll against a target
Extra Attack
within 5 feet.
Beginning at 5th level, you can attack twice, instead of
You can do this a number of times up to your proficiency once, whenever you take the Attack action on your turn.
bonus and then must take a short or longer rest before using The number of attacks increases to three when you reach
this feature again. 18th level in this class.
War Stories
Beginning at 7th level, you can tell encouraging stories to
steel the resolve of your companions. You may restore a
number of Hit Dice equal to your proficiency bonus to each
friendly creature you share a short or long rest with. Once
you use this feature you must take an extended rest before
using it again.
At 15th level, you can use this feature twice before needing
to take an extended rest.
Army Brat
Gain proficiency in the Medicine, Nature or Survival skill.
You also gain proficiency with siege weapons. Finally, you
gain proficiency with a gaming set of your choice.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.