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Elbatrix Nightgar ter Witch 6


CG Small Goblin Unbreakable Goblin Humanoid

P e r c e p t i o n +8; Darkvision
L a n g u a g e s Common, Dwarven, Goblin, Orcish
S k i l l s Acrobatics +11, Arcana +12, Athletics +0, Crafting +12, Deception +11, Diplomacy +11, Lore: Mercantile
+14, Nature +8, Occultism +14, Performance +11, Stealth +11, Survival +8
S t r +0, D e x +3, C o n +2, I n t +4, W i s +0, C h a +3
I t e m s Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap,
Clothing (Explorer's), Concealed Holster, Heated Cloak, Bullets (10 rounds) (10), Path�nder's Pouch, Material
Component Pouch, Cartographer's Kit, Tent (Four-Person)

A C 21; F o r t +12, R e f +11, W i l l +10


H P 58

S p e e d 25 feet
R a n g e d Flintlock Pistol +11 (Uncommon, Concussive, Fatal d8), D a m a g e 1d4 P
R a n g e d Flintlock Musket +11 (Uncommon, Concussive, Fatal d10), D a m a g e 1d6 P
Goblin Song (Goblin) You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.
Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual
traits and restrictions of a Performance check. You can affect up to two targets within range if you have
expert pro�ciency in Performance, four if you have master pro�ciency, and eight if you have legendary
pro�ciency. C r i t i c a l S u c c e s s The target takes a –1 status penalty to Perception checks and Will saves for 1
minute. S u c c e s s The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
C r i t i c a l F a i l u r e The target is temporarily immune to attempts to use Goblin Song for 1 hour.
Tr i c k M a g i c I t e m (General, Manipulate, Skill) P r e r e q u i s i t e s trained in Arcana, Nature, Occultism, or
Religion You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily.
For example, this might allow a �ghter to cast a spell from a wand or allow a wizard to cast a spell that’s not
on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it.
Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell
on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for
primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and
not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the
item or situation). If you activate a magic item that requires a spell attack roll or spell DC and you don’t have
the ability to cast spells of the relevant tradition, use your level as your pro�ciency bonus and the highest of
your Intelligence, Wisdom, or Charisma modi�ers. If you’re a master in the appropriate skill for the item’s
tradition, you instead use the trained pro�ciency bonus, and if you’re legendary, you instead use the expert
pro�ciency bonus. S u c c e s s For the rest of the current turn, you can spend actions to activate the item as if
you could normally use it. F a i l u r e You can’t use the item or try to trick it again this turn, but you can try again
on subsequent turns. C r i t i c a l F a i l u r e You can’t use the item, and you can’t try to trick it again until your next
daily preparations.
P a t h � n d e r 's P o u c h (Abjuration, Extradimensional, Invested, Magical) A c t i v a t e Interact; E f f e c t You
switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa.
This lasts until you next activate it. Items in the other space are inaccessible and hard to �nd until you switch
the pouch back.
O c c u l t P r e p a r e d S p e l l s DC 22, attack +12; 3 r d Bind Undead, Bottomless Stomach, Time Pocket; 2 n d Blur,

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Phantom Steed, Sonata Span; 1 s t Friendfetch, Concordant Choir, Mage Armor; C a n t r i p s Chill Touch, Detect
Magic, Warp Step, Haunting Hymn, Protect Companion
F o c u s S p e l l s (2 points) P h a s e F a m i l i a r R a n g e 60 feet; Ta r g e t s your familiar You draw upon your
patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of
itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage.
These apply only against the triggering damage. H e i g h t e n e d ( + 1 ) Increase the resistance by 2.
Spirit Object R a n g e 30 feet; Ta r g e t s 1 unattended object up to 1 Bulk Using a sliver of Baba Yaga's
power, you brie�y bring an object to life. The object gains a means of locomotion, such as sprouting chicken
legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the
object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll
against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as
appropriate for the object) equal to 1d4 plus your spellcasting ability modi�er, and on a critical success, it
takes double damage. H e i g h t e n e d ( + 1 ) Increase the maximum Bulk of the target by 1 and the damage by
1d4.
B l o o d Wa rd R a n g e 30 feet; Ta r g e t s 1 creature D u r a t i o n sustained up to 1 minute You consolidate
warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one
of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, �end,
fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC
against creatures with that trait. The target is temporarily immune for 10 minutes. H e i g h t e n e d ( 5 t h ) The
status bonus increases to +2.
A d d i t i o n a l F e a t s Assured Identi�cation, Bargain Hunter, Basic Lesson, Bouncy Goblin, Deceptive Worship,
Enhanced Familiar, Improved Familiar, Quick Identi�cation, Unbreakable Goblin
A d d i t i o n a l S p e c i a l s Basic Lesson (Lesson of Protection), Familiar, Hexes, Patron (Baba Yaga), Witch
Spellcasting

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